what are your top 10 games of all time? Name one game per franchise

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Weresquirrel

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No specific order to these except my number 1.

10 - Okami - Beautiful artstyle, fun gameplay and amusing characters. Got the whole package really. Just a bally good game all around.
9 - Banjo Kazooie - Fun, imaginative, little bit of raunchy humour in there. Again, just a good time.
8 - Undertale - Very clever game, with a wide cast of fun characters, clever use of the medium.
7 - Spec Ops: The Line - Another very clever game. Some real standout moments of drama and great set pieces.
6 - Nier Automata - Fun and fluid combat and frankly some of the most bizarre visuals and moments I've experienced in a game.
5 - Mass Effect 2 - Probably the highlight of the series for me. Good combat, some of the best character moments in the series, and a fantastic climax.
4 - Majora's Mask - Easily my favourite Zelda. Oppressive atmosphere, memorable bosses and clever use of time as a mechanic.
3 - Journey - A game so beautiful it literally brought a tear to my eye. No hyperbole.
2 - Portal - Wickedly funny, clever gameplay. Shame about the memes.
1 - Dark Souls - An absoulte masterclass in world building, lore and gameplay. I think this is as close as it is possible to get to a perfect game for me.
 

Silentpony_v1legacy

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Man, you really like FPS don't you OP? Not a lot of variety there. Also the one game per franchise is silly, but whatever, I'll see what I can do:
10. State of Decay
9. Ori and the Blind Forest
8. Warhammer 40K Chaos Gate
7. MechWarrior 4: Vengeance
6. Silent Hill 3
5. Batman Arkham Asylum
4. Dawn of War II
3. Mass Effect 3
2. Conker's Bad Fur Day
1. Bioshock

Honorable mentions go to Hexen 64, Dawn of War 1, Space Marine, Halo Reach and Bioshock: Infinite
 

Arnoxthe1

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Silvanus said:
1) Legend of Zelda: Majora's Mask (very narrowly edges out OoT).
Weresquirrel said:
4 - Majora's Mask - Easily my favourite Zelda. Oppressive atmosphere, memorable bosses and clever use of time as a mechanic.
If it wasn't for the, frankly, MASSIVE groundwork that Ocarina of Time laid, you guys wouldn't even HAVE Majora's Mask. Respect your elders.
 

MJpoland

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Oh well, I will come out from my hidden bush for this thread.

10. Mass Effect Trilogy
9. Witcher 3
8. Darkest Dungeon
7. Battlefield Bad Company 2 + Battlefield 3
6. Megarace 2 (my first game back in 1997, nostalgia still strong)
5. Civilisation 5
4. Total War franchise
3. Europa Universalis III
2. XCOM: Enemy Unknown & XCOM2
1. Unreal Tournament 2004

Honorable mentions: Killing Floor 1 & 2, Left4Dead 2, Don't Starve, Stellaris
 

Silvanus

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Arnoxthe1 said:
If it wasn't for the, frankly, MASSIVE groundwork that Ocarina of Time laid, you guys wouldn't even HAVE Majora's Mask. Respect your elders.
Well, yes, but we're not listing the 10 most influential games, are we? If we were, everybody's lists would contain Tetris and Pong, and we could only ever have the first game in a series.
 

Kotaro

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First an honorable mention, Touhou 11: Subterranean Animism.
I love me some shmups, and this is my favorite in one of the best series in the genre.

10. Metroid Fusion
A lot of people consider Super Metroid the best one, but I could never get used to the controls or physics in that game, and Fusion's almost survival horror-esque atmosphere is something I really dig.

9. Mass Effect
Yes, the first one. 2 and 3 have better gameplay, and the characters are still great, but I'm with Seamus Young on this one: the story from 2 onward is stupid as hell.

8. The Legend of Zelda: The Wind Waker
HD version is slightly better, but even the Gamecube original would have made the list.

