Not really feeling RE3. Maybe I'll come back for it later, but at the moment I just don't feel like playing it. I barely remember anything from my first playthrough of it other than generally not being a fan, and I have even more reasons to dislike it on the replay, a lot of which are related to the game's random elements. How many herbs and ammo you get and where you find them is randomly determined when you start a new game, along with some enemy placements and whether you get the grenade launcher or the magnum first. Not enough's changed to add significant replay value, but expecting to see regular zombies and getting dogs (or vice-versa) makes planning a route next to impossible, when planning a route through repeated playthroughs to beat the game more efficiently is the whole point of Resident Evil's replay value in the first two games.
Not to mention, though I felt this way last time too: enemies are a lot faster and deal more damage because you're expected to use the new dodge to avoid them, but the dodge is on a weird button, there isn't a lot of feedback to help you get the timing right, and the lack of I-frames can lead to you getting a dodge but getting hit anyway. Regular zombies in particular, I find it basically impossible to figure out the timing on dodging them.
As for the big guy himself, it's usually possible to just run away from him in a 'straight' line to the next door without even worrying about his presence. Once you realize that, it takes a lot of the sting out of encounters with him beyond the initial jumpscare from a slamming door or breaking window.
I'm not saying anyone's wrong to like RE3, but I would never rank it anywhere near being my favorite of the series. I'll play something else for a while and see if I feel like finishing it after that, or maybe I'll just skip it and do another run of 4. At least 4's actually designed around its random elements due to having a different core philosophy than the trilogy.
Not to mention, though I felt this way last time too: enemies are a lot faster and deal more damage because you're expected to use the new dodge to avoid them, but the dodge is on a weird button, there isn't a lot of feedback to help you get the timing right, and the lack of I-frames can lead to you getting a dodge but getting hit anyway. Regular zombies in particular, I find it basically impossible to figure out the timing on dodging them.
As for the big guy himself, it's usually possible to just run away from him in a 'straight' line to the next door without even worrying about his presence. Once you realize that, it takes a lot of the sting out of encounters with him beyond the initial jumpscare from a slamming door or breaking window.
I'm not saying anyone's wrong to like RE3, but I would never rank it anywhere near being my favorite of the series. I'll play something else for a while and see if I feel like finishing it after that, or maybe I'll just skip it and do another run of 4. At least 4's actually designed around its random elements due to having a different core philosophy than the trilogy.