Except it wouldn't. Steam games are already widely spread over the various torrent sites.Monkey lord said:if all games where digitali distributed through programs like steam.
you would have to have an account and they could see what games you are playing.
this is not a solution but it might help lowering piracy.
Yes, and those are on the market right now, right? I mean, I can just pop one in my game system....WaruTaru said:Oh look, a 500gb disc. [http://www.techradar.com/news/computing-components/storage/ge-unveils-500gb-disc-that-can-hold-20-blu-rays-982843]
Dear Lord, did you just use the "she was asking for it" excuse? And for NOT crashing the market by making things completely impractical for the consumer as well as the developer and publisher?Then again, their claim of "piracy is evil" is watered down a lot since they silently acquiesced to said act, choosing profits over piracy prevention.
So it's digital distribution without the convenience of digital distribution?Utrechet said:Make a not-so-portable machine that is placed at specific stores around the world. This machine is similar to a vending machine, and once you put money in, a game comes out.
However, it's not the physical game. You put in a CD, put in your money, and the game is downloaded onto the CD. You then take it home and enjoy.
"Oh what if someone steals the machine, they get all the games!"
Wrong. If the machine is reported stolen, there can be a fail safe to erase the data inside.
"But what about those who like to download it off the internet and not have a shitton of CDs lying around?"
Make a portable home-edition. Just make sure it's safe because those will be more likely to be stolen. This would also lead to a data-storage of your games, allowing for any-time access with proper verification.
"Won't this just allow one person to buy the game and share it with a whole bunch of friends?"
My guess is that there would be a series of verification methods to prevent this. 1) Probably one IP address can be registered at one time. 2) You'd need the Credit Card number more than likely. 3) Finger-print scanner? :3
"Why not--"
No more questions shall be answered at this time.
This is true. Those games also happen to be very big sellers. Developers and Publishers are always treating piracy as lost sales (which I don't agree with personally; some pirates are simply never going to buy them). So if you view every pirated copy as a lost sale, then what's the first step in making more sales? Making a game that doesn't suck.Radeonx said:Check the top pirated games list.
They are all popular/good AAA titles. Batman, Call of Duty, Starcraft, Assassin's Creed, all of these are massively pirated, and all of them are good.
No, but you should[/i[ say no because taking things that don't belong to you for free is wrong. The definition of stealing. Just because it's easier to do and get away with doesn't mean it isn't stealing. Even though it's no lost sale basic morality should tell you you don't have the right to play the game.TU4AR said:This confuses me. You're suggesting that people who can't afford something (therefore will never buy it) can get it for free, and you condemn them. Why? It's no lost sale, if they can't afford it, they can't afford it, and as someone in Australia where games are marked up to a stupid degree, I can understand. You say "Hur, why can't you just live without it", but why would they?The Madman said:'It's too expensive' is another fun one, because apparently having some patience and waiting for a sale or just, you know, living without it because it's just a damned game isn't an option.
If someone offered to give you a Ferrari for free, would you just say "No" because you can live without it?
GTA IV had that "shaky cam" measure, and Michael Jackson's game had vuvuzelas playing, disrupting the songs. Trolling success.D0WNT0WN said:Other than adding intrusive DRM what can Developers & Publishers do?
I like what they did with Arkham Asylum and they took away the ability to glide which made it impossible to progress through the first part of the game but it was fixed by pirates and they got their way.
Are they?Radeonx said:Check the top pirated games list.Aircross said:Make a great game so that consumers will pay the developer to make more great games.
They are all popular/good AAA titles. (...), Call of Duty, (...), Assassin's Creed, all of these are massively pirated, and all of them are good.
