What are you currently playing?

Recommended Videos

NerfedFalcon

Level i Flare!
Mar 23, 2011
8,131
2,051
118
Gender
Male
I finished Castlevania: The Adventure (GBC version). This version was released only in Europe as part of the first volume of the Konami GB collection. This version has color and is modified to run at a faster frame rate. Making it much more tolerable to play. I still don't like the downgraded whip mechanic each time you take a hit, and fuck the third stage, but I appreciate the ost, and for turning a 3/10 game into a 6/10.
You gonna be playing any of the Igavanias or is this strictly a Classicvania marathon?
 
  • Like
Reactions: BrawlMan

BrawlMan

Lover of beat'em ups.
Legacy
Mar 10, 2016
34,865
14,288
118
Detroit, Michigan
Country
United States of America
Gender
Male
Classicvania
This, but I am not exactly marathoning. I just so happened to be in a mood to play something on the go with my RG35XXH. Though I do have all of the Classicvanias and GBA Igavanias on the device too. Most of them came with it, but I had to put Chronicles on microSD card myself.
 
  • Like
Reactions: NerfedFalcon

BrawlMan

Lover of beat'em ups.
Legacy
Mar 10, 2016
34,865
14,288
118
Detroit, Michigan
Country
United States of America
Gender
Male
I think one change that would drastically improve the game would be to remove sprinting draining the suit energy. That would make the combat much more mobile and dynamic.
Crysis 3 sort of does this. Sprinting won't take nearly as much sprint energy, but if you sprint while cloaking, than yeah, it will drain about the same amount as Crysis 2. There are some upgrades you can find to mitigate the drain even further in Crysis 3. Also, there is an expensive upgrade in 2 where you get a fast recharge rate at least. I take it you didn't get that upgrade. You do have to kill a lot of Ceph to get it. It's worth it though.
 
  • Like
Reactions: XsjadoBlaydette

XsjadoBlaydette

~s•o√r∆rπy°`Inc hope GrIfts etUrnaL
May 26, 2022
1,503
1,774
118
Clear 'n Present Danger
Country
Must
Gender
Disappear
what even IS this. am teetering on the fence of dubious curiosity at mo

apparently by same person behind the remothered game or games, but, like, those kinda looked distinctly trash slop in the store, were they not trash? or has the creator gone through a sharp learning process? or is this secretly trash too??
 
  • Like
Reactions: BrawlMan

BrawlMan

Lover of beat'em ups.
Legacy
Mar 10, 2016
34,865
14,288
118
Detroit, Michigan
Country
United States of America
Gender
Male
what even IS this. am teetering on the fence of dubious curiosity at mo

apparently by same person behind the remothered game or games, but, like, those kinda looked distinctly trash slop in the store, were they not trash? or has the creator gone through a sharp learning process? or is this secretly trash too??
This game got announced back all the way in 2022-2023. I don't know the reception, but everyone had their eyes on this for a while. I didn't expect it to be out now, but it's the Halloween season. So it's to be expected.
 
  • Like
Reactions: XsjadoBlaydette

Worgen

Follower of the Glorious Sun Butt.
Legacy
Apr 1, 2009
16,515
5,113
118
Gender
Whatever, just wash your hands.
Another Steam Nextfest so you know what that means, DEMOS!

Anyway, so far I've tried 4. Painted in Blood(fps horror), Marvel Cosmic Invasion(brawler), Menace (turn based strategy), and 40k Mechanicus 2 (turn based strategy).

Painted in Blood seemed fine, I found the fov kinda weird, but its horror so that might be on purpose. The setup seems to be you play as an artist in a big mansion and are going insane or something and monsters show up. Combat feels fine, you get magic powers to deal with some enemies, some platforming too. Worth keeping an eye on, but not mind blowing. Good art direction though.

Marvel Cosmic Invasion is a brawer by the devs behind TNMNT Shredders Revenge and its very good. Only played a couple levels but they are balanced nicely, 9 characters to choose from and each plays pretty different, much more then they did in TNMNT. Sound and voices could use work, but the gameplay is top notch.