7. Chrono Trigger
I mean, there's a reason it's often considered one of the best RPGs ever made. I slightly prefer the DS version for the improved translation.

6. .hack//G.U.
I know it's technically a "trilogy" but it's more like one long episodic game than three separate ones. Either the original or Last Recode, I don't really have a preference between them.

5. Final Fantasy IX
I admit that VI is technically "better," but IX fits my personal taste a bit more. I love these characters so much.

4. Silent Hill 2
Anyone who knows me knew this would be here.

3. Bayonetta 2
The first one originally held this spot, but 2 just barely beats it out with the improved combat mechanics.

2. Castlevania: Order of Ecclesia
Like Silent Hill 2 above, anyone who knows me knew this was coming.

1. Persona 4 Golden
Same with this one. The original version would have made it here too, but Golden added so much that there's just no contest between them. 5 is great too, but it has some wonkiness in the pacing of the final act that makes me think it was rushed near the end, so 4 just feels more consistent.
 

Smithnikov_v1legacy

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10: Interstate 76
9: Hotline Miami
8: Wing Commander: Privateer
7: Wizardry: Crusaders of the Dark Savant
6: Castlevania 3
5: Saints Row 2
4: Roadwar 2000
3: Shadow of Rome
2: Jagged Alliance 2
1: Doom

S.T.A.L.K.E.R. (CoP) Yes, I know, SoC is the more "popular" choice, but I always preferred the 3rd instalment... Shoot me...
You're not alone, STALKER. I prefer Call of Pripyat too :)
 

Hawki

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stroopwafel said:
Resident Evil 4, Resident Evil 2, Resident Evil Remake,
One game per franchise M8.

Silentpony said:
Man, you really like FPS don't you OP? Not a lot of variety there.
Well to be fair, only half of his list is FPS. The other half is TPS.

Silentpony said:
Also the one game per franchise is silly, but whatever, I'll see what I can do:
Okay then, let's-

Silentpony said:
8. Warhammer 40K Chaos Gate
Silentpony said:
4. Dawn of War II
Oh Celestia. I expected this sort of trickery from the Joker, but not you. :(

Arnoxthe1 said:
If it wasn't for the, frankly, MASSIVE groundwork that Ocarina of Time laid, you guys wouldn't even HAVE Majora's Mask. Respect your elders.
Ah yes, Majora's Mask. The game that everyone forgot about until they were decided that loving MM was "in."

In fairness, I do like Majora's Mask, taking my #4 LoZ game spot, but I do consider it overrated. You're right in saying that OoT lays the groundwork, but even then I'd say that OoT is better regardless (taking my #3 LoZ spot).
 

Kotaro

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Smithnikov said:
6: Castlevania 3
Castlevania 3 over the original? Blasphemy.

Hawki said:
Ah yes, Majora's Mask. The game that everyone forgot about until they were decided that loving MM was "in."
With Majora's Mask, I really love the music and the atmosphere, and the mask system is a cool idea. But I don't find it very fun to actually play.
 

Silentpony_v1legacy

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Hawki said:
To be fair, I went with a looser interpretation of 'franchise' and assumed if I did a dawn of war game, I can't do another in the dawn of war series, but another 40k game made 20 years earlier in a different genre(RTS vs TPS) would be fine.
Like if someone wanted to do World of Warcraft, and Warcraft 2, they're different enough I'd let that slide.
 

Hawki

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Silentpony said:
Like if someone wanted to do World of Warcraft, and Warcraft 2, they're different enough I'd let that slide.
Silly pony - no-one would ever nominate Warcraft 2. Least not while Warcraft 3 exists. :p

Even then, Warcraft could potentially get three entries since while it's had five games (not counting expansions), it's covered three different genres with them.