Do you have a job? Because if you do then your pay check is coming for raising the price on a good/service. Man hours is very relevant to price.Crono1973 said:I am not paying for the creation of that data, I am paying for the use of the data. People who pay for the creation of the data are publishers. They pay you to make a game. It's semantics really and it doesn't matter because in the end data can be duplicated an infinite number of times and for almost free.lord.jeff said:Your first paragraph had it right it is the data that your paying for or the creation of that data. It doesn't matter if that data can be duplicated you still need to pay for it's creation, so I'll ask you again; how do you pay for hundred of man hours and equipment with a free product?Crono1973 said:lord.jeff said:Whats your point? That your to cheap to pay the MSRP, or that your for some reason your unable to look at the indie alternatives. How about this if you can give me a legitimate way to pay for man hours and equipment, don't forget steam, gamestop, and truckers also have to get payed as well, at cost then I'll take your side of your argument seriously.Crono1973 said:Skyrim is $60 retail and $60 on Steam. Steam has great sales but the MSRP of a game is the same and that was my point.lord.jeff said:And steam is providing us with a cheaper alternative right now, games are commonly going on there for less then $20 and I think that's a pretty fair price for most games.Crono1973 said:Of course there is but if you could duplicate couches for next to nothing and infinitely, wouldn't that have an effect on the value of couches?lord.jeff said:There's a difference between being a smart consumer and being a thief.Crono1973 said:Really, you aren't much of a consumer are you? Do you think about manufacturing and distribution costs when you buy something on sale or clearance?lord.jeff said:I would assuming your the one who grow the tomato or you're giving money to the farmer because that dollar goes to pay for the water, land, fertilizer, equipment, and time the farmer put in to get you that tomato. Same can be said for games sure distribution costs very little by a team of animators, voice actors, programers, writers, an office to put them all in and computers for them all to use, do cost money.Crono1973 said:It's a funny game we play. It costs nothing to copy something which publishers believe has a value of $60 and yet we accept it and pay what they ask. If I offered to sell you a tomato for $1 and you could easily walk a few feet and get your own for free, would you pay me $1?Don Reba said:Why would we want to combat file sharing? Copying files costs next to nothing and benefits the society as a whole ? we should embrace it. If we can agree that games benefit the society as a whole, like science does, then we should finance it like science, using public funding and peer review. The system has been tested by centuries and we know it works.
The role of the consumer is to get the best deal so ask yourself, is that DVD with Skyrim on it and the plastic case really worth $60? We are told that the real product isn't the disc at all, it's the data and that's why it costs the same to buy it from Steam. Well, data can be duplicated an infinite number of times for next to nothing. You pay for the electricity and the media that you will copy it to but that's pennies. So is it really worth $60?
I understand that we have to buy games else there will be no more but it is true that anything that can be duplicated an infinite number of times for pennies is truly worth more than that.
What I am saying is that software is a product that has no value except that which publishers put on it and consumers are becoming increasingly aware of that. Look at how Napster changed the way we buy music. CD's were no longer worth $20 when you could copy and distribute them for free.
My point is that publishers price retail copies and digital copies the same because they say the real value is in the data, not the disc or the packaging. That Steam costs the same as a retail copy (aside from sales) just backs up that point.
So the question becomes, if that data can be so easily duplicated, what makes it worth $60? That is what publishers are fighting in my opinion because they don't have the $60 answer. It's like selling bottled water, you can get it for free and most people do but there are millions made from people who prefer to buy it. Sooner or later everyone will realize what a rip off it is to pay for that which can be obtained for free.
The production cost is irrelevant to price, what people are willing to pay is what matters. You could build a game and lose money or you could make millions off of very little investment (think Minecraft).
What people are willing to pay is somewhat based on rarity. Can I ONLY get the game from you at your price? Well no, because there is no rarity where data is concerned. It can be copied infinite times.
Did you ever stop and think "if we had replicators like they do in Star Trek, wouldn't everything be free"?
SenorStocks said:Laxman9292 said:No, but you should[/i[ say no because taking things that don't belong to you for free is wrong. The definition of stealing. Just because it's easier to do and get away with doesn't mean it isn't stealing. Even though it's no lost sale basic morality should tell you you don't have the right to play the game.TU4AR said:This confuses me. You're suggesting that people who can't afford something (therefore will never buy it) can get it for free, and you condemn them. Why? It's no lost sale, if they can't afford it, they can't afford it, and as someone in Australia where games are marked up to a stupid degree, I can understand. You say "Hur, why can't you just live without it", but why would they?The Madman said:'It's too expensive' is another fun one, because apparently having some patience and waiting for a sale or just, you know, living without it because it's just a damned game isn't an option.
If someone offered to give you a Ferrari for free, would you just say "No" because you can live without it?
If someone who was allowed to give me a Ferrari (like a dealership