Menace is a turn based strategy game. I'm not really sure what other game to liken it to, its got a bit of xcom in it but not as much as most that I enjoy. You have a few squads and a vehicle you send down to do missions. You manage your squads gear/vehicle weapons and go do objectives. Cover system works by just running next to a rock or building, but you can also hunker down to reduce chance to be hit, also use some heavy weapons. Firing at enemies will kill them, but can also suppress them which can knock out their turn. You have a missile strike and strafing run you can call in to. Its pretty cool, but something about it feels like its still lacking in something, not really sure right now. Could certainly use more direction for where enemies are, the maps are kinda big, and until you spot someone you are just wandering blind, unless you paid attention during the briefing which will show you were enemies are, but no in game map that does that as far as I could tell.

40k Mechanicus 2. This one was also really cool, I enjoyed the first game even though the difficulty was super wonky, but I get the feeling this one won't have the same issue. You also play both the techpriests and Necrons and they are mostly fully voiced (the floating servo skull says things but its all in mechanical language). Gameplay is actually decently different from the first game, you still get cognition points but they aren't a win button like they were in the first game and your main tehcpriest is powerful, but much more fragile, at least in the demo. Another one I am now quite looking forward too.
 
  • Like
Reactions: meiam

BrawlMan

Lover of beat'em ups.
Legacy
Mar 10, 2016
34,865
14,288
118
Detroit, Michigan
Country
United States of America
Gender
Male
I've been playing the Japanese version of Contra Hard Corps with the English translation. This game is better than Contra III, even though it's a boss rush game. I love the boss rush style gameplay, and this game has even more and level variety than III. The graphical effects on this game are still breath taking.
 

Worgen

Follower of the Glorious Sun Butt.
Legacy
Apr 1, 2009
16,515
5,113
118
Gender
Whatever, just wash your hands.
Tried a few more demos. 'Shell Solder', 'Astro Flame: Starfigher', and 'Motorslice'. None of them really did it for me.

Shell Solder is an fps, it feels like one of those with procedural levels where everything is kinda samey. It also is trying to be Fear, had similar slightly awkward weapon handling, emphasis on gunfights with particles around and press button for slomo. It might be good one day but right now it feels pretty rough, didn't feel great to play, didn't sound great, looked fine.

Astro Flame Starfighter is a shootemup. It looks decent and enemy explosion are nice, I said explosion because there is one and every enemy blows up into it. It uses mouse to move and shoot, couldn't get my controller to work with it. Really its one of those that just feels bland, nothing feels good, the most interesting thing it does is have an allied cruiser show up in the first stage and help shoot some enemies.

Motorslice. I really want to call it a Pseudoregalialike. Its lofi graphics with movement mechanics. Its not really that close to Pseudoregalia, but it just makes me think of it. You play a girl with a chainsaw in a giant factory/city/whatever. There are occasional enemies and they kill you in one hit, fun. I do like the look of it, its got a stark art style and your character is decently modeled, but the gameplay leaves me wanting. I don't think its bad, from the trailer it looks like its got some really cool bosses, but, at least right now, I haven't the patience to care about it.
 
  • Like
Reactions: meiam

Worgen

Follower of the Glorious Sun Butt.
Legacy
Apr 1, 2009
16,515
5,113
118
Gender
Whatever, just wash your hands.
I've been playing the Japanese version of Contra Hard Corps with the English translation. This game is better than Contra III, even though it's a boss rush game. I love the boss rush style gameplay, and this game has even more and level variety than III. The graphical effects on this game are still breath taking.
Don't see how it could be better then Contra 3, but I've also only played the US version of Hard Corps which is hard to the point of annoying. Have heard the Japanese version is much better balanced for fun. I really should try it since I have the Contra collection... Still need to beat more Gradius games in the Gradius Collection also... And Castlevania games in the Castlevania DS collection... Stupid collections.
 