Anyway, this is me just being an arse, so, um, yay.
Smithnikov said:
Kotaro said:
Castlevania 3 over the original? Blasphemy.
Castlevania 1 has a place in my heart, but 3 did just about everything that made 1 good even better. I regret nothing!
My experience with Castlevania is pretty miniscule, but I thought that 3 was pretty universally regarded as being the best of the original NES games?
 

B-Cell_v1legacy

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Hawki said:
Well to be fair, only half of his list is FPS. The other half is TPS.

Theres only 2 TPS. Max Payne and Mafia.

beside what if all are FPS. they are games i enjoy more than any other genre. and these FPS are very varied.
 

Elvis Starburst

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Man, not a single one of OP's choices surprised me even a little.
I honestly couldn't put together a top 10 if I tried, so I'm just gonna list some games I really love in no particular order.

Burnout Paradise
Ys 8 Lacrimosa of Dana
God Eater
Okami
Metroid Prime
Metal Gear Solid Peacewalker (3 is a close contender)
Majora's Mask
Dust: An Elysian Tail
Need For Speed (2005)
F-Zero GX
Shadow of the Colossus
Lunar Silver Star Harmony
Spectrobes: Beyond The Portals
Undertale
Star Fox 64 (Zero comes very close)
Persona 5
Kid Icarus Uprising
Rune Factory 4
Suikoden 2
 

pearcinator

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10. The Witness
9. Half Life 2
8. Dragon Age: Origins
7. The Talos Principle
6. Life is Strange
5. Banjo-Tooie
4. Mass Effect 2
3. The Witcher 3: Wild Hunt
2. Star Wars: Knights of the Old Republic
1. The Legend of Zelda: Majora's Mask (and Ocarina of Time as well so this is a bit of a cheat)
 

Squilookle

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Ah hell- why not.

10: Interstate '76

Who would have thought that taking the ridiculous concept of car combat, giving it a gritty story of redemption and revenge, a Mechwarrior powered damage and weapon system and just about the coolest game soundtrack ever would result in just about the most groovy game you could imagine? This was the full package- a sprawling singleplayer campaign (split into 'scenes'), various one-off missions to test your mettle, and an instant action arena mode against any combination of heavily armed cars, busses and trucks you could imagine, all on giant sprawling maps of the U.S. Southwest. Twenty one years later, and it is still the king of car combat perfection. Twisted Metal doesn't even come close.

9: Operation Flashpoint: Game of the Year Edition

There may be prettier war sims, with higher stakes, shinier equipment, and more fist-bumps, but this pioneer of open world warfare from 2001 is still the closest I ever want to get to real war. The first game in what would become the ARMA series, OpFlash took everything you knew about war games and threw it out the window. You could be cut down in a single burst of fire. Enemies could -and would- engage you from distances of 300m or more. Tanks were machines of nigh unstoppable death for soldiers caught in the open.

It also let you lose. A lot. War games generally had you follow a linear string of victories until the game ends. In OpFlash- there were missions you would not win. Missions you could not win no matter how much the game dared you to try. The utter indifference the game shows to the death of the individual soldier resonates deeply. And when I found, in one mission, the enemy had shifted the front line so rapidly I was now miles behind enemy territory, alone, struggling to get to an extraction point before enemy patrols and helicopters spotted my terrified lump of squishy flesh to obliterate with fire and steel... I felt a fear no game had given me before. That's when I was hooked. Flashpoint has a quiet earnestness to it, a certain soul that ARMA has never understood. It was a clunky and somewhat jagged looking miracle- a blend of 'show don't tell' conflict wrapped up in a huge world sprawling with bases, vehicles, buddies and satchel charges. No other game has you so alert while crawling under bushes at night, ready to plant your charge near the patrolling tank you're praying to everything you believe in doesn't spot you in the darkness...

