What are your Top 5 FPS maps?

Elamdri

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Nov 19, 2009
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My top 5 are as follows

1. Dust from Counter-Strike
2. Strike at Karkand from Battlefield 2
3. Facility from Goldeneye 64
4. Zanzibar from Halo 2
5. Wake Island from Battlefield Series.
 

Zeema

The Furry Gamer
Jun 29, 2010
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1.Terminal from MW2
2.Shipment from MW
3. The Facility level from Golden Eye
4. the one where your in a Office in Counterstrike
5. Lord of the Rings Custom map for Left for Dead 2
 

Elamdri

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Nov 19, 2009
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Trezu said:
1.Terminal from MW2
That was actually my favorite MW2 map, along with Highrise and Terminal, but no one else I knew seemed to like them much. I always felt like all the other MW2 Maps were WAY too friggin big; don't make me go on an epic quest looking for dudes to murder. I always wanted to cry every time Derail and Wasteland came up in the rotation.

Trezu said:
4. the one where your in a Office in Counterstrike
haha, that map is actually called "Office" :D
 

LoFr3Eq

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Oct 15, 2008
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Assault in CSS
Wake Island in BF1942
Bespin, Cloud City in Battlefront 1
Jedi Temple in Jediknight: Jedi Outcast
Town in Gunz
 

k3v1n

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Sep 7, 2008
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DE_Dust2 from CSS
CS_office from CSS
Ctf_Sawmill from TF2
Arica Harbor from Bad company 2(actually, I like most maps from BC 2)
Blood Gulch from Halo: CE
 

Eclectic Dreck

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Sep 3, 2008
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1) Frontlin (Team Fortress mega). At the time Team Fortress maps were dominated by the capture the flag mechanic. Frontlin dared to be different by giving each team an objective to destroy inside the enemy base that could only be taken out by a demonman's demolition charge. The map also included features never seen before in such games including a helicopter that would insert players near the enemy base, mortars, jungle segments and so much more.

2) Scarabrae (Tribes). Tribes had plenty of good maps but Scarabrae is certainly the best. The map features two very large bases placed .9 km apart separated by a massive crater. In the middle of that crater was a lone control point that housed an inventory station and a missile turret. Each base hand multiple entrances and power sources and this was the map that offered the most clever defenses, especially when using the renegades mod. Of course, nothing was better than booking it to the enemy base as a spy and planting satchel charges before their engineers fortified the hell out of the generator room then blowing up the generators forcing them to spend several minutes carving away the epic defense they so painstakingly placed to prevent this very occurance.

3) DM17 (Quake 3). This is, without a doubt, the most famous map in Quake 3. The open nature of the map ensures that you will always be in line of sight by someone. Better than that the map does a better job of managing risk and reward than any map I've seen since. Want to get the railgun? You'll have to make a long jump that can be interrupted by something as simple as the machine gun. Want that mega armor? You'll have to walk across a narrow ledge over oblivion and risk a single rocket knocking you to your doom. Want that Quad damage? You have to make TWO lengthy and vulnerable jumps to get to it!

4) TFort5r (Team Fortress Mega). Probably the iconic CTF map for people playing games today. This map was largely identical to the modern 2fort people play in TF2 today with a few differences. For starters, to discourage camping outside the opposition's fort, a pair of rottweilers (where that r comes from) waited to mangle anyone who dared linger (they had absurd health and if they did damage they caused the player to slow until they received medical aid). The only other major change was simply that there was no cover over the bridge connecting the two sides making any crossing a hilarious danger. And the water route wasn't much safer thanks to the existence of toasters (a grenade item available to all classes. When thrown into the water it would kill anyone that had line of sight to it.

5) The Rock (Team Fortress Mega). This is a map that never made a comeback in Tf2 OR TFC so it is likely fairly unknown. It is based around the movie of the same name and is basically a game of CTF with a few differences. Basically the two sides were guarding identical prison complexes. Simply crossing the no mans land between the two was a treacherous task and breaching the outer perimiter was a tricky affair thanks to the usual placement of sentry guns (and the Sentry Guns in TF Mega were far more powerful than the pitiful ones you see in TF2. As a general rule, if you heard them activate, you were already dead). Supposing one could get past THAT, they had to cross an open courtyard (generally covered by snipers). Should an intrepid attacker make it THAT far they had to retrieve a key, cross the courtyard AGAIN, run past the enemy spawn and insert the key into a nerve gas dispenser and then run to the safety of a chamber. Anyone who did not arrive in time would be killed by the poison gas that flooded the level. It might sound impossible but this was of course in an era when spies had grappling hooks and would constantly pepper defenders with hallucinogenic grenades, demomen had mirv grenades, engineers could build flying drones and scouts had a jetpack!
 

SlyRsz

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Apr 8, 2011
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1. de_dust2 CSS
2. Cold War BF:BC2
3. Oasis BF:BC
4. Shipment COD4
5. ----Insert a map from Brink here----
 

angel34

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Jan 16, 2009
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1)Mexican Mission - Time Splitters
2) Skidrow - MW2
3) Crash - MW
4) Launch - BLOPS
5) Chinese Restaurant - Time splitters 2
 

ninthtj

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Apr 4, 2011
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Dark Carnival - Left 4 Dead 2
Broadcast - COD 4
Crash - COD 4
Skidrow - MW2
Terminal - MW2
 

Epslion.Bear

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Feb 27, 2011
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Sidewinder - Halo: CE (Warthog racing on ice FTW)
Last resort - Halo 3 (Zanzibar+Improvements)
a level in Red Faction 2 with jump pads every where and its in space
Dark Carnival - L4D2
2fort - TF2 (I have the xbox version so no new stuff for me :( )
 

Warrior Irme

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May 30, 2008
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Scrapyard - MW2 (Nice sight lines, good opportunity for bullet pen)
Lockout - Halo 2 (Makes a very nice team BRs match)
Stack - Goldeneye (Let's face it, the facility is nice, but who doesn't love proximity mines on stack)
Nuke - CS (Feels more dynamic to me than Dust or Dust 2)
Goldrush - TF2 (Payload is my favorite mode, and I like the 3 stage setup)
 

Sooint

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Apr 9, 2011
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DM6(Campgrounds) - Quake 3/Live
cp_granary - Team Fortress 2
Crossfire - Call of Duty 4
Morbias - Unreal Tournament
Wizard - Halo
 

Spydercake

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Oct 29, 2010
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2fort TFR2
Tf2ware TF2
Tetris Gun-game map in CS:S
Office, CS:S
Tie between pacman and donkey kong maps in tf2.
 

Elamdri

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Nov 19, 2009
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Ephraim J. Witchwood said:
Nuketown from Call of Duty: Black Ops (seriously, I'm not joking here).
I played a game of HEADQUARTERS on Nuketown a while back, god was that insane.
 

Rednog

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Nov 3, 2008
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Fy_iceworld: Counter-Strike
Carnival: Modern Warefare 2
Trailer Park: Modern Warefare 2
Oasis: Enemy Territory
Starting Map for "The Specialists (half-life mod)"
 

smearyllama

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May 9, 2010
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1. Oasis from Bad Company 1 and 2
2. Rusty Gulch from Pikmin
3. Arretes de Poisson from Call of Duty 3.
4. Blood Gulch from Halo
5. Harvest Day from Bad Company 1 and 2.