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Bob_McMillan

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Having gotten the unlocks on Slay the Spire 2, I'm less focused on that game now, so I'm back to Spider-Man 2. Not gonna lie, not sure how much longer I'll be playing it, though. It's not the story, which I'm not minding or outright enjoying at times, and the sidequests are fine. My biggest issue is that parrying is becoming more and more necessary, and it just doesn't feel natural to be REQUIRED in this style of combat, so it makes a key aspect of the game feel off to me in a way that can't really be worked around other than just dealing with it, and I'm not sure how much I want to.
I was curious and googled how the parrying works, since I've only played the first game. Man that looks annoying. Way too busy to be satisfying. I'll never forget fighting Vulture and Electro in the first game and being amazed that they really expected you to do the entire fight in the air, dodging and swinging away constantly. Really made you feel like Spider-man. Parrying seems like it would feel so much more generic.
 

thebobmaster

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The problem with parrying is that it's not an optional thing, as there are certain attacks that can only be parried, not dodged, and counterintuitively, it's the HEAVY attacks that have to be parried.
 

Casual Shinji

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The problem with parrying is that it's not an optional thing, as there are certain attacks that can only be parried, not dodged, and counterintuitively, it's the HEAVY attacks that have to be parried.
The other problem is that it feels too rigid and stiff in its execution for a character as nimble as Spider-Man(s).
 

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The other problem is that it feels too rigid and stiff in its execution for a character as nimble as Spider-Man(s).
Doesn't Peter, Miles, and Venom get a parry in Spider-Man 2 (2023)? If i'm a correctly for seeing them, it doesn't seem to slow any of them down much.

Also, my brother finally finished the game a few weeks ago. I still haven't even bought a copy yet.

Speaking of parries, Rushing Beat X has a parry/counter mechanic by staying in neutral, and letting the enemy hit you. You will block, and then you have to press an attack button to counterattack. Some people say it's fine, but I find it really unintuitive and unnecessary. Canceling or dash canceling into a attacks work so much better. I only just found this out partway into my second playthrough. This time on free mode.

The TakeOver 2 Demo has a much better and more simplified perry mechanic by assigning it to an actual button, and timing it correctly. It feels much more satisfying.
 

thebobmaster

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Doesn't Peter, Miles, and Venom get a parry in Spider-Man 2 (2023)? If i'm a correctly for seeing them, it doesn't seem to slow any of them down much.

Also, my brother finally finished the game a few weeks ago. I still haven't even bought a copy yet.
In terms of overall combat style, it doesn't actually slow them down. However, I always feel off when dodging and countering enemies, which is how it should feel most natural for the Spider-Men to fight given that overall style, because I'm constantly on edge in case an enemy attacks with a parry-only attack. Which again, are always the heaviest attacks, so if I screw up my timing on a parry, it WILL fucking hurt if it hits, so I can't just shrug off missing a single parry. Parries essentially become the most necessary thing to master in the combat, and it just doesn't feel right.
 
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laggyteabag

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I just finished replaying BioShock 1, after reading the tie-in prequel novel.

For the novel, it was exploring the building of Rapture, its early days, its best days, and then eventually its downfall. Though it was quite striking after playing the actual game, how many of the book's most exciting elements were just lifted straight from audiologs found in the game.

As for the game itself, i'd say it still holds up. Especially if enable the mod that adds proper reflections to the various puddles. The atmosphere of this game is an all-timer.

The only real issue, and the reason why I decided not to finish replaying this game, is because the technical state of the game is absolutely awful. On modern systems apparently any CPU with more than 4 CPU cores will exprience random crashes, including when im trying to save the game, which causes the save to be lost. I battled my way all the way up to Point Prometheus, but I just cant be bothered to replay the last 30 minutes, for the 12th time. I know how this game ends, and the latter half is the weaker half. Im not missing out on much.

I'll tick it off the list anyway. I'm my own boss here.
 

Drathnoxis

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Usually I like to wait a while after a game releases for patches and stuff, but I caved and started playing Mewgenics. It's a pretty fun strategy roguelike. It gives you a lot more information than Binding of Isaac, but it does suffer from obtuseness on occasion. In particular I would like more information on how the enemy moves behave, because there are some, like that miniboss that does the charging dash attack, that their movement grid will indicate are unable to attack your cats, but then will hit anyway.

There is a bit too much randomness in the game, though. I'm fine with the moves you get being random, you need to learn to work with what you are given, though a lot of the time it's made more difficult because you have no control over your cat's turn order. Sometimes specific abilities would work really well together, if only you could have one cat move before another, but too bad. The worst part of the game, though, are the random events that you cannot bypass that have a chance to completely screw over your run. I have a game that just passed the first miniboss and I felt was quite strong, and thought might do well enough to clear the third area, the game felt differently and decided that, even though I had a relatively high stat in the skill check it would give my biggest damage dealer malaria. This debuff gives a permanent -1 to every stat after every battle, immediately and irrevocably making them useless. Now they are just dead weight, wasting level ups, and I'll probably end the run after the first boss.