BrawlMan

Lover of beat'em ups.
Legacy
Mar 10, 2016
34,865
14,288
118
Detroit, Michigan
Country
United States of America
Gender
Male
Don't see how it could be better then Contra 3, but I've also only played the US version of Hard Corps which is hard to the point of annoying. Have heard the Japanese version is much better balanced for fun.
  1. Japanese version of Hard Corps allows you to take three hits before you die and has unlimited continues. Even under the american and european version circumstances, I would still take HC over III. Contra 4 is a much better version of III and my top favorite game in the franchise.
  2. Level variety. Not that III is have level variety, but it pales in comparison to HC. Nearly every single stage has you doing a level differently, even though you're running and gunning. The bird's eye view levels are ass and I don't like them in III. Super Contra, Super C, & Operation C did them much better. No dumb gimmicky mode seven stuff. The game also has better special effects that you wouldn't expect on the Genesis
  3. Each character plays differently and has different power ups. Ray is the balanced guy, is the Bill Rizer of the group. Sheena is the technical. Fang is is the mighty glacier, with the largest hitbox, but all of his weapons do the most damage. Brownie can double jump, hover for a few good seconds, and has the smallest hit box. Not to mention their is universal sliding for all characters. Sliding gives you huge invincibility frames and is required to do a no damage run/no death run.
  4. Multiple paths and endings. This increases the replay value along with having four characters with different toolkits and weapons from each other.
  5. The OST is a rock star. III's music is great and it works for that dark and edgy apocalyptic feel, but HC is on a whole another level.
  6. Deadeye Joe is the best reoccurring boss ever.
 

Worgen

Follower of the Glorious Sun Butt.
Legacy
Apr 1, 2009
16,515
5,113
118
Gender
Whatever, just wash your hands.
  1. Level variety. Not that III is have level variety, but it pales in comparison to HC. Nearly every single stage has you doing a level differently, even though you're running and gunning. The bird's eye view levels are ass and I don't like them in III. Super Contra, Super C, & Operation C did them much better. No dumb gimmicky mode seven stuff. The game also has better special effects that you wouldn't expect on the Genesis
I swear I'm the only one who liked those levels.

  1. The OST is a rock star. III's music is great and it works for that dark and edgy apocalyptic feel, but HC is on a whole another level.
I would have to have examples since Contra lll is one of my favorite ost's on the Snes. To the point where I have it on vinyl.
 

BrawlMan

Lover of beat'em ups.
Legacy
Mar 10, 2016
34,865
14,288
118
Detroit, Michigan
Country
United States of America
Gender
Male
I swear I'm the only one who liked those levels.
Good for you. Most people don't like them for a good reason. The 8 bit games and Super Contra arcade did it better.

I swear I'm the only one who liked those levels.


I would have to have examples since Contra lll is one of my favorite ost's on the Snes. To the point where I have it on vinyl.
Just go to youtube and play the ost. You already know where to go. To each is their own. Congrats on getting the vinyl version.
 

Johnny Novgorod

Bebop Man
Legacy
Feb 9, 2012
20,091
4,787
118
Playing Crow Country and really enjoying it. It's one of those PS1 era survival horror send-ups like Signalis, but I like it more because there's more to the puzzles than keycard hunting, there's no annoying inventory system (you can max out on consumables, which is a fair compromise) and the amusement park setting is more interesting than yet another nondescript space station. I also think the game makes the most of the general uncanny vibes of that era.
 

NerfedFalcon

Level i Flare!
Mar 23, 2011
8,131
2,051
118
Gender
Male
Finally found something that I don't like in Sonic Frontiers. Guardian Strider is one of the worst bosses I've ever fought, with a shield phase that takes way too freaking long and is made harder than it needs to be by a camera placed in exactly the right spot to give you absolutely no depth perception. Also, the projectiles on the rails can move between them and the game doesn't make that clear until you've gotten smacked, but considering that you need to be on specific parts of specific rails at specific times and the projectiles exist to ensure that you can't do that (and not even in the 'git gud and play around them' kind of way, you just can't), it makes the fight a total slog with basically nothing fun to it.

And I'm probably going to have to kill at least one more of those things.
 
