What are your RPG stats.

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Grey_Focks

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Jan 12, 2010
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going by the fallout system...

Strength: 4
Perception: 6
Endurance: 3
Charisma: 6
Intelligence: 7
Agility: 4
Luck: 3

Now i'm a relatively strong guy, but I don't think I could effectively kill anything with a baseball bat without having the element of surprise.

Same for endurance. I can take a lot, but getting shot once would still ruin my day, and I'd be spending the next few days in bed complaining about said gunshot wound.

Normal combat for me looks like this: I run away crying, while blindly shooting behind me, and instead of fumbling with a new clip of ammo during battle, I would probably just throw the actual gun at them and switch to a new one.

EDIT:
Now Ideal combat would be a whole different ball park. weapons of choice would be a sniper rifle, a concealable knife, and a large amount of grenades. Sniper rifle, because I don't want to be anywhere near the enemies when they realize another stupid adventurer is shooting at them, the knife for when I'm strolling along in Megaton and someone wants a piece, and the large amount of grenades for when shit hits the fan, and they fit my fighting style of randomly chucking things at the enemy while running away quite nicely.
 

Ciran

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Feb 7, 2009
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Using World of Darknesses stats (which I prefer when trying to make "real" people, it's more accurate) They use a "dot" system, with one dot being basic competency and five being peak of human possibility. Everyone starts with one dot in each stat.

It would be
Mental
Intelligence: 3
Wits: 2
Resolve: 3

Physical
Strength: 2
Dexterity: 1
Stamina: 2

Social
Presence: 1
Manipulation: 3
Composure: 3
 

Krion_Vark

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Mar 25, 2010
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Strength:4
Perception:8
Endurance:5
Charisma:1
Intelligence: 10
Agility: 3
Luck:8

I am just a bucket of shit
 

crimson5pheonix

It took 6 months to read my title.
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Jun 6, 2008
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Eclectic Dreck said:
It should be known that after a <a href=http://www.easydamus.com/character.html>lengthy question and answer session with an online poll, it was asserted that were I a D&D character, I would be a Neutral Good Elf Sorcerer/Wizard with attribute scores of:
Strength- 14
Dexterity- 16
Constitution- 14
Intelligence- 15
Wisdom- 13
Charisma- 14

which are a bit high given that probability dictates I should get an average score of 12 rather than this quizze's 14.3.
If I go by that test, I'm a True Neutral Elf Wizard with stats as follows,
Strength- 10
Dexterity- 13
Constitution- 14
Intelligence- 16
Wisdom- 18
Charisma- 16
 

Amnestic

High Priest of Haruhi
Aug 22, 2008
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Eclectic Dreck said:
<a href=http://www.easydamus.com/character.html>lengthy question and answer session
My results:

Lawful Neutral Half-Elf Sorcerer (2nd Level)


Ability Scores:
Strength- 9
Dexterity- 12
Constitution- 13
Intelligence- 16
Wisdom- 14
Charisma- 14

Slightly different to what I'd wagered. Oh well.
 

Canus

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Feb 15, 2010
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Chaotic Good Human... rogue? I rolled pretty well, but no amazingly high specialized values.

STR: 12
DEX: 14
CON: 13
INT: 15
WIS: 12
CHA: 11

All this assuming that 10 is average and 18 is the maximum for non-magically-enhanced humans. 18 str being those weightlifters deadlifting 400 kg, 18 int being Stephen Hawking, 18 dex being those guys on youtube doing backflips over cars, etc.

I can understand why all of you have such unrealistically inflated scores. When you roll a character, they aren't an average person (as we all probably are) they're freakin' heroes. Smarter, stronger, faster, tougher, etc. Try looking at an NPC's stats, which we're all closer to than the heroes. Lots of 9s, 10s, 11s.
 

Eclectic Dreck

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Sep 3, 2008
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Canus said:
Chaotic Good Human... rogue? I rolled pretty well, but no amazingly high specialized values.

STR: 12
DEX: 14
CON: 13
INT: 15
WIS: 12
CHA: 11

All this assuming that 10 is average and 18 is the maximum for non-magically-enhanced humans. 18 str being those weightlifters deadlifting 400 kg, 18 int being Stephen Hawking, 18 dex being those guys on youtube doing backflips over cars, etc.

I can understand why all of you have such unrealistically inflated scores. When you roll a character, they aren't an average person (as we all probably are) they're freakin' heroes. Smarter, stronger, faster, tougher, etc. Try looking at an NPC's stats, which we're all closer to than the heroes. Lots of 9s, 10s, 11s.
The D&D "average NPC" would have attribute scores averaging out to 10. A PC on the other hand rolling the d6's themselves would eventually approach an average attribute score of 12. My fallout score was based on the metric in play (each SPECIAL stat starts with 5 points and there are 5 additional points to distribute. A score of 5 is considered average). My D&D score was based upon a lengthy poll that almost certainly simply adds or subtracts points based on answers and probably does not attempt to trend the scores towards the 12 point statistical average. My score was 2.3 points above average - notable considering that implies an additional +1 to any given test.

This edge is of course variably important. Early on, skill check utalize skills with very low caps (4 for a level 1 if I'm not mistaken), meaning that +1 is a significant improvement. Later in the game using the same skill check that +1 becomes increasingly unimportant as the character gains more applicable skill points. The same works with general damage - +1 to hit or damage on a 1d6 weapon represents a signficant boost in killing power, but much later in a campaign when you're swinging a 2d6 +3 magic sword or slaughter with with three attacks a round using a to-hit modifier of (+15/+10/+5) (a 15th level fighter according to this handy online table) that +1 becomes almost inconsequential. When it comes to absorbing damage, that additional guarnteed HP per level may be a major boon for a spellcaster (where it would amount to a 20% health boost at a minimum!) but a barbarian may not notice as much (where the bonus may be as little as a mere 8%). To put this in context, while one additional HP may prove the difference between surviving that dagger between the ribs at level 1 and a re-roll, at level 20 when people are slinging mountians and using weapons that can fell gods, those 20HP are less interesting.

Also, I have never actually PLAYED D&D, so my interpretation is based entirely off a fairly rough understanding born from reading the 3.5 player manual.