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Drathnoxis

I love the smell of card games in the morning
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Also four hours into my first playthrough of FF7 for the PS1, another game where I want a good D-pad.
Hope you're playing it on a CRT because it makes the game look way better.
Reno put Cloud, Tifa and Barret in pyramids one by one and I didn't know how to stop him.
I think you need to attack the pyramids.

Ruined train yard right before would have been magical if there hadn't been random encounters every five seconds.
Random encounters are one of the worst game mechanics ever conceived.
 
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Worgen

Follower of the Glorious Sun Butt.
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Whatever, just wash your hands.
Was pretty tempted to get 40k Rogue trader. So I ended up getting Aliens Dark Descent instead. Its pretty neat so far. It is a rather tense experience since killing one xenomorph means you probably didn't kill it fast enough so it alerted others and they will now be hunting you, so you should move. You have special abilities that recharge over time, don't skimp on grenades, they are pretty handy, so is overwatch. Oh, I kinda make it sound like its turn based but its not, its real time. It does really put me in mind of Xcom, but a bit more intense since its real time, and your marines can easily end up freaking out if combat lasts too long. Also wounded marines take awhile to heal up, but you can assign a physician to speed that up, even stack them to really get your leveled marines back into the fight.
 
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Bartholen

At age 6 I was born without a face
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I decided to uninstall Space Marine 2, because I could feel it taking over my life in a way I hadn't experienced since Total Warhammer 2. It's just way too well designed to keep you in the loop: there's constant progression even in minor ways so you always feel like you're achieving something, and the way the between-mission hangar bay is integrated is incredibly smooth and seamless. It hits that exact nerve of "oh, just one more game and then I'll unlock this and this" that's the bane of procrastinators like me. I clocked like 27 hours into this in just over a week. That ain't healthy.
 
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XsjadoBlaydette

~s•o√r∆rπy°`Inc hope GrIfts etUrnaL
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Dinkum demo on switch
One of those farm sim type games, I ain't saying the "c" word but you could put it in that category I suppose. And by trusting you to understand the word there isn't a curse word, I'm placing more faith in you, whoever that may be, than this bloody game to recognise the clear difference between swear words and non swear words. "Hell" is not a fucking swear word, Dinkum, Jesus fucking Christ, by blocking it out you make the name I chose for my island look like it's saying something way worse than it is...cos instead of "Hell Mound" it's "**** mound" and there's no kunting way a reasonable person is not gonna assume like "Shit mound" or something is there? Do I need to satan slap the stupid outta you??
 
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MK Legacy Kollection on Steam

Only played some of the arcade versions of the first two games, and yeah it feels accurate. Curious to see everything here, as it’s a massive amount of stuff. A decent amount of QoL menu options along with typical features like visual filters, music player, training modes, movelists, unlockables, and other neat touches like an interactive documentary, saving *pretty much* anywhere, and rewinding gameplay up to 30 seconds.

Finally can play through Mythologies and (ugh) Special Forces on modern systems too. There’s even a wavenet version of UMK3 which was previously considered lost to time.

Unfortunately the main complaint outside of no cross play at launch is lag; even offline. The devs say it’s due to emulation and wireless controllers and are working to mitigate it, but I had no issues playing with a wired DualSense. Nice it has fully native support for different controllers within the menu too.

Hopefully crossplay gets added if enough people complain. Emulation shouldn’t be an excuse if it’s the same version. Maybe it’s handled differently across platforms, or a networking issue with it (or legal bs like Sony had a few years ago).


All in all, this is a fantastic but certainly not flawless effort which puts a big stamp on classic games preservation.

 

Ezekiel

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I quit. Just on and on in the tower without a potion seller. Had nothing left when it was time to fight Rufus.
 
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Ezekiel

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Its been like 10 year but isn't there one in like the library or something.
No? Also can't leave the tower to resupply. I left Wall Market with about thirty potions.

Started using the fast-forward function of the emulator in fights as I searched the floors for a vendor.
 

Drathnoxis

I love the smell of card games in the morning
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No? Also can't leave the tower to resupply. I left Wall Market with about thirty potions.