  • Like
Reactions: BrawlMan

BrawlMan

Lover of beat'em ups.
Legacy
Mar 10, 2016
34,865
14,288
118
Detroit, Michigan
Country
United States of America
Gender
Male
Finally found something that I don't like in Sonic Frontiers. Guardian Strider is one of the worst bosses I've ever fought, with a shield phase that takes way too freaking long and is made harder than it needs to be by a camera placed in exactly the right spot to give you absolutely no depth perception. Also, the projectiles on the rails can move between them and the game doesn't make that clear until you've gotten smacked, but considering that you need to be on specific parts of specific rails at specific times and the projectiles exist to ensure that you can't do that (and not even in the 'git gud and play around them' kind of way, you just can't), it makes the fight a total slog with basically nothing fun to it.

And I'm probably going to have to kill at least one more of those things.
What I hate about Frontiers the most are the mandatory "side quests/missions" where you are forced to do them to progress. A bunch of frustrating mini games that are full of padding, and most don't involve running or copying Flicky for some reason. It's all padding to justify the $60 price tag at the time. I really wish SEGA would stop doing this. I don't mind short games at $60, so long as the gameplay is great and has replay value worth investing. Padding makes me have less reasons to go back and play the game.
 

NerfedFalcon

Level i Flare!
Mar 23, 2011
8,131
2,051
118
Gender
Male
What I hate about Frontiers the most are the mandatory "side quests/missions" where you are forced to do them to progress. A bunch of frustrating mini games that are full of padding, and most don't involve running or copying Flicky for some reason. It's all padding to justify the $60 price tag at the time. I really wish SEGA would stop doing this. I don't mind short games at $60, so long as the gameplay is great and has replay value worth investing. Padding makes me have less reasons to go back and play the game.
I really don't mind doing the collectathon stuff (yet), it's just that one boss that I happen to extremely dislike so far.

Different strokes.
 

BrawlMan

Lover of beat'em ups.
Legacy
Mar 10, 2016
34,865
14,288
118
Detroit, Michigan
Country
United States of America
Gender
Male
I really don't mind doing the collectathon stuff (yet), it's just that one boss that I happen to extremely dislike so far.

Different strokes.
Prepare to be annoyed by those collective mini-games by the middle for a late portion. The boss you are talking about is completely understandable, and I have no problem with you hating it.
 

meiam

Elite Member
Dec 9, 2010
4,214
2,224
118
Finished the alters, cool concept. I guess you'd classify it as a survival game, but single player with an heavy focus on narrative.

Unfortunately a lot of technical issues, got one hard crash and quite a few visual glitch, getting stuck in floor and other problems. Most annoying was actually some of the alters getting stuck in place I couldn't talk to them when they wanted to chat, which is quite often.

I do feel like the concept could be pushed further. Honestly, the various alter don't make that much difference on the positive side, its more about there negative side since some will really mess up and cause problem. But about half of them have specialty that are entirely useless. There's two who specialize in getting moral up, but moral is super easy to keep up, even on hardest difficulty, that there's just no reason to use them. One specialize in farming, but there's another alter that can bypass that system altogether and give you massive moral boost in the process. One specialize in refining, but refining is super fast and not that useful anyway, same for crafting.

So a sequel where they would push the specialization more and have some randomized level would be pretty great. As is, there's some meta progression where alter will give you new lesson in life after you complete their quest, which can be used to make other quest easier (I think?). But getting those would require redoing the entire game, with all the same level.

Overall a fun little game (about 20 hours for pretty much perfect completion on hardest difficulty), a nice low fantasy sci fi, which I wish we had more of.
 
  • Like
Reactions: Drathnoxis

NerfedFalcon

Level i Flare!
Mar 23, 2011
8,131
2,051
118
Gender
Male
Started Ghost of Yotei... and then immediately had to stop because my controller's batteries ran out and my only cable is really short. Haven't really gotten a chance to see more than the absolute basics of how it plays, but the ability to pick up things like fallen enemies' swords and throw them is already a neat addition, and the story, like the first one, is pretty quick to establish clear stakes and goals for our protagonist before setting up some flashbacks.

Will probably have more detailed things to say about it later.
 
  • Like
Reactions: BrawlMan