The other bad thing about the game is the Eatin' Rats song is entirely too catchy, and has been stuck in my head for 2 days!
 
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Casual Shinji

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Doesn't Peter, Miles, and Venom get a parry in Spider-Man 2 (2023)? If i'm a correctly for seeing them, it doesn't seem to slow any of them down much.
Pretty much everything about the basic Spider-Man combat feels right; the dodging, the launching, the zip attack, the air combat and dodges, the shoulder button throw attacks. You flow from one into the other and then the next buttery smooth. Throughout both Spider-Man PS4 and Miles Morales I didn't have any problems shaking any variation of these moves from my wrist... but the parry in Spider-Man 2 just feels off.

The developers knew that being Spider-Man you should be able to dodge any attack (I mean, you can dodge bullets for god's sake), so in order to make the parry indespensable they came up with bullshit attacks that you apparently CAN'T dodge. But because these attacks appear not that different from attacks you can dodge it just feels stupid that you can't, and that you have to parry them.

Like the flamethrower attack for example. This thing doesn't feel like it has the length and width that Peter or Miles couldn't dodge out of its range, but if you try to the attack will hit you anyway. And it feels very counter intuitive to add such a crucial combat move in the third game, when people will immediately want to dodge whenever danger is coming their direction based on their experience with the previous two games.

If they wanted a parry mechanic they should've made it an extension of the dodge in some way.
 

Worgen

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The only real issue, and the reason why I decided not to finish replaying this game, is because the technical state of the game is absolutely awful. On modern systems apparently any CPU with more than 4 CPU cores will exprience random crashes, including when im trying to save the game, which causes the save to be lost. I battled my way all the way up to Point Prometheus, but I just cant be bothered to replay the last 30 minutes, for the 12th time. I know how this game ends, and the latter half is the weaker half. Im not missing out on much.

I'll tick it off the list anyway. I'm my own boss here.
Was the this original release or the remaster thing that came out?
 
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The wedding party with Shani is an absolute hoot. What’s more, the first activity I did was a game of gwent which I had to forfeit because I just never bothered collecting cards. So rather than give all my coin up I’ve been donning bunny ears or some shit for whatever follows, which has been pretty hilarious given “possessed” Geralt’s demeanor; especially with Shani who, I must say is becoming a fav companion.
 

laggyteabag

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Was the this original release or the remaster thing that came out?
This was the Remaster, believe it or not.

Apparently the original game is more stable, but by the time I actually looked into it, I was about 80% of the way through the game.
 

NerfedFalcon

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This was the Remaster, believe it or not.

Apparently the original game is more stable, but by the time I actually looked into it, I was about 80% of the way through the game.
Damn. According to Steam, I haven't played Bioshock since 2013. Never finished it back then either. Maybe I'll add it to the list, though right now I'm still on the Resident Evil kick. I've always liked Bioshock even though I never actually finished it.
 

meiam

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Damn. According to Steam, I haven't played Bioshock since 2013. Never finished it back then either. Maybe I'll add it to the list, though right now I'm still on the Resident Evil kick. I've always liked Bioshock even though I never actually finished it.
The game peak at 2/3 and the end of it is like an epilogue at best, so if you got to the big twist, you can consider you finished it.
 

BrawlMan

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@NerfedFalcon, @Old_Hunter_77, @ExtraWildGames, and @Worgen...

I completed Rushing Beat X again, but this time with Free Mode on Normal. I actually did better here, than my first playthrough, but the game still has bullshit enemy design or hazards I don't like. Parrying is honestly not worth it. Combo cancelling is and dash cancelling to an extent are way more more worth doing. Though even dash cancelling can cause more trouble than its worth with certain enemy types.

I learned something, and that's if you're attacking from the Z-Axis (the game is a 2.5D brawler), you have a much easier time avoiding bullshit grabs, or avoiding immediate attacks from specific bosses. I don't know if this was exactly intentional, as sometimes the Z-Axis method doesn't work, or you're better off just memorizing a boss's attack pattern, wait out, and start the process all over again.

The ranking system is mostly useless as it boils down to getting a high combo score for each section, and that's about it. It's fun, but it does lose its appeal somewhat. There is a challenge to this game, but at least on Easy and Normal, you get unlimited continues. I take it this was more so done for casual play, but that means certain players are just going to brute force it, nor learn the more of the combo system.

Some alternate paths are not worth going to, or just wastes more time. I am more so referring to the last two levels. Just keep going straight and skip the rooms. Food items you want to hold on to, until you get the proper ingredients and make them at the shop. They way you get better buffs, and stock up on them in case of a tough fight.