Started using the fast-forward function of the emulator in fights as I searched the floors for a vendor.
Buy potions? What the heck for? Don't you have the cure materia? I don't think I've ever bought a potion in FF7, the game really isn't very difficult at all.
 
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Ezekiel

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Buy potions? What the heck for? Don't you have the cure materia? I don't think I've ever bought a potion in FF7, the game really isn't very difficult at all.

Okay, yeah, I didn't know Cure, under the Restore materia.

2025-11-01 21-04-07.mkv_snapshot_12.09.972.jpg

A motorcycle high in a building, uh... okay.
 
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Johnny Novgorod

Bebop Man
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Playing Tails of Iron II: Whiskers of Winter.

The first one was a 2D Soulslike loosely inspired by an old Roman parody of the Illiad in which mice and frogs go to war (for like a day). Now it's mice and bats for no discernible reason. For the most part it's a repeat of the first game: you play a mouse prince whose castle falls to an enemy attack, the king is slain, you seek out the aid of old allies so you can rebuild, etc.

Narratively and mechanically it's the same game again, down to the same pretty wood carving graphics, the whole parry/block/dodge shebang and the weirdly bouncy walk cycle. This is as cosmetic as sequels get. The differences so far are an entirely contextual grappling hook and an annoying insistence on stat buffs and debuffs. Every other room the game wants you to equip or unequip something so you can actually deal damage.
 

laggyteabag

Scrolling through forums, instead of playing games
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I'm playing a lot of Overwatch 2, and I am getting into the competitive mode, which I historically avoid like the plague in most games.

I'm playing Support, and after winning 7 of my 10 placement matches, I was put in Silver 4. Which I wasn't particularly happy with.

Then I kind of floated around Silver 4 and Silver 5 for a week or so, before I decided to really try and get out of it.

I was playing as a character called Juno, who doesn't really deal all that much damage, but has some really consistent healing. The problem that I was having though, was that it didn't really matter how much healing I was outputting, if my teammates were - to be blunt - a bunch of drooling idiots.

So I decided to swap to a character called Baptiste who on top of still being a decent healer, has a gun that can crank out a fair amount of damage, to the point where Im not overly reliant on my teammates to help me get out of fights if I get targetted, and allows me to more meaningfully contribute to kills.

Since swapping, i've really shot up, and I am dangerously close to ranking up to Gold.
 

laggyteabag

Scrolling through forums, instead of playing games
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I decided to uninstall Space Marine 2, because I could feel it taking over my life in a way I hadn't experienced since Total Warhammer 2. It's just way too well designed to keep you in the loop: there's constant progression even in minor ways so you always feel like you're achieving something, and the way the between-mission hangar bay is integrated is incredibly smooth and seamless. It hits that exact nerve of "oh, just one more game and then I'll unlock this and this" that's the bane of procrastinators like me. I clocked like 27 hours into this in just over a week. That ain't healthy.
This is the way.

I normally no-life a multiplayer game for about a month straight (or a Battlepass season), then I go cold-turkey on the game afterwards.

Unfortunately that has really gone out of the window, now that my girlfriend has gotten into multiplayer games, and she really hyperfixates on things.
 
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Beat MK with Sonya and MK2 with Mileena in MKLK. Also tried out some of the console versions and MK3/UMK3 along with training to do some combos. The tower difficulties are about like I remember from the arcades. Did I abuse rewind for some of the later fights? Hell yeah; that’s why it’s there. Motaro and Shao Kahn didn’t seem nearly as bad as I recall, but I mostly beat the console versions. Even without rewind there are ways to counter the AI cheese, but it’s fun to experiment and it’s a nice time saver, regardless of save states.

I have almost four hours in and I think about half of that was spent in the documentary, which is laid out like a timeline with videos, storyboards, images, etc. and several subpaths. I got a bit over half way through and then backed out and realized there are four more parts of equal length, or longer. Kudos to the team for this monumental effort and from what I can tell, MTX-free.
 
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meiam

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So I played my time at portia, basically 3D stardew valley, with a bigger focus on building stuff. Its good, but too ambitious for its own good and a lot is unrefined. Combat is terrible, voice acting is all over the place. I think some amateur were used with pretty bad recording equipment. The game has a variety of quest happens at the same time, which can sometime cause weird interaction, like some guy burning down a building while also building a bird sanctuary, so you can talk to someone and they'll flip flop on criticizing him and then praise him. The game also often delay mission progression until a day as pass, sometime multiple in a row, so I would often find myself just wasting a couple of day waiting for the next thing to pop up.

