What are you currently playing?

Recommended Videos

Drathnoxis

I love the smell of card games in the morning
Legacy
Sep 23, 2010
6,000
2,223
118
Just off-screen
Country
Canada
Gender
Male
Blue Prince

Roguelike puzzle game where you need to explore the rooms of a house - you have a "deck" of rooms, and can select from one of three every door. You have a limited number of moves per day, and every day, the house resets. (Blue Prince, blueprints - get it?) You're set to find room 46 in a house with only 45 rooms. That's the headline aim, except you'll find that there's a whole, massive lot to find out - narrative, secrets, puzzles, etc. You can however make some permanent changes which deliver permanent advantage/progress.

This is, I think, genuinely a masterpiece. Almost.

Because it's also incredibly annoying: like many of these games, you need to go in again and again to get progress, but the ease with which you can be screwed by RNG is huge. Managing RNG to the right level in these games is probably one of that hardest things for a developer. I think these devs have tended to RNG excess.

So for instance you can see a puzzle and a solution, but you've also got to get via RNG the right rooms in the right place and picked up the right three items. And you'll need to luck out like that another 20 times to find stuff out. You'll have the odd freakish run where stuff comes together, and you have ways of planning to make these more likely. You can get bits of incremental progress. But mostly you'll be wading through a mass of runs which don't pan out, and each one is probably 15-30 minutes of your life wasted, and it feels like the game does not respect your time. You will get frustrated, start to resent the day start cut scene, etc.
I'm hoping that the game will have an update that gives us some better tools for managing RNG because this is such a commonly discussed issue. I'm waiting until then to play more of the endgame.
 

Johnny Novgorod

Bebop Man
Legacy
Feb 9, 2012
19,324
3,981
118
Finished the Artorias DLC for Dark Souls.

My pride and joy is that I managed to beat Manus, who shows up as the toughest boss on every list, on my first try.


I get a good sense of his combo early on, but consistently take a beating whenever he does his jump attack, because my go-to is to roll sideways instead of away. A magic shield would probably go a long way too but I managed to tank the barrage of bullshit just fine.

And before that Kalameet. That was 4-5 tries.


I don't know what the hell is that weird red psychic attack and don't care to find out. Sadly I miss the tail weapon on this one.
 

Agema

Do everything and feel nothing
Legacy
Mar 3, 2009
9,850
7,031
118
I'm hoping that the game will have an update that gives us some better tools for managing RNG because this is such a commonly discussed issue. I'm waiting until then to play more of the endgame.
Yes. I think it needs more flexibility to keep things - even just one or two items (the Coat Room is not nearly enough) might slow down the grind.

Also, just as a QoL, I would normally start a run by unlocking the west path room, which is about 2-3 minutes wasting time just to jog there and back to the house. That could be better automated - like some device to open it in the entrance hallway.
 
  • Like
Reactions: BrawlMan

Xprimentyl

Made you look...
Legacy
Aug 13, 2011
6,952
5,337
118
Country
United States
Gender
Male
Finished the Artorias DLC for Dark Souls.

My pride and joy is that I managed to beat Manus, who shows up as the toughest boss on every list, on my first try.


I get a good sense of his combo early on, but consistently take a beating whenever he does his jump attack, because my go-to is to roll sideways instead of away. A magic shield would probably go a long way too but I managed to tank the barrage of bullshit just fine.
Manus first try?? That's fuggin' impressive. I've thrown and broken exactly one controller in my life, and it was against Manus.

And before that Kalameet. That was 4-5 tries.


I don't know what the hell is that weird red psychic attack and don't care to find out. Sadly I miss the tail weapon on this one.
And Kalameet is the ONE Dark Souls boss I've never beaten. Granted, I've not tried more than a half dozen times; after struggling with Manus for days, and Kalameet being 100% for pride (i.e.: not tied to any achievements,) I was content 100%'ing the game.

Good fuckin' work, dude.
 

Xprimentyl

Made you look...
Legacy
Aug 13, 2011
6,952
5,337
118
Country
United States
Gender
Male
@Johnny Novgorod, if you haven't already gotten it, please record some videos of your going for the Large Divine Ember in the Tomb of the Giants...
 

Drathnoxis

I love the smell of card games in the morning
Legacy
Sep 23, 2010
6,000
2,223
118
Just off-screen
Country
Canada
Gender
Male
Yes. I think it needs more flexibility to keep things - even just one or two items (the Coat Room is not nearly enough) might slow down the grind.

Also, just as a QoL, I would normally start a run by unlocking the west path room, which is about 2-3 minutes wasting time just to jog there and back to the house. That could be better automated - like some device to open it in the entrance hallway.
Yeah, the west path room is definitely too far away for something you need to go to every run. Things just take too long in general, like the unskippable boat animations.

I would also say the Coat Room should hold 3 items and spawn every run as an outhouse after you reach room 46. Same with the Conservatory.
 

meiam

Elite Member
Dec 9, 2010
3,810
1,975
118
I did Manus first try too, but thats cause I was using super heavy shield setup on the run that was doing when DLC release, and you could absorb all his combos by just blocking them.
 
  • Like
Reactions: hanselthecaretaker2

NerfedFalcon

Level i Flare!
Mar 23, 2011
7,589
1,435
118
Gender
Male
I'm pretty sure in DS1 my only first-try kills were the freebie bosses like Pinwheel, Ceaseless, Centipede Demon. I did get Seath first try as well though and I'm not sure if he counts as a 'freebie' or not. In the later games I got Soul of Cinder and Gehrman first try, and Fire Giant on the second.
 
  • Like
Reactions: BrawlMan

Johnny Novgorod

Bebop Man
Legacy
Feb 9, 2012
19,324
3,981
118
Maybe I was overleveled from all the endgame farming (I ended around SL 120-130), if there's such a thing as overleveling. I feel like I maintained a consistent ratio of damage dealt/damage taken and basically used two weapons the whole game (BK Sword and Zwei); pretty much the same shield too (Silver Knight, Black Knight). The biggest powerup for me ended up being kindling bonfires and getting 20 heals. But even then a boss like Manus only required like half that.

I died more times to the Stray Demon than Manus, Gwyn and Kalameet combined so maybe it's a simple case of git gud. I'll take some credit anyhow.
 

BrawlMan

Lover of beat'em ups.
Legacy
Mar 10, 2016
31,299
12,916
118
Detroit, Michigan
Country
United States of America
Gender
Male
Ninja Warriors Again (SFC) - I did a hard mode run and no death with Kamatachi. Managed to get over 1 million points.
 
Jun 11, 2023
3,468
2,518
118
Country
United States
Gender
Male
Manus first try?? That's fuggin' impressive. I've thrown and broken exactly one controller in my life, and it was against Manus.



And Kalameet is the ONE Dark Souls boss I've never beaten. Granted, I've not tried more than a half dozen times; after struggling with Manus for days, and Kalameet being 100% for pride (i.e.: not tied to any achievements,) I was content 100%'ing the game.

Good fuckin' work, dude.
I did it too, thanks to the Artorias Greatshield. Kalameet was a pain though and I don’t even recall what I used to beat the bastard, but it took a dozen tries at least.
 
  • Like
Reactions: Johnny Novgorod

Drathnoxis

I love the smell of card games in the morning
Legacy
Sep 23, 2010
6,000
2,223
118
Just off-screen
Country
Canada
Gender
Male
Beat Cogmind on my 16th attempt! I'm still not sure how I feel about the game. On the one hand, the game is absolutely gorgeous in terms of ASCII roguelikes (there's a tile set by default, I just find the ASCII more readable and pretty much the same). There's a fantastic use of color and animation that I've never seen in this type of game before, it turns ASCII into an art style. The sound effects and ambient audio are really good too. On the other I just don't know if I really find the main gameplay very satisfying. It's so hard to get your feet under you and maintain a solid build, and it can just fall apart in an instant the second you engage in combat. I'm sure there's a way to go about it if I understood the mechanics a little better, I just tend to like to be more aggressive in games and I can't really do that here. Hacking also requires a lot of utility slots and I found I wasn't really able to spare them. Finding enough hacking suites was a problem as well. You have an aggressively small inventory also, unless you have a lot of support for a big storage unit, but it's tough to manage and easy to get in a situation where you need to dump your inventory in order to escape and survive.