I stuck with Blid in the first quarter of my playthrough, then Wendy until near a little over the halfway point, and stuck with Kazan. These characters are so much fun, but as much as I love Wendy, Kazan is stealing the show for me. He's basically the brawler version of Ryu Hayabusa in this game! Bild is fun and he has some of the best wrestling moves in this game!

Beating Free Mode unlocks Boss Rush mode. There are no other bonus features after this. The only thing afterward is do story mode and get the other characters endings for achievements, but I am not going to do that each time, or I might stick with Easy Mode to get it over with faster.

I like this game, but I can't give it any higher than a 6/10. Not unless they fix some issues and some odd bugs. I had soft crash on stage 5 in my first playthrough, and for my second on free mode, I had to do stage 5 again, because the game didn't save when I started stage 6 the night before for whatever reason. I will still play on occasion and do boss rush, but I don't see myself playing the harder difficulties. Especially if they limit your continues.
 

Worgen

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Whatever, just wash your hands.
Beat Starship Troopers Ultimate Bug War, the most realistic simulation of war EVER! But seriously, it was a lot of fun. Pretty good shooting fun story that lampshades its overacting by being a literal propaganda game put out in the Starship Troopers movie universe, even has Casper Von Dien.

They managed to nail how it should feel to be blowing apart the bugs, its right up there with Helldivers 2, Helldivers 2 is still better, but Ultimate Bug War holds its own nicely. In Bug War the levels are made up of pretty big maps you run around, when you get to an objective location it will show a few sub objectives you need to do, usually blow something up or defend an area. Blow something up tends to be the most fun since you usually have a few options, like if you have to take out plasma bugs you can either attach c4 to them, or just call in an air strike on them. The defense missions though, those can be a pain, but I was also playing on Citizen difficulty, which is the highest so 2 bug attacks and I was dead, meaning lots of running from bugs and calling down supply pods (which when upgraded, by score from the level, can include strikes and powerful use items) in defense missions.

You also have bug missions where you play the "assassin" bug, a big blue bug who can call others by going to bug holes and can swap between 3 forms melee, flying and tanker, which is tough and has a flame thrower. So in the bug missions you go around calling in helpers and taking apart human bases. Not the deepest thing but pretty fun.

So yeah, its just a good time, not too long, took me about 11 hours, but I was very satisfied and happy with it. Makes me excited for Boltgun 2 since the dev behind Bug War also did Boltgun, which was ok, but it seems they have learned some really good fps lessons with Bug War so makes me hopeful for Boltgun 2.
 
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NerfedFalcon

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And that's Resident Evil 2's non-canon path in the can. I died to Mr X because Claire somehow missed both shots with the rocket launcher, so I made a save at the train's typewriter knowing it might leave me one point short of an A rank. Turns out I had nothing to worry about: 2:55:31 time, 3 saves, 0 FAS nets me an A rank for Claire B as well, unlocking the Infinite SMG, Extreme Battle, The 4th Survivor and the hint about Brad.

Great game, still pretty much holds up, you should play it if you get the chance. GOG has the original tank controls trilogy available for a pretty good price, and it has features like skipping door loading screens and the non-FMV cutscenes in 1 and 2, plus it's moddable.

I didn't really care for RE3 the last time I played it, but it's next on the list anyway. I'll see what a second playthrough does for it.
 
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BrawlMan

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RBX - Yeah, I get a bit further and I quit on Shura. I think you still get unlimited continues, but you die in about 2-4 hits depending on who you're playing as. I will just stick with Easy or Normal to get through the fights faster. Not worth the hardest difficulty and glad there's not a achievement for it.
 

Johnny Novgorod

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Well I finished Never Grave. Didn't love it. It's designed around turning the thing into a habit, and bosses are tanky af. I usually use the PlayStation's built-in recorder for video capture, which tops at 15 minutes, and the video starts not even halfway through phase two of three, so I'm guessing I spent about thirty minutes thwacking away at the final boss. Thankfully it was just the one attempt.
 

BrawlMan

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Rushing Beat X - I did story mode this time, but on Easy just to see the differences. There is not much other than enemies having slightly less health. Certain mooks or elite mooks can still fuck you up hard on your health meter. That includes certain bosses as well. I am finally getting the hang of the game's combat mechanics and been able to do successful moves and cancels consistently.

Lord J might be my new favorite, because he does so much damage (even on harder modes). He's basically a better version of Bild. Though I did the final boss as Kahlua to see her epilogue. For the all characters clear achievement, I am just going to keep selecting Stage 9, and do each character up to the final boss and see their endings the easy way. Hopefully that will unlock the trophy. I already got two characters done. I will try the rest later.

The more I think about it, the more this feels like an early XBLA game from 2008. Not as an insult, but almost nostalgic in a way. Anyone else get that feeling yet, if you played it?