I wouldn't say control is a 3D metroidvania, it has a little bit of backtracking/sideroom discovering, but very little and is mostly straightforward, there's also very little modification of your character movement ability.Well I'm playing Control since it's usually name-dropped when discussing 3D Metroidvanias. The definition of what the fuck is a Metroidvania is loosy goosy enough, and I don't know what it is about 3D that makes it even vaguer. Some people talk Arkham Asylum and Fallen Order like they're MV. I think the only 100% 3D MV I've ever played is Supraland, and people don't like that one because it's not very combat oriented.
It's hard to specify why but it feels like a very PS3 game so far. Moment to moment I'm reminded of inFAMOUS, minus the traversal. Something about character movement and speed. Also combat, insofar as it's based around clearing waves of spongey enemies and using powers that all boil down essentially to shooting. Contrasting with the perfunctory gameplay, the presentation's really intriguing, and I like the idea of an 'indoors open world' that manages to feel like an office building instead of the typical research facility/space station. Nice to hear James McCaffrey too.
iirc the game use adaptive difficulty that makes enemy more sponge the better you do/stronger you are (I remember messing around with the gear and it did almost nothing because the game would aggressively adjust the enemy stats).
Still its a pretty good game, world building is really strong, but the actual story is, I feel, the weakest story they could have told in that setting, so it felt like a big missed opportunity. I really like the artstyle cause I love brutalist design and its rarely used in game.