All of that was fine until they introduced some sort of factory, where you can place all your production stuff and then queue up things to be build automatically, and after moving all my production to it I find out that its incredibly poorly implemented and is a giant pita to use, but unfortunately you don't have a choice but to use it, and I just didn't feel like it. Anyway, apparently the sequel really ironed out a lot of problem, so I'll wait till its on sales and get it.

Moving on to outer world 2, I don't usually buy full price, but I like Obsidian and I don't want them going the Arkane way. Review are on the positive end, with most aspect seemingly improved over the first one. I like the first one well enough too.
 

Xprimentyl

Made you look...
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Inside I think is another example of gaming's recurring artistic commentary on agency, control and free will, which inevitably always seem to suggest everything would be for the better if you just stopped playing. Presented in some sketchily defined Area 51/Roswell conspiracy. The puzzles are a bit on the simpler side - you're mostly stealthing around guards, dogs, beams of light. The more involved ones have you shepherding homunculi in the vein of Abe's Odyssey. Wish the game would've taken it easier with the underwater sections.
But was it not beautiful??
 

gorfias

Unrealistic but happy
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I decided to uninstall Space Marine 2, because I could feel it taking over my life in a way I hadn't experienced since Total Warhammer 2. It's just way too well designed to keep you in the loop: there's constant progression even in minor ways so you always feel like you're achieving something, and the way the between-mission hangar bay is integrated is incredibly smooth and seamless. It hits that exact nerve of "oh, just one more game and then I'll unlock this and this" that's the bane of procrastinators like me. I clocked like 27 hours into this in just over a week. That ain't healthy.
New study out: gaming way better for your mental health than social media. Example story: https://welltica.com/why-gaming-might-actually-be-better-for-your-brain-than-instagram/ So I tell that to my wife every time she complains about my gaming habits! After a hospital stay, during a move to downsize now that the kids have moved out! I finally have a new office and PC set up for gaming. Also have my PS5 hooked up and am stuck in Indiana Jones. The game is not nearly as pretty as I thought it would be but the gameplay is pretty good!
 
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NerfedFalcon

Level i Flare!
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Finished Chaos Island and Rhea Island in Sonic Frontiers.

Navigating Chaos Island is a bit of a pain because all the Memory Token routes are in 2D and will lock Sonic onto a plane, making it difficult if you enter one accidentally to leave and keep going to where you were actually going. A lot of the Cyberspace levels here aren't as good as previous ones either (and that's saying something), but Tails is a great character and he gets some great development to keep things moving forward. The boss fight at the end, the Knight, is also the best one yet, with my favorite song in the entire game and a finish I don't have words to describe how cool it is.

As for Rhea Island, I do understand the criticisms that it's short, empty and overly focused on the towers, but I didn't mind it. It's short, focused, and it develops the plot well. I also enjoyed the atmosphere a lot, both the relative emptiness and 'wrongness' of it as well as seeing and feeling Sonic barely being able to keep going. I liked it, and I'm looking forward to seeing how Ouranos Island finishes it out.

Don't know if I'll do the DLC right away or not. Guess I'll decide when the time comes, as usual.
 
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Worgen

Follower of the Glorious Sun Butt.
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Whatever, just wash your hands.
Aliens Dark Descent started annoying me. The mission I'm on is rather fubar and I don't see a good way around it without pretty heavy cost. So I dled a demo of a game called Tactical Breach Wizard and after playing it I bought Tactical Breach Wizard. Its just fun and awesome.

The basic gameplay of Tactical Breach Wizard is turn based combat, but its much more of a puzzle game then something like Xcom. You do have damaging attacks but you have many more attacks that either push around enemies or do something else to them, also windows are your friends. The graphics are of a lowpoly indie style, but not PSX style. The writing though, its hilarious, its got kind of a mix between dry British wit and honest sarcasm, which I enjoy. The story is also much more interesting then it should be and I am very much looking forward to seeing where it goes.

You can check out the demo here.
 
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