On my winning run I ran into a really powerful friendly bot on the third floor or so and got a free ride through several floors of the facility. I wasn't able to explore as much as I would have liked, since I needed to keep up with them, but I still managed to assemble a decent kit to switch to a flying robot. Unfortunately, I spent a little too long looking around and lost my buddy in level -5 (you are trying to get to 0 and escape to the surface). This would have been the ideal time to put on all my flying gear, but instead I explored the caves until I ran into a room of enemies, got in a bind, and had to switch parts around on the go and dump half my stuff. I managed to escape and loop back around later to pick up some of what I dropped, but this put me on my back foot and I never really managed to stabilize. From then I was always trying to find more propulsion units for flight, or reactors for energy, trying to use my sensor arrays to dodge enemies and only using my guns to blow holes in walls so I could avoid being caught. I had a fusion reactor which supplies a lot of power but at the cost of 1 matter per turn, and this was hard to get as I wasn't engaging in battle. There was a lot of manually de/activating parts to manage power/heat/matter usage for the entire rest of the run. Eventually, I came across a portable matter refinery which allowed me to convert parts I found on the ground into matter, and theoretically this would have solved all my problems, and it did help, only I was never able to stand still long enough in order to convert enough matter to fill my reserves without being found and needing to escape and probably having a part blown off in the process. Further on still, I found a large storage unit and had enough support to carry it and was starting to build up a reserve of back up parts, including a very lucky cash of back up prototype flight units, but it wasn't long before I ran into a scrape and had to dump it to escape. This was on -2 and the rest of the run was just barely scraping by, maintaining just enough energy to keep flying and get away from the hostile robots pursuing me at every turn. By the last floor I had pretty much nothing left and literally had to stop every 4 moves in order to deactivate all my flight modules in the middle of being fired upon in order to regain another 4 energy to fly for another 4 moves. My pursuers were just behind me and I was running into more at every turn. I really thought I was going to lose the run, but suddenly after I managed to break away and gain some distance I came across a sealed door and a terminal. These kinds of doors were pretty rare, I wondered what might be behind it. The terminal only showed a 20% chance of success for hacking, and I almost walked past it to look for the exit when I thought, what the heck I'm already being hunted what have I got to lose? Success! Amazing! And there's the exit! I dove for it and ascended to the surface where it plays a little cinematic where I go and power up a space ship and fly away or something. I don't know, there was a lot going on and I was pretty jacked, so I didn't follow it completely. It looked cool anyway. I don't know if I'll keep playing for other endings, I probably won't, but I'm happy that I got one win under my belt.

The dump log was too much for one post. I don't know if anyone cares but here it is.
Result: Escaped!

Performance
-------------
Evolutions (9) 4500
Regions Visited (14) 2800
Robots Destroyed (62) 310
Value Destroyed (1341) 1341
Prototype IDs (9) 180
Alien Tech Used (0) 0
Bonus (3000) 3000
TOTAL SCORE: 12131

Bonus
-------
Win 3000

Cogmind
---------
Core Integrity 331/1600
Matter 119/300
Energy 238/350
System Corruption 4%
Temperature Cool (76)
Movement Flying (24)
Location To Epsilon Eridani

Parts
-------
> --- POWER (4) --------
Quantum Reactor
> --- PROPULSION (10) --
Cooled Q-thruster
Cooled Q-thruster
Cooled Q-thruster
> --- UTILITY (9) ------
Advanced Weight Redist. System
Visual Processing Unit
Advanced Sensor Array
Advanced Signal Interpreter
Advanced Hacking Suite
> --- WEAPON (2) -------
(None)
> --- INVENTORY (5) ----
Quantum Reactor
Advanced Signal Interpreter
Enhanced Nova Cannon

Peak State
------------
> --- POWER ------------
Antimatter Reactor
Improved Fusion Compressor
Light Particle Reactor
> --- PROPULSION -------
Field Propulsion Drive
Field Propulsion Drive
Field Propulsion Drive
Field Propulsion Drive
Nuclear Pulse Array
Impulse Thruster
Impulse Thruster
Q-thruster
> --- UTILITY ----------
Advanced Cooling System
Advanced Weight Redist. System
Makeshift Trap Scanner
Visual Processing Unit
Improved Sensor Array
Advanced Signal Interpreter
Advanced Reaction Control System
Improved Cloaking Device
Advanced Hacking Suite
> --- WEAPON -----------
Advanced Beam Cannon
Heavy Phase Cannon
> --- INVENTORY --------
Cooled VTOL Module
Hacking Suite
Advanced System Shield
[Rating: 135]

Favorites
-----------
Power Cooled Ion Engine
Engine Cooled Ion Engine
Power Core Light Nuclear Core
Reactor Light Particle Reactor
Propulsion Wheel
Leg Aluminum Leg
Wheel Wheel
Flight Unit Field Propulsion Drive
Utility Visual Processing Unit
Device Advanced Weight Redist. System
Storage High-capacity Storage Unit
Processor Visual Processing Unit
Hackware Advanced Hacking Suite
Weapon Katana
Energy Gun Medium Laser
Energy Cannon Heavy Phase Cannon
Ballistic Gun Shotgun
Ballistic Cannon Gauss Cannon
Launcher Proton Missile Launcher
Special Weapon Mining Laser
Slashing Weapon Katana
Piercing Weapon Heavy Pick
Special Melee Weapon Datajack

Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1
------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Res Acc
Slots Evolved 18 | . . 2 2 2 2 2 . . 2 . . 2 2 2
Power 3 | . . . . 1 . . . . . . . 1 . 1
Propulsion 8 | . . 2 . 1 . 1 . . 1 . . 1 1 1
Utility 7 | . . . 2 . 2 1 . . 1 . . . 1 .
Weapon . | . . . . . . . . . . . . . . .
Parts Attached 108 | 7 1 12 7 9 7 4 13 . 11 3 1 6 18 9
Power 17 | 1 . 1 1 2 1 . 1 . 2 1 . 2 3 2
Engine 6 | 1 . 1 1 . . . 1 . 1 1 . . . .
Core 5 | . . . . 2 1 . . . 1 . . . 1 .
Reactor 6 | . . . . . . . . . . . . 2 2 2
Propulsion 44 | 2 . 5 2 7 1 3 5 . 4 . . 4 6 5
Treads . | . . . . . . . . . . . . . . .
Leg 3 | . . . . 3 . . . . . . . . . .
Wheel 17 | 2 . 5 2 4 1 3 . . . . . . . .
Hover . | . . . . . . . . . . . . . . .
Flight 24 | . . . . . . . 5 . 4 . . 4 6 5
Utility 29 | 2 . 2 3 . 4 . 2 . 4 1 1 . 9 1
Device 19 | 1 . . 2 . 2 . 1 . 3 1 1 . 8 .
Storage 4 | 1 . 1 . . . . . . . . . . 1 1
Processor 5 | . . 1 1 . 2 . 1 . . . . . . .
Hackware 1 | . . . . . . . . . 1 . . . . .
Protection . | . . . . . . . . . . . . . . .
Artifact . | . . . . . . . . . . . . . . .
Weapon 18 | 2 1 4 1 . 1 1 5 . 1 1 . . . 1
Energy Gun 1 | 1 . . . . . . . . . . . . . .
Energy Cannon 5 | . . 1 . . . . 1 . 1 1 . . . 1
Ballistic Gun 3 | 1 . 2 . . . . . . . . . . . .
Ballistic Cannon 1 | . . . . . 1 . . . . . . . . .
Launcher 2 | . . . . . . . 2 . . . . . . .
Special Weapon 2 | . 1 . . . . . 1 . . . . . . .
Impact Weapon . | . . . . . . . . . . . . . . .
Slashing Weapon 2 | . . 1 . . . 1 . . . . . . . .
Piercing Weapon 1 | . . . . . . . 1 . . . . . . .
Special Melee Weapon 1 | . . . 1 . . . . . . . . . . .
Unidentified Prototypes 6 | . . . . . . . 2 . . . . . 2 2
Parts Lost 61 | . . 5 4 3 . . 16 . 1 . . 1 19 12
Power 10 | . . . . 1 . . 2 . 1 . . . 4 2
Propulsion 31 | . . 3 3 2 . . 6 . . . . . 11 6
Utility 12 | . . 1 . . . . 3 . . . . 1 3 4
Weapon 8 | . . 1 1 . . . 5 . . . . . 1 .
Highest Loss Streak 14 | . . 2 2 2 . . 14 . 1 . . 1 8 12
To Critical Strikes . | . . . . . . . . . . . . . . .
Average Backups 10 | 4 7 9 17 19 18 16 9 3 3 5 5 4 4 5
Power . | . 1 2 3 1 . . . . . 1 1 . . .
Propulsion 3 | 2 3 1 6 7 7 5 2 . . . . . . 2
Utility 3 | . . 1 1 3 4 6 4 3 2 3 3 3 3 1
Weapon 2 | 1 2 3 5 5 5 3 1 . . 1 1 . . .
Tool/Special . | . . . . . . . . . . . . . . .
Unused Backups 46 | . 3 2 4 8 2 9 1 . 1 . 1 4 3 8
Power 8 | . . 2 4 . . . . . 1 . . . . 1
Propulsion 14 | . 2 . . 4 1 3 . . . . . . . 4
Utility 14 | . . . . 1 . 4 . . . . 1 4 3 1
Weapon 7 | . 1 . . 3 1 1 . . . . . . . 1
Tool/Special 3 | . . . . . . 1 1 . . . . . . 1
Average Slot Usage (%) 87 | . 100 96 84 90 98 94 69 58 87 94 94 90 86 49
Engine 5 | . 14 11 9 7 1 . . 5 4 10 10 7 1 .
Core 3 | . . . . 6 10 11 4 . 4 . . . 2 2
Reactor 1 | . . . . . . . . . . . . 3 7 .
Wheel 19 | . 28 42 23 34 33 34 15 . . . . . . .
Flight 11 | . . . . . . . 4 11 27 31 31 30 30 15
Device 15 | . 14 5 11 15 14 16 11 11 19 22 26 22 24 13
Storage 4 | . 14 11 9 7 6 5 2 . . . . . . 4
Processor 11 | . . 5 15 7 18 17 19 23 16 13 10 9 8 8
Hackware 1 | . . . . . . . . . 4 5 5 4 4 4
Energy Cannon 3 | . . 2 . . . . 1 5 9 10 10 8 5 1
Ballistic Gun 1 | . 14 7 2 . . . . . . . . . . .
Slashing Weapon 3 | . . 8 9 7 6 5 2 . . . . . . .
Peak Build Rating 135 | 7 7 16 22 27 42 50 62 46 98 97 101 123 135 126
Average Rating 57 | 5 7 12 18 25 39 46 46 46 89 95 100 111 122 88
On Entrance 50 | . 7 7 16 20 27 42 47 46 46 98 97 101 120 85
Naked Turns . | . . . . . . . . . . . . . . .
Heaviest Build 68 | 14 14 50 54 58 65 64 60 10 35 38 42 64 68 61
Greatest Support 82 | 26 26 58 52 58 67 82 82 13 46 46 46 65 69 76
Greatest Overweight (x) 11 | . . 1 2 1 1 . 2 . 11 . . . 5 5
Average Overweight (x) . | . . . 1 . . . . . . . . . . .
Largest Inventory Capacity 20 | 8 8 20 20 20 20 20 20 5 5 5 5 5 15 15
Average Capacity 12 | 7 8 14 20 20 20 20 12 5 5 5 5 5 6 10
Most Carried 20 | 7 8 17 20 20 20 20 20 3 5 5 5 5 12 12
Average Carried 11 | 4 7 9 17 19 18 19 11 3 3 5 4 4 5 5
Final Capacity 20 | 8 8 20 20 20 20 20 5 5 5 5 5 5 15 5
Final Carried 20 | 7 8 16 20 20 19 20 3 3 5 5 5 5 5 3

Class Distribution
--------------------
31% | Scout
30% | Scavenger-Mutant
18% | Scavenger-Assassin
12% | Mutant
4% | Skirmisher

Dominant Class
----------------
Mutant | -10/Materials
Scavenger-Mutant | -9/Materials
Scavenger-Mutant | -8/Materials
Scavenger-Mutant | -7/Factory
Scavenger-Assassin | -6/Factory
Scavenger-Assassin | -5/Factory
Scout | -5/Upper Caves
Scout | -5/Upper Caves
Scout | -4/Factory
Scout | -4/Upper Caves
Scout | -4/Upper Caves
Scout | -3/Research
Scout | -2/Research
Scout | -1/Access

Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1
----------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Res Acc
Matter Collected 1487 | 269 33 165 60 91 86 82 136 . 138 68 77 . 282 .
Remotely . | . . . . . . . . . . . . . . .
Salvage Created 2275 | 169 42 957 396 269 179 . 54 . 50 . . . 159 .
Parts 135 | 9 . 64 28 15 7 . 5 . 3 . . . 4 .
Haulers Intercepted 5 | . . 2 1 1 . . . . . . . . 1 .
Recyclers Shooed . | . . . . . . . . . . . . . . .
Parts Field Recycled 35 | . . . . . . . . . . . . . 20 15
Retrieved Matter 808 | . . . . . . . . . . . . . 427 381
Parts Self-Destructed 8 | . . . . . . . 5 . . . 3 . . .
Prevented . | . . . . . . . . . . . . . . .

Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1
------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Res Acc
Combat Hostiles Destroyed 29 | . 1 16 5 3 . . 4 . . . . . . .
Melee 20 | . . 12 5 3 . . . . . . . . . .
Guns 3 | . 1 2 . . . . . . . . . . . .
Cannons 3 | . . 2 . . . . 1 . . . . . . .
AOE 3 | . . . . . . . 3 . . . . . . .
Classes Destroyed 14 | 2 1 6 4 1 . . . . . . . . . .
Worker 7 | . . . 4 1 1 . . . 1 . . . . .
Builder 8 | . . 3 3 1 1 . . . . . . . . .
Tunneler 3 | 3 . . . . . . . . . . . . . .
Hauler 5 | . . 2 1 1 . . . . . . . . 1 .
Recycler 2 | 1 . . . . 1 . . . . . . . . .
Mechanic 1 | . . . 1 . . . . . . . . . . .
Operator 3 | . . . 1 . . . . . 1 . . . 1 .
Watcher 4 | . . 2 . 1 . . . . . . . . 1 .
Swarmer 6 | . . . 3 . . . 3 . . . . . . .
Grunt 16 | . 1 10 2 2 . . 1 . . . . . . .
Brawler 1 | . . 1 . . . . . . . . . . . .
Duelist 1 | . . 1 . . . . . . . . . . . .
Sentry 4 | . . 4 . . . . . . . . . . . .
Programmer 1 | . . . . 1 . . . . . . . . . .
Best Kill Streak 5 | 4 1 5 5 2 1 . 4 . 2 . . . 1 .
Combat Bots Only 4 | . 1 4 3 2 . . 4 . . . . . . .
Max Kills in Single Turn 2 | 1 1 1 1 1 1 . 2 . 1 . . . 1 .
Gunslinging . | . . . . . . . . . . . . . . .
Exploded 2 | . . . . . . . 2 . . . . . . .
Melee 1 | . . 1 1 1 . . . . . . . . . .
Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . .

Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1
-------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Res Acc
Hostile Shots Fired 660 | . 3 59 33 22 . 2 159 . 28 . . 13 147 194
Missed 257 | . . 16 6 4 . 1 48 . 17 . . 7 63 95
Hits 403 | . 3 43 27 18 . 1 111 . 11 . . 6 84 99
Melee 1 | . . 1 . . . . . . . . . . . .
Projectile 402 | . 3 42 27 18 . 1 111 . 11 . . 6 84 99
AOE 2 | . . . . . . . . . . . . . . 2
Critical Strikes 19 | . . . . 3 . . 6 . 3 . . . 2 5
Part Disruptions 2 | . . . . . . . . . . . . . . 2
Damage Taken 8139 | . 32 560 300 268 . 20 1909 . 268 . . 138 2307 2337
Core 2779 | . 11 98 82 44 . . 608 . 89 . . . 578 1269
Absorbed by Shields 78 | . . . . . . . . . . . . . . 78
Regen/Repaired (Parts) 82 | . . . . . . . . . 82 . . . . .
Core Remaining (%) 78 | 100 95 75 85 93 100 . . 39 . . 92 100 60 20
Volleys Fired 108 | 14 6 14 . . 3 . 10 . 19 2 . 3 36 1
Largest 2 | 2 2 2 . . 1 . 1 . 2 2 . 1 2 1
Hottest 168 | 70 100 168 . . 40 . 68 . 158 158 . 90 158 120
Shots Fired 162 | 23 9 25 . . 3 . 10 . 31 4 1 3 52 1
Gun 39 | 23 6 10 . . . . . . . . . . . .
Cannon 109 | . . 11 . . 3 . 3 . 31 4 1 3 52 1
Launcher 4 | . . . . . . . 4 . . . . . . .
Special 10 | . 3 4 . . . . 3 . . . . . . .
Kinetic 25 | 9 3 10 . . 3 . . . . . . . . .
Thermal 133 | 14 6 15 . . . . 6 . 31 4 1 3 52 1
Explosive 4 | . . . . . . . 4 . . . . . . .
Electromagnetic . | . . . . . . . . . . . . . . .
Robot Hit Streak 14 | 4 9 14 . . 3 . 4 . 4 . . . 5 .
Robot Miss Streak 4 | 1 . 1 . . . . 2 . 3 . . . 4 .
Penetration Max . | . . . . . . . . . . . . . . .
Secondary Targets . | . . . . . . . . . . . . . . .
Shots Hit Robots 136 | 14 5 50 24 17 5 . 5 . 7 . . . 9 .
Core Hits 76 | 7 2 26 11 8 3 . 11 . 2 . . . 6 .
Critical Kills . | . . . . . . . . . . . . . . .
Critical Parts Destroyed . | . . . . . . . . . . . . . . .
Critical Strikes 8 | . . 5 1 2 . . . . . . . . . .
Sever 8 | . . 5 1 2 . . . . . . . . . .
Melee Attacks 111 | . . 50 32 21 4 . 4 . . . . . . .
Impact . | . . . . . . . . . . . . . . .
Slashing 104 | . . 50 29 21 4 . . . . . . . . .
Piercing 4 | . . . . . . . 4 . . . . . . .
Sneak Attacks 28 | . . 5 15 5 3 . . . . . . . . .
Combat Hostiles 1 | . . . 1 . . . . . . . . . . .
Follow-up Attacks . | . . . . . . . . . . . . . . .
Damage Inflicted 5465 | 152 54 1561 1084 630 258 . 1206 . 217 . . . 303 .
Guns 321 | 152 54 115 . . . . . . . . . . . .
Cannons 714 | . . 163 . . 31 . . . 217 . . . 303 .
Explosions 1175 | . . . . . . . 1175 . . . . . . .
Melee 3224 | . . 1283 1084 630 227 . . . . . . . . .
Ramming . | . . . . . . . . . . . . . . .
Kinetic 203 | 40 17 115 . . 31 . . . . . . . . .
Thermal 1145 | 112 37 163 . . . . 313 . 217 . . . 303 .
Explosive 893 | . . . . . . . 893 . . . . . . .
Electromagnetic . | . . . . . . . . . . . . . . .
Impact . | . . . . . . . . . . . . . . .
Slashing 3224 | . . 1283 1084 630 227 . . . . . . . . .
Piercing . | . . . . . . . . . . . . . . .
Highest Corruption 15 | . . . . 2 . . . . 1 1 1 . 15 4
Average Corruption 5 | . . . . 1 . . . . 1 1 1 . 9 3
Corruption Purged . | . . . . . . . . . . . . . . .
Corruption Blocked . | . . . . . . . . . . . . . . .
Effects 33 | . . . . 2 . . . . . 1 3 . 22 5
Message Errors 5 | . . . . . . . . . . . . . 4 1
Matter Fused 12 | . . . . 2 . . . . . . . . 8 2
Heat Flow Errors 7 | . . . . . . . . . . 1 2 . 2 2
Energy Discharges 2 | . . . . . . . . . . . . . 2 .
Data Loss (minor) 2 | . . . . . . . . . . . . . 2 .
Data Loss (major) 1 | . . . . . . . . . . . . . 1 .
Misfires 2 | . . . . . . . . . . . 1 . 1 .
Misdirections 2 | . . . . . . . . . . . . . 2 .
Overload Shots . | . . . . . . . . . . . . . . .
Overflow Damage 389 | . . 37 188 14 24 . 69 . 22 . . . 35 .
Projectiles 57 | . . . . . . . . . 22 . . . 35 .
Explosions 69 | . . . . . . . 69 . . . . . . .
Melee 263 | . . 37 188 14 24 . . . . . . . . .
Knockbacks . | . . . . . . . . . . . . . . .
Impact . | . . . . . . . . . . . . . . .
Kinetic . | . . . . . . . . . . . . . . .
Secondary . | . . . . . . . . . . . . . . .
Self-Inflicted Damage 35 | . . . . . . . 35 . . . . . . .
Shots 1 | . . . . . . . 1 . . . . . . .
Rammed . | . . . . . . . . . . . . . . .
Targets Rammed . | . . . . . . . . . . . . . . .
Kicked . | . . . . . . . . . . . . . . .
Crushed . | . . . . . . . . . . . . . . .
Highest Temperature 646 | 90 88 189 . . . . 27 . 78 174 151 21 646 241
Average Temperature 73 | 35 29 60 . . . . 12 . 27 88 39 12 89 69
Received Heat Transfer 1731 | . 18 225 90 81 . . 522 . 115 . . . 563 117
Effects 13 | . . . . . . . . . . . . . 13 .
Energy Bleed 4 | . . . . . . . . . . . . . 4 .
Interference 5 | . . . . . . . . . . . . . 5 .
Matter Decay 2 | . . . . . . . . . . . . . 2 .
Short Circuit 1 | . . . . . . . . . . . . . 1 .
Damage (core) 1 | . . . . . . . . . . . . . 1 .
Siege Activations . | . . . . . . . . . . . . . . .
Martial Activations . | . . . . . . . . . . . . . . .
Shielding Activations . | . . . . . . . . . . . . . . .
Robots Disrupted . | . . . . . . . . . . . . . . .
Combat Hostiles . | . . . . . . . . . . . . . . .
Robots Corrupted . | . . . . . . . . . . . . . . .
Combat Hostiles . | . . . . . . . . . . . . . . .
Parts Fried . | . . . . . . . . . . . . . . .
Impact Corruptions . | . . . . . . . . . . . . . . .
Robots Melted . | . . . . . . . . . . . . . . .
Combat Hostiles . | . . . . . . . . . . . . . . .
Parts Melted 1 | . 1 . . . . . . . . . . . . .
Heat Transferred 1763 | 333 111 296 . . . . 394 . 259 . . . 370 .
Parts Sabotaged . | . . . . . . . . . . . . . . .
Parts Stolen . | . . . . . . . . . . . . . . .
Parts Stripped . | . . . . . . . . . . . . . . .
Power Chain Reactions . | . . . . . . . . . . . . . . .

Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1
------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Res Acc
Maximum Alert Level 1 | . . 1 . . . . . . 1 . . . . 1
Low Security (%) 98 | 100 100 97 100 100 100 100 . . 97 . . 100 100 84
Level 1 1 | . . 2 . . . . . . 2 . . . . 15
Level 2 . | . . . . . . . . . . . . . . .
Level 3 . | . . . . . . . . . . . . . . .
Level 4 . | . . . . . . . . . . . . . . .
Level 5 . | . . . . . . . . . . . . . . .
High Security . | . . . . . . . . . . . . . . .
Max Security . | . . . . . . . . . . . . . . .
Peak Influence 394 | 10 22 208 94 50 18 15 . . 242 . . 60 74 394
Initial 63 | . . . 63 . 18 . . . . . . 1 33 17
Average 36 | 1 2 114 27 5 . . . . 81 . . 3 9 61
Influence Increases 2578 | 20 32 565 179 166 21 15 155 . 506 . . 99 313 507
Destroy 0b10 Robot/C 580 | . 20 320 100 60 . . 80 . . . . . . .
Destroy 0b10 Robot/NC 165 | 20 . 35 50 20 15 . . . 10 . . . 15 .
Destroy Leader 138 | . . 88 22 24 . . . . . . . . 4 .
Successful Hack 102 | . 9 18 5 17 5 . . . 3 . . 18 3 24
Disable Machine 15 | . . . . . . . . . . . . . 15 .
Destroy Structure 138 | . 3 14 2 . 1 . . . 28 . . 6 81 3
Partial Spotted 135 | . . . . . . . . . 30 . . . 105 .
Lose Combat Pursuer 1305 | . . 90 . 45 . 15 75 . 435 . . 75 90 480
Influence Decreases 2184 | 20 32 414 327 131 59 15 155 . 270 158 75 42 343 143
Entered New Map 256 | . . . 88 3 20 . . . . 88 15 2 27 13
Time Decay 1534 | 20 32 364 199 122 39 15 85 . 260 70 60 30 168 70
Lost Part 315 | . . 50 40 6 . . 70 . 10 . . 10 69 60
Lost Ally 79 | . . . . . . . . . . . . . 79 .
Squads Dispatched 28 | . . 2 1 4 1 1 . . 6 . . 4 7 2
Investigation 7 | . . 1 . 1 1 . . . 2 . . 1 1 .
Extermination 13 | . . . . 1 . 1 . . 2 . . 3 4 2
Reinforcement 7 | . . 1 1 1 . . . . 2 . . . 2 .
Assault . | . . . . . . . . . . . . . . .
Garrison 1 | . . . . 1 . . . . . . . . . .
Intercept . | . . . . . . . . . . . . . . .
Searches Triggered . | . . . . . . . . . . . . . . .
Construction Impeded 1 | . . . . . . . . . 1 . . . . .
Haulers Reinforced 1 | . . . . . . . . . . . . . 1 .
Active Scanning Responses . | . . . . . . . . . . . . . . .
Cargo Convoy Interrupts . | . . . . . . . . . . . . . . .

Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1
--------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Res Acc
Distress Signals 11 | . . . 1 2 . 1 . . 1 . . 1 3 2
Communications Jammed . | . . . . . . . . . . . . . . .
Distress Signals . | . . . . . . . . . . . . . . .
Times Spotted 205 | . 2 27 6 11 1 6 13 . 34 . . 7 54 44
Peak Tracking Total 21 | . 2 5 4 2 . 4 8 . 9 . . 5 14 21
Tactical Retreats 43 | . . 5 . 2 . 1 5 . 9 . . 2 14 5

Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1
------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Res Acc
Traps Triggered 5 | . . . . . 1 1 . . 1 . . . . 2
Indirectly . | . . . . . . . . . . . . . . .
Trap Hack Attempts . | . . . . . . . . . . . . . . .
Triggered . | . . . . . . . . . . . . . . .
Disarmed . | . . . . . . . . . . . . . . .
Reprogrammed . | . . . . . . . . . . . . . . .
Reused . | . . . . . . . . . . . . . . .
Traps Extracted . | . . . . . . . . . . . . . . .
Installed . | . . . . . . . . . . . . . . .
Triggered . | . . . . . . . . . . . . . . .

Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1
---------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Res Acc
Machines Disabled 3 | . . . . . . . 2 . . . . . 1 .
Max in Single Turn 2 | . . . . . . . 2 . . . . . 1 .
Machines Repaired . | . . . . . . . . . . . . . . .
Machines Dismantled . | . . . . . . . . . . . . . . .
Machines Sabotaged . | . . . . . . . . . . . . . . .
Overloaded Fab Kills . | . . . . . . . . . . . . . . .

Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1
--------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Res Acc
Machines Accessed 30 | . 5 6 1 2 3 . . . 5 . 2 3 2 1
Terminals 19 | . 4 4 1 1 3 . . . 3 . . 1 1 1
Fabricators 2 | . . . . 1 . . . . 1 . . . . .
Repair Stations 1 | . . . . . . . . . 1 . . . . .
Recycling Units 2 | . 1 . . . . . . . . . . 1 . .
Scanalyzers 4 | . . 2 . . . . . . . . . 1 1 .
Garrison Access . | . . . . . . . . . . . . . . .
Total Hacks 67 | . 8 21 2 4 3 . . . 10 . 6 8 4 1
Successful 50 | . 6 16 2 3 1 . . . 6 . 6 6 3 1
Failed 17 | . 2 5 . 1 2 . . . 4 . . 2 1 .
Catastrophic 1 | . . . . . . . . . 1 . . . . .
Database Lockouts . | . . . . . . . . . . . . . . .
Manual . | . . . . . . . . . . . . . . .
Terminals 30 | . 7 9 2 2 3 . . . 4 . . 1 1 1
Fabricators 4 | . . . . 2 . . . . 2 . . . . .
Repair Stations 4 | . . . . . . . . . 4 . . . . .
Recycling Units 7 | . 1 . . . . . . . . . . 6 . .
Scanalyzers 16 | . . 12 . . . . . . . . . 1 3 .
Garrison Access . | . . . . . . . . . . . . . . .
Terminal Hacks 26 | . 5 7 2 1 1 . . . 2 . 6 . 1 1
Record 5 | . . . . . . . . . . . 5 . . .
Robot Analysis 1 | . . 1 . . . . . . . . . . . .
Open Door 2 | . . . . . . . . . . . 1 . . 1
Open DSF 3 | . . . . 1 1 . . . . . . . 1 .
Branch Access Points 1 | . . . . . . . . . 1 . . . . .
Emergency Access Points 2 | . 2 . . . . . . . . . . . . .
Alert Level 2 | . . 1 . . . . . . 1 . . . . .
Locate Traps 3 | . 1 1 1 . . . . . . . . . . .
Dispatch Records 1 | . . 1 . . . . . . . . . . . .
Maintenance Status 1 | . . 1 . . . . . . . . . . . .
Investigation Status 1 | . . 1 . . . . . . . . . . . .
Hauler Manifests 1 | . 1 . . . . . . . . . . . . .
Zone Layout 3 | . 1 1 1 . . . . . . . . . . .
Fabricator Hacks 4 | . . . . 2 . . . . 2 . . . . .
Load Schematic 2 | . . . . 1 . . . . 1 . . . . .
Build 2 | . . . . 1 . . . . 1 . . . . .
Repair Station Hacks 2 | . . . . . . . . . 2 . . . . .
Scan Component 1 | . . . . . . . . . 1 . . . . .
Repair 1 | . . . . . . . . . 1 . . . . .
Recycling Unit Hacks 6 | . 1 . . . . . . . . . . 5 . .
Recycle Component 2 | . . . . . . . . . . . . 2 . .
Process 1 | . . . . . . . . . . . . 1 . .
Report Inventory 1 | . . . . . . . . . . . . 1 . .
Retrieve Components 2 | . 1 . . . . . . . . . . 1 . .
Scanalyzer 12 | . . 9 . . . . . . . . . 1 2 .
Insert Component 7 | . . 5 . . . . . . . . . 1 1 .
Analyze 5 | . . 4 . . . . . . . . . . 1 .
Garrison Access Hacks . | . . . . . . . . . . . . . . .
Unauthorized Hacks . | . . . . . . . . . . . . . . .
Terminals . | . . . . . . . . . . . . . . .
Fabricators . | . . . . . . . . . . . . . . .
Repair Stations . | . . . . . . . . . . . . . . .
Recycling Units . | . . . . . . . . . . . . . . .
Scanalyzers . | . . . . . . . . . . . . . . .
Garrison Access . | . . . . . . . . . . . . . . .
Data Cores Recovered . | . . . . . . . . . . . . . . .
Used . | . . . . . . . . . . . . . . .
Hacking Detections 23 | . 4 4 1 2 3 . . . 4 . . 3 1 1
Full Trace Events 7 | . 1 1 . 1 . . . . 2 . . 1 1 .
Feedback Events . | . . . . . . . . . . . . . . .
Feedback Blocked . | . . . . . . . . . . . . . . .
Robot Schematics Acquired . | . . . . . . . . . . . . . . .
Robots Built . | . . . . . . . . . . . . . . .
Authchips . | . . . . . . . . . . . . . . .
Time . | . . . . . . . . . . . . . . .
Total Robot Build Rating . | . . . . . . . . . . . . . . .
Part Schematics Acquired 3 | . . 3 . . . . . . . . . . . .
Parts Built 3 | . . . . 2 . . . . 1 . . . . .
Authchips . | . . . . . . . . . . . . . . .
Time 130 | . . . . 31 . . . . 99 . . . . .
Total Part Build Rating 6 | . . . . 4 . . . . 2 . . . . .
Parts Repaired 1 | . . . . . . . . . 1 . . . . .
Time 56 | . . . . . . . . . 56 . . . . .
Parts Recycled 2 | . . . . . . . . . . . . 2 . .
Recycled Matter 27 | . . . . . . . . . . . . 27 . .
Retrieved Matter . | . . . . . . . . . . . . . . .
Retrieved Components 4 | . 1 . . . . . . . . . . 3 . .
Parts Scanalyzed 5 | . . 4 . . . . . . . . . . 1 .
Part Schematics Acquired 3 | . . 3 . . . . . . . . . . . .
Parts Damaged . | . . . . . . . . . . . . . . .
 