8: Mafia: The City of Lost Heaven

This game has, in my opinion, the best story ever told in an interactive medium. Ever. Fully fleshed out characters making difficult decisions based on their environment and having to live with the consequences. No other game on this list so comprehensively transports you to another time and place as this masterpiece. The cars are sluggish and have terrible top speeds, but I didn't care. I savoured every minute of the experience, and try to play through this game about once every year- retracing the steps of Tommy Angelo- the cabbie that fell from grace into the life of a 'made man'. It's also notable for actually giving you all kinds of optional missions to do in freeroam. Hard to believe this came out in the same year as Vice City.


7: Deus Ex

Perhaps an odd choice for me considering I didn't grow up with it. I only played it for the first time about 5 years ago. But- since I was around when UT'99 came out and in general I couldn't care less about graphics, I was able to dive straight into the story and incredible level design. Everyone always praises the seamlessness of Half Life's design, but I think Deus Ex really perfected it, with a finely balanced set of rewards for exploration without ever treating you like an idiot. This was the only game I've ever played where I found myself playing all through the night on a level... that I had already completed. That's how good this game is at sucking you into the story.

6: TIE Fighter

The first PC game I ever bought, TIE Fighter set the bar for space combat so high that some would say it still hasn't been surpassed. Whirling through a giant space furball with lasers flying everywhere and giant cruisers and destroyers drifting past your cockpit viewport entirely upside down as they maneuvered around the battle got my blood pumping so much, that I'd often switch it off only to find my entire hand had cramped up from clutching the joystick so tightly. It's exploration of the Empire's point of view as a Galaxy wide peace keeping force is made so believable in its realisation, it could be argued that their depiction in this game is even more fleshed out than even the Star Wars movies allowed. A good story wrapped up in an outstanding handling flight simulation- TIE Fighter isn't just one of the best Star Wars games of all time- It's one of best games of all time- period.

5: Battlefield 1942

It seems so bizarre the way all people seem to talk about with the latest Battlefields is the balancing: Buff this, OP that... how can DICE still be struggling with all that when they basically knocked it out of the park with the first Battlefield? You think behemoths are impressive? Try giving both sides a full fleet to use, with fully pilotable destroyers, submarines, battleships, aircraft carriers and planes themselves. You think flying in a 2 vs 2 dogfight is intense? try 32 aircraft duking it out at once over the skies of Coral Sea or Britain. In a time before ironsights and weapon customisation, DLC or player progression or all that other utterly useless padding, Bf 1942 just worked. It was well balanced, had wonderful variety in weapons, vehicles, terrain and armies, and is a joy to play. Not to mention mods could completely transform the game, providing the genesis for the Battlefront series, BF: Vietnam, and BF2 with Desert Combat. If Battlefield ever returns to the pitched land/sea/air warfare of WW2, it can't come fast enough.

4: Mercenaries: Playground of Destruction

As much as I'd like to give this spot to The Saboteur for its excellent gun combat, great stealth and humour, Mercenaries takes the honour as its wiser, more serious older brother. It's still not very serious, but it's depiction of a modern warzone is captivating. Different nations seek to carve up the territory, journalists try to get to hotspots to get good footage, and nobody wants to be seen publicly stepping on too many toes. Enter you, the mercenary that can do everyone's dirty work for them, and get paid handsomely for the trouble. Probably my favourite sandbox, Mercenaries just oozes atmosphere, in no small part thanks to the outstanding soundtrack by Michael Giacchino- mixing bold korean drums with tense strings and haunting chorale during the quieter moments. It's an all-out action game and no mistake, but underneath is the impression that this is a world torn apart, with everyone trying to just do the best they can with the resulting situation. Also, it's refreshingly hard at times. Mercs expects you to learn the tools of your trade and will test you, to the very limit. But when you're perched ontop of a mountain range, using your binoculars to scope out the base you'll soon be attacking... it's just pure magic, especially for players that can think outside the box in their approach to objectives.

