I fully understand what you mean. I spent my teen years stuck in Zambia (Africa), where the internet not only sucked but for a long time we had to pay extra if we sued up more than our given amount of data traffic. This made getting into MMO's or multiplayer impossible. I'm in Khartoum (Sudan), now and my internet isn't good enough to stream videos.TestECull said:No. Just...fucking no. This is even worse than the current methods, as it assumes that every single gamer in the world has a flawless 10MB/s internet connection that never lags out, glitches or gets hogged by their family with an itch to watch stupid cat videos on Youtube in HD. Not only that but it fucks over anyone who wants to mod their game, puts insane input lag into everything, and the games look like absolute fucking ass. Like, Crysis on the Playstation 1 ass.
Lastly, it will still end up on TPB. Anyone with access to that server's hard drive can copy the files, package them into a torrent and seed that to one of the big crack groups. They, in turn, rig it to run locally and release it to the public at large, and bam. There you go. Still pirated despite the cloud.
If the cloud really is the future of PC gaming then I won't be a PC gamer for very long, it's that simple.
Even worse analogy.Kopikatsu said:Bad analogy.
'If you can steal a Ferrari with only a very slight chance of getting caught, would you not do it because you can live without it?' is more accurate.
Hmmm....I admit that I've heard of how some engines required the latest and greatest to run, but whose graphics are still outdone by a different engine that can be run on mid-range PCs. To be honest, I'm not technically knowledgeable enough to know the details of how it works, or how easy/hard/expensive/cheap it is to develop an efficient engine.TestECull said:I have two problems with this.DanielDeFig said:However, I'm getting really tired of having to shell out money to keep my PC updated to keep up with the latest games, and I see cloud gaming as a great solution.
Problem, the first: I haven't updated my PC in three years, yet I can still play every game on the market. Even that last update wasn't really much of an update, I've got an 8800GS and a socket 939 dualcore under the hood, stuff was out of date when I bought it.
Which is why I bought it, it was dirt cheap.
You don't need to upgrade every couple of years to play games on the PC. Simple as that. Buy a decent video card in the ~200 dollar range, pick up a quad core, six to eight gigs of ram, and you're set until the PS4 and xBox 720 hit.
Problem, the second: Cloud gaming just isn't an option. If developers would stop with the shitty ports and give the PC audience a decent fucking engine we wouldn't have to worry about whether or not it'd run. Look at what Valve is doing, they've made the Source engine relavent even now, yet it still runs like butter on my five years out of date rig. Max it out and it looks fucking gorgeous, gives the enthusiasts with a computer worth more than their car something to jerk off to, yet if you turn the AA and AF down a bit it will run on a damn toaster. THAT is a good PC game engine. It runs on anything with playable framerates yet still gives the graphics whores something to oogle. It's also, for the most part, bug free, well polished, has a good netcode built in, is easy to mod and it has proper PC game settings for both single and multi player.