Last edited:
  • Like
Reactions: meiam

Drathnoxis

I love the smell of card games in the morning
Legacy
Sep 23, 2010
6,000
2,223
118
Just off-screen
Country
Canada
Gender
Male
Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1
------------ Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Res Acc
Used RIF Installer . | . . . . . . . . . . . . . . .
Robots Hacked 1 | . . . 1 . . . . . . . . . . .
Non-combat 1 | . . . 1 . . . . . . . . . . .
Combat . | . . . . . . . . . . . . . . .
Robot Hacks Applied 1 | . . . 1 . . . . . . . . . . .
no_distress 1 | . . . 1 . . . . . . . . . . .
Relay Couplers Released . | . . . . . . . . . . . . . . .
Fabnet Peak Effective % . | . . . . . . . . . . . . . . .
Robots Rewired . | . . . . . . . . . . . . . . .
Allies Hacked . | . . . . . . . . . . . . . . .
Hacks Repelled . | . . . . . . . . . . . . . . .

Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1
-------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Res Acc
Total Allies . | . . . . . . . . . . . . . . .
Largest Group . | . . . . . . . . . . . . . . .
Highest-Rated Group . | . . . . . . . . . . . . . . .
Highest-Rated Ally . | . . . . . . . . . . . . . . .
Total Orders 6 | . . . . . . . . . . . . . 6 .
EXPLORE 6 | . . . . . . . . . . . . . 6 .
Ally Attacks . | . . . . . . . . . . . . . . .
Total Damage . | . . . . . . . . . . . . . . .
Kills . | . . . . . . . . . . . . . . .
Allies Corrupted 1 | . . . . . . . . . . . . . 1 .
Allies Melted . | . . . . . . . . . . . . . . .

Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1
------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Res Acc
Active Infowar (turns) 7280 | 15 206 964 543 845 653 586 606 7 872 147 135 397 967 337
Optics 6622 | . . 527 543 845 653 586 606 7 872 147 135 397 967 337
Sensors 5783 | . . . 543 845 653 586 506 7 872 147 135 386 921 182
Traps 4067 | . . . 171 845 653 586 196 . . 35 135 397 887 162
Seismic 658 | 15 206 437 . . . . . . . . . . . .
T.N.C. 368 | . . . 368 . . . . . . . . . . .
Cloaking 561 | . . . . . . . . . . . . . 561 .
ECM 541 | . . . . . . . . . . . . . 541 .
Robot Analysis Total 1 | . . 1 . . . . . . . . . . . .
Derelict Logs Recovered 3 | . . . . . . . 1 . . . 2 . . .
Drone Launches 32 | . . . . . . . . . . . . . 32 .
Drone Recoveries 7 | . . . . . . . . . . . . . 7 .


Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1
------------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Res Acc
Turns Passed 7398 | 128 206 969 543 845 653 586 606 7 872 147 135 397 967 337
Spaces Moved 8824 | 85 195 657 320 654 549 512 947 15 895 398 457 777 1638 725
Core 36 | 11 . . . . . . 5 . 2 . . . 17 1
Treads . | . . . . . . . . . . . . . . .
Legs . | . . . . . . . . . . . . . . .
Wheels 3242 | 74 195 657 320 654 549 512 281 . . . . . . .
Hover . | . . . . . . . . . . . . . . .
Flight 5546 | . . . . . . . 661 15 893 398 457 777 1621 724
Fastest Speed 19 | 50 90 90 90 86 86 86 34 40 27 27 27 24 19 24
Average Speed 53 | 84 90 93 105 92 99 87 55 40 30 27 27 25 26 29
Slowest Speed 600 | 90 90 115 110 100 103 90 150 40 600 27 27 27 300 300
Overloaded Moves 152 | . . . . . . . . . . . . . 152 .
Propulsion Burnouts . | . . . . . . . . . . . . . . .
Robots Hopped 24 | . . . . . . . . . 4 . . 2 15 3
Potential Cave-ins 4 | . . . . . . . . . . . . . 4 .
Cave-ins Triggered 1 | . . . . . . . . . . . . . 1 .
Exploration Rate (%) 31 | 6 41 50 33 22 14 12 77 5 17 55 54 23 37 24
Regions Visited 14
Branch Regions 4
Pre-discovered Areas 1 | . . . . . . . 1 . . . . . . .
Known Exits Taken 9 | . . . . . 1 1 1 1 1 1 1 1 1 .
Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . .
Scrap Searched 4 | . . . . . . . 1 . . 1 2 . . .
Spaces Dug 72 | . 3 15 2 . 1 . 3 . 13 2 . 3 29 1
Terrain Destroyed 118 | . 3 15 2 . 1 . 46 . 14 2 . 3 31 1
Melee 16 | . . 11 2 . . . 3 . . . . . . .
Projectile 59 | . 3 4 . . 1 . . . 14 2 . 3 31 1
AOE 43 | . . . . . . . 43 . . . . . . .
Terrain Rammed . | . . . . . . . . . . . . . . .
Walls Destroyed . | . . . . . . . . . . . . . . .
Machines Disabled . | . . . . . . . . . . . . . . .

Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1
--------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Res Acc
Total 11194 | 119 210 904 484 864 652 657 1010 15 1456 431 468 976 2108 840
Wait 1785 | . . 144 98 155 75 110 26 1 518 28 7 164 373 86
Move 8763 | 84 194 656 319 653 548 511 946 14 886 397 456 772 1609 718
Hop 21 | . . . . . . . . . 4 . . 2 12 3
Pick Up 156 | 14 4 20 18 14 8 13 5 . 14 . 2 13 16 15
Fast Attach 20 | . . 1 . 2 . 3 1 . . 1 . 3 8 1
Attach 92 | 7 . 9 5 7 6 2 13 . 12 . . 5 16 10
Detach 11 | . . . . 2 1 . . . 1 . . 1 5 1
Swap 27 | . 3 4 2 . 1 2 . . . 2 1 2 10 .
Drop 88 | . 3 6 10 10 6 16 5 . 2 1 2 11 14 2
Fire 108 | 14 6 14 . . 3 . 10 . 19 2 . 3 36 1
Melee 111 | . . 50 32 21 4 . 4 . . . . . . .
Ram . | . . . . . . . . . . . . . . .
Kick . | . . . . . . . . . . . . . . .
Crush . | . . . . . . . . . . . . . . .
Escape Stasis 4 | . . . . . . . . . . . . . 1 3
Rewire . | . . . . . . . . . . . . . . .
Trap . | . . . . . . . . . . . . . . .
Miscellaneous 8 | . . . . . . . . . . . . . 8 .

Route
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials (discovered 2 exits: *Fac / [*Sto])
-7/Factory
-6/Factory
-5/Factory
-5/Upper Caves
-5/Upper Caves
-4/Factory (discovered 3 exits: *Upp x2 / Arm)
-4/Upper Caves
-4/Upper Caves
-3/Research
-2/Research (discovered 2 exits: *Acc / Qua)
-1/Access
To Epsilon Eridani

History
---------
Turn | Location | Event
23 | -11/Scrapyard | Discovered new exit (range 15)
129 | -11/Scrapyard | Entered Materials
281 | -10/Materials | Discovered new exit (range 15)
316 | -10/Materials | Build established: Mutant
335 | -10/Materials | Entered another Materials area
335 | -9/Materials | Evolved 2 slots: Propulsion x2
917 | -9/Materials | Discovered new exit (range 18)
1188 | -9/Materials | Build established: Scavenger-Mutant
1304 | -9/Materials | Entered another Materials area
1304 | -8/Materials | Evolved 2 slots: Utility x2
1783 | -8/Materials | Met 7R-MNS
1801 | -8/Materials | Discovered new exit (range 15)
1801 | -8/Materials | Discovered new exit (range 7)
1847 | -8/Materials | Entered Factory
1847 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1
1848 | -7/Factory | Caught up to 7R-MNS
2476 | -7/Factory | Garrison activated, responded to threat
2566 | -7/Factory | Discovered new exit (range 6)
2664 | -7/Factory | Fabricated VTOL Module (x2)
2692 | -7/Factory | Entered another Factory area
2692 | -6/Factory | Evolved 2 slots: Utility x2
2693 | -6/Factory | Caught up to 7R-MNS
3140 | -6/Factory | Build established: Scavenger-Assassin
3227 | -6/Factory | Discovered new exit (range 8)
3234 | -6/Factory | Identified exit to Factory
3345 | -6/Factory | Entered another Factory area
3345 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1
3346 | -5/Factory | Caught up to 7R-MNS
3850 | -5/Factory | Discovered new exit (range 4)
3930 | -5/Factory | Identified exit to Upper Caves
3931 | -5/Factory | Entered Upper Caves
4130 | -5/Upper Caves | Attracted the attention of an 0b10 base
4216 | -5/Upper Caves | Core integrity fell below 50%
4281 | -5/Upper Caves | Lost 14 parts (2p5n2u5w)
4526 | -5/Upper Caves | Discovered new exit (range 10)
4529 | -5/Upper Caves | Identified exit to Upper Caves
4537 | -5/Upper Caves | Entered another Upper Caves area
4541 | -5/Upper Caves | Discovered new exit (range 8)
4544 | -5/Upper Caves | Identified exit to Factory
4544 | -5/Upper Caves | Entered Factory
4544 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1
4581 | -4/Factory | Build established: Scout
4758 | -4/Factory | Repaired Nuclear Pulse Array?
4875 | -4/Factory | Fabricated Cld. Ion Engine?
4957 | -4/Factory | Identified exit to Upper Caves
4957 | -4/Factory | Identified exit to Armory
5416 | -4/Factory | Entered Upper Caves
5497 | -4/Upper Caves | Discovered new exit (range 2)
5497 | -4/Upper Caves | Identified exit to Upper Caves
5563 | -4/Upper Caves | Entered another Upper Caves area
5568 | -4/Upper Caves | Discovered new exit (range 13)
5579 | -4/Upper Caves | Entered an active Warlord outpost
5586 | -4/Upper Caves | Learned Factory stockpile data
5586 | -4/Upper Caves | Learned Armory terminal intel
5688 | -4/Upper Caves | Identified exit to Research
5698 | -4/Upper Caves | Entered Research
5698 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1
6094 | -3/Research | Discovered new exit (range 3)
6095 | -3/Research | Identified exit to Research
6095 | -3/Research | Entered another Research area
6095 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1
6096 | -2/Research | Identified exit to Quarantine
6185 | -2/Research | Spotted B-90 Cyclops
6217 | -2/Research | Lost 3 allies
6330 | -2/Research | Lost 6 allies
6439 | -2/Research | Crushed by falling debris
6482 | -2/Research | Spotted B-90 Cyclops
6824 | -2/Research | System corruption reached 10%
6955 | -2/Research | Lost 5 parts (4n1u)
7030 | -2/Research | Lost 3 parts (1p1u1w)
7041 | -2/Research | Spotted B-90 Cyclops
7056 | -2/Research | Discovered new exit (range 18)
7062 | -2/Research | Identified exit to Access
7062 | -2/Research | Entered Access
7062 | -1/Access | Evolved 2 slots: Power x1, Propulsion x1
7091 | -1/Access | Lost 8 parts (2p5n1u)
7316 | -1/Access | Core integrity fell below 50%
7397 | -1/Access | Discovered new exit (range 6)
7398 | -1/Access | Identified exit to Surface
7399 | -1/Access | Lost 12 parts (2p6n4u)
7399 | *** | Escaped!

Last Messages
---------------
Penetrated by Slug.
Slug penetrates Wall.
Imp. Field Recycling Unit destroyed.
Slug penetrates Wall. <x2>
Acquired Cld. Q-thruster.
Mic. Antimatter Reactor destroyed.
System corrupted: Heat flow error (+281).
ALERT: Potential suspicious activity detected,
Programmers report to Access Zone 2B.
Slug penetrates Wall. <x2>
Penetrated by Slug. <x2>
System corrupted: Heat flow error (+163).
Connecting with Terminal...
>>Open(Door)
Sealed Barrier opened.
The Access Shell folds into the floor.
EXIT=FOUND
EXIT=IDENTIFIED: SURFACE
[Achievement: 10k Club]
[Achievement: Epsilon Run]