3: Crimson Skies

Somewhere between the hardcore hair pulling simulations like IL-2 Sturmovik and the super arcade laziness of Rogue Squadron, there exists a sweet spot where you're given the full range of controls over your vehicle, but aren't punished if your revision on stall speeds and weight-to-thrust ratios isn't on point. In this sweet spot proudly sits Crimson Skies- the finest arcade flight combat game ever made. And no, not the Xbox sequel, I'm talking the PC original here. There are no other flight combat games with this much charm, sass, derring-do and reckless abandon as you, Nathan Zachary, lead your merry band of sky pirates through a story that progresses from light hearted treasure hunting to deeper double dealings and corporate conspiracies. You'll cross paths with a range of memorable characters both friend and foe, and marvel at the inventive alternate-world designs as they swoop and zoom between colossal zeppelins that open their gunports to trade broadsides just as the Spanish Galleons of old used to. Once again, a full range of instant action challenges await you, and each mission ends with newspaper clippings of the action you'd just lived through. Between that and the swashbuckling action music that gives way to a swinging 30's jazz when you complete your objectives, Crimson Skies is a taughtly paced, expertly designed and utterly charming aerial romp. Just play it.

2: Driver: You Are the Wheelman

Speaking of that sweet spot between realism and pure arcade handling- what Crimson Skies did for aircraft, Driver did for cars. There's been precious few times where I've played a game that felt like it was made just for me, but Driver is special like that. The car handling perfectly evokes the overpowered, fishtailing car chases of 70's crime movies, and when the cops start chasing you and the music changes, you know it's about to get messy. It's still the most fun I've ever had in a game version of a hollywood car chase. What really elevates the game to legendary status however, is the Film Director mode. Every time you hit the streets, all your actions are recorded and can be played back. Not just like a replay, but you can pause the action, place your cameras, switch between the point of view of different cars in the chase, and have the whole chase play out like your very own car chase movie. For every hour I spent actually playing the game, I probably spent another 5 in the director mode. We need more games that can do this.

1: GoldenEye

I love shooters. I love realistic tactical puzzle solvers like Operation Flashpoint. I like fast paced twitch shooting blastfests like Unreal Tournament and Quake 3. I like shooters you play with your friends like PUBG, and ones you play by yourself, like Far Cry. 1st person, 3rd person, PC or console, I can find plenty to like in a whole range of shooters.

But if I had to pick just one? It would be Goldeneye.

It's a toughie. I mean, Perfect Dark improves on it in nearly every way, with multiplayer bots giving PD a near infinite amount of arena replayability. But there's one place Perfect Dark didn't top Goldeneye. Didn't come close. The singleplayer.

On paper, there are many things about Goldeneye that shouldn't have worked. Levels were designed before objectives, so there are rooms and hallways with no use for the mission. If an alarm is triggered, some levels will spawn infinite waves of guards to track you down- Forever. Sensitive mission equipment often sits close to things that blow up, and everything in the game can blow up. There's no crosshair while you're moving. The small team of 7 (!) people that made Goldeneye were mostly first timers making it up as they went along, and as a result there are a lot of things in Goldeneye you don't see anywhere else.

But that's what keeps me coming back. Take the mission where you start unarmed in a prison cell. If you're crafty you can find some throwing knives, for silent takedowns. But the guards patrol on a completely randomised timeline. You may think the coast is clear because someone passed, only to find as you duck across the hallway that another is only 6 paces behind the first. It's these 'oh crap' moments that force you to improvise that continue to surprise and delight more than 20 years after the game released. We all have our favourite shooter, and usually for very specific reasons. I don't think I'll ever see a shooter made again with the same creative mindset Goldeneye was forged under, so for the time being, GoldenEye remains my favourite game of all time.
 

dscross

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Hawki said:
My experience with Castlevania is pretty miniscule, but I thought that 3 was pretty universally regarded as being the best of the original NES games?
Well, I'm a big fan of the series and I think 3 was the best of the original NES games. It had multiple characters and choices of levels. However, while they are both very difficult I can see people getting frustrated easily at 3. The lack of mobility or ability to attack on the stairs mess you up frequently - even more than in 1 because of the enemy placement.
 

Arnoxthe1

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Squilookle said:
Ah hell- why not.

snip
A couple things.

1. Where the hell is Freelancer on this list? If there's an arcade space-sim that deserves commendation, it's that one, and besides MAYBE Elite Dangerous, there hasn't been a single game that's truly taken its place since. And not to mention, Freelancer literally revolutionized space-sim control and allowed people with just a mouse and keyboard to adequately control a ship.

2. Mercs has some amazing open-world mission design, but what I remember it most for was its almost flawless Merchant of Menace system. The only game that's kinda done that since is Just Cause, and even then, you can't order any airstrikes in that game so it's undeniably worse. And you know what the sucky thing is? Unless you have an Original Xbox or PS2, you can't play Mercs anymore.

3. If you're gonna praise Goldeneye over Perfect Dark for emergent gameplay then you should have placed Far Cry 2 way ahead of it. FC2 is the undisputed king of that.
 

Kotaro

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Smithnikov said:
Castlevania 1 has a place in my heart, but 3 did just about everything that made 1 good even better. I regret nothing!
Hawki said:
My experience with Castlevania is pretty miniscule, but I thought that 3 was pretty universally regarded as being the best of the original NES games?
dscross said:
Well, I'm a big fan of the series and I think 3 was the best of the original NES games. It had multiple characters and choices of levels. However, while they are both very difficult I can see people getting frustrated easily at 3. The lack of mobility or ability to attack on the stairs mess you up frequently - even more than in 1 because of the enemy placement.
A lot of casual fans consider Castlevania 3 to be the best of the NES games and sure, it's a lot better than Castlevania 2, but anyone who's actually familiar with game design will tell you that 3 suffered significantly from its focus on trying to be "bigger" than the first game. Multiple playable characters! More levels! Branching paths!
Except those playable characters are horribly unbalanced compared to one another (Grant is pretty much always useless, Alucard makes some sections easier but is completely helpless in other sections, Sypha can be either the best or worst character depending entirely on her subweapon, and Trevor is basically the only one who's actually good for the most part), only about half of the levels are actually designed well (fuck the Abandoned Mine in particular), and even the best levels lack the polish of those in the first game, and the branching paths are a neat idea but end up just exacerbating the problem. Remember all those weird random platforms and candles lying around in a lot of the levels that there's no way to reach? That's kind of a great microcosm of how messy the design of Castlevania 3 really is when you actually look at it.
The game as a whole is just bloated.
 

dscross

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Kotaro said:
A lot of casual fans consider Castlevania 3 to be the best of the NES games and sure, it's a lot better than Castlevania 2, but anyone who's actually familiar with game design will tell you that 3 suffered significantly from its focus on trying to be "bigger" than the first game. Multiple playable characters! More levels! Branching paths!
Except those playable characters are horribly unbalanced compared to one another (Grant is pretty much always useless, Alucard makes some sections easier but is completely helpless in other sections, Sypha can be either the best or worst character depending entirely on her subweapon, and Trevor is basically the only one who's actually good for the most part), only about half of the levels are actually designed well (fuck the Abandoned Mine in particular), and even the best levels lack the polish of those in the first game, and the branching paths are a neat idea but end up just exacerbating the problem. Remember all those weird random platforms and candles lying around in a lot of the levels that there's no way to reach? That's kind of a great microcosm of how messy the design of Castlevania 3 really is when you actually look at it.
The game as a whole is just bloated.
"Casual fans" Lol! I think you are being biased there mate towards your own preferences and opinions. I'm hardly a casual Castlevania fan, just because I haven't played the 3D ones, and I prefer Castlevania III! Everything you said there is only objective to you. It's another case of you interpreting your own frustrations with the game as problems, like you did in my other thread with Circle of the Moon (but let's not start THAT one again). ;)