Map
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????? ?????????????????????????????????????? |
| ??????????# ?????????????????????????????????????? |
| ?????????? ?????????????????????????????????????? |
| ?????????? ????????????????????????????????????? |
| ??????????# ????????????????????????????????????? |
| ??????????# ????????????????????????????????????? |
| ??????????# ????????????????????????????????????? |
| ??????????#k ????????????????????????????????????? |
| ??????????# #???????????????????????????????????? |
| ??????????# #?????###???????????????????????????? |
| ??????????# ####### ##########??????????????????? |
| ??????????# """T""" "??????????????????? |
| ??????????# """ """ "????BB????????????? |
| ??????????# "????BB????????????? |
| ??????????# "??????????????????? |
| ??????????# "" "??????????????????? |
| ??????????# @" "??????????????????? |
| ??????????# "??????????????????? |
| ??????????# "????BB????????????? |
| ??????????# "????BB????????????? |
| ??????????# "??????????????????? |
| ??????????# ####### ##########??????????????????? |
| ??????????# #?????###???????????????????????????? |
| ??????????# A#???????????????????????????????????? |
| ??????????# #???????????????????????????????????? |
| ??????????# #???????????????????????????????????? |
| ??????????# #???????????????????????????????????? |
| ##### ##### ###############?????????????????????? |
| ??????????????????? |
| A ??????????????????? |
| #### ^ ###############?????????????????????? |
| ???# # #?????????????????????? |
| ???# !! # #?????????????????????? |
| ???# !! + #?????????????????????? |
| ???# # #?????????????????????? |
| ???# # #?????????????????????? |
| ???# #? #?????????????????????? |
| ???# !] #? """"" #?????????????????????? |
| ???# ^!] #??""""" #?????????????????????? |
| ???# #??""""" #?????????????????????? |
| ???# ^ #???"""" ? ? ?#?????????????????????? |
+----------------------------------------------------+

Best States
-------------
Heat Dissipation 80
Energy Generation 71
Energy Capacity 445
Matter Stores 300
Matter Capacity 700
Sight Range 18
Robot Scan Range 19
Terrain Scan Density 210
ECM Strength 2
Cloak Strength 3
Additional Mass Support 9
Evasion (%) 77
Offensive Hacking 14

Item Schematics
-----------------
VTOL Module | -9/Materials | Scanalyzed
Cld. Ion Engine | -9/Materials | Scanalyzed
Sensor Array | -9/Materials | Scanalyzed

Robot Schematics
------------------
None

Fabricated
------------
VTOL Module | x2 | -7/Factory
Cld. Ion Engine | x1 | -4/Factory

Repaired
----------
Nuclear Pulse Array | 25% | -4/Factory

Alien Tech Used
-----------------
None

Achievements
--------------
10k Club
Denied?
Epsilon Run
Hunted
Release The Drones!
Slippery One

Challenges
------------
None

Game
------
Seed CoolantBurstVibroblade
Manual? 0
Play Time 03:47:15
Cumulative 20.1 hours
Start 2025.05.27 @ 18:00:26
End 2025.05.28 @ 17:05:18
Sessions 3
Manual Loads 0
Difficulty Rogue
Special Mode None
Game No. 19
Rogue 19
Adventurer 0
Explorer 0
Win Type 0
Total 1
Types 1/0/0/0/0/0/0/0/0/0
Lore% 10
Gallery% 19
Achievement% 19
Wizard Run 0

Options
---------
Layout 1
ASCII 1
Keyboard 0
Movement Numpad
Keybinds 0
Fullscreen 1
Font 20/SmallcapsGlow
Map View 54x42
Zoom Use 0%
Tactical HUD 0
Map Filters NONE
Filters NONE
Steam 1


RUN: 56fc1f37-abf5-4c78-a1bd-25050ab279b6
 

NerfedFalcon

Level i Flare!
Mar 23, 2011
7,589
1,435
118
Gender
Male
A friend of mine was in the mood for some party games, so I ended up doing a few rounds of some of the Jackbox games.

-You Don't Know Jack: While the format is pretty amusing (format being everything for trivia), trying to figure out what the hell is going on, plus the fairly extreme punishments for making mistakes, make this one too stressful for me to completely enjoy.
-Drawful: Brilliant. Getting to draw with a smartphone and one color is actually a lot of fun, and making art that's comprehensible isn't as hard as it sounds. Plus, the addition of making up fake prompts for bonus points adds even more layers to the experience.
-Fibbage: Somewhere between YDKJ and Drawful. Lying is still fun, but removing the extra step of making the drawing doesn't feel as good to me.
-Blather Round: I liked this one a lot as well. I could see it becoming stale after enough rounds to see the prompts more than once, but finally getting to pull out the perfect sentence is a fantastic feeling, as is making a soul read on your friends. Instantly guessing that "Unfeeling society" referred to 1984 (the book) was my best shot all night.
 
  • Like
Reactions: Johnny Novgorod

Old_Hunter_77

Elite Member
Dec 29, 2021
2,429
2,263
118
Country
United States
Lords of the Fallen lost its luster, as expected, but not for the reason expected- I'm finding the combat so much easier than Dark Souls because you really can just sort of hack 'n' slash your way through a lot of it. Stamina management is radically more generous than in DS. Chop chop chop, baddies go down. Though I only faced a few bosses they all went down in one or two shots.

It's the world exploring that got tedious quicker than I hoped. Running around in circles. There are maps but they're so hard to read, at least for me. And you have to look at everything normal and with the lamp thingy so it's like running around in two circles.

This actually seems like a game that would be fun with a guide of some sort. Wander about for a bit then just have the internet tell me where to go already. And since I don't want to extend my GamePass subscription I think I'll just wait for another Steam sale and have this as a "thing to do while listening to podcasts" game.
 
  • Like
Reactions: BrawlMan

Johnny Novgorod

Bebop Man
Legacy
Feb 9, 2012
19,324
3,981
118
Master, we're in a tight spot.

Playing The Silver Case, the Suda51... thing. Visual novel. Whatever. There's puzzles in it too, in the sense that putting on socks is a puzzle every morning. To unlock a door you need a password and its decrypted form, as spelled out by a cipher in a different room on a different floor once you painstakingly introduce each letter. Or you just press the button on the door that solves it for you. There's a button right there that just skips every aspect of solving the puzzle. I don't know if this is a feature, like a story mode/Sunday stroll thing implemented on the remaster, or a joke on the game's menial mechanics, or what. I looked it up online and nobody seems to be sure either.

Speaking of menial mechanics, Suda has never made a game - at least as director - where he didn't try reinvent something as basic as movement. You move around in first person by faxing in the direction (N, E, S, W) until a prompt lets you know you can interact with something, which you do in the only way that you can, then move on and repeat. You're given a roulette to spin right round baby right round to choose between movement, contact ("So you can touch things, detective"), an inventory and a save button. It's all very deliberately cumbersome.

There's a killer on the loose and that's all I have on the story so far. There's no speeding up the text slowly filling up the boxes, which it does with a loud, annoying typewriter sound that made me turn down the volume a notch every few minutes. The dialogue is "charmingly localized" - extremely basic and reiterative, and sweary in the manner of a kid trying to sound adult.

In the name of Harman...
 

Worgen

Follower of the Glorious Sun Butt.
Legacy
Apr 1, 2009
15,479
4,262
118
Gender
Whatever, just wash your hands.
Been playing Under Defeat between rounds of Monster Train 2. Its a really solid shootemup. Its gimmick is that you are piloting a helicopter so instead of just shooting straight up, you can angle yourself to the left and right to shoot at angles, plus its got these drones you can send out, vulcan, cannon and rocket. The vulcan will follow your movement till it starts shooting a tough enemy then it will stick to them, the cannon will fly around shooting things till it runs out and the rocket will fire a really powerful explosive. Each drone has a cooldown after its finished firing or gets destroyed then once the cooldown is over you stop shooting for a few seconds to launch it again, vulcan has the shortest, rocket has the longest, cannon in between. I found the cannon drone to be the most useful for most things since having your drone fly around the screen blowing up things is really handy, the vulcan can be really good for single target damage and the rocket is a mistake I occasionally pick up, its cooldown and charge to fire again is just too long to be useful.

Enemy destruction is really satisfying, good explosions, smoke trail from debris, air units falling and crashing. There are 3 modes of play, arcade which has a vertical screen, arranged which has a nice widescreen and arranged plus, which seems to slow the levels and have a lot more enemies attack you. Each mode also does have different enemy placements and such. You start with 2 continues and unlock more as you play and don't finish a run.

Really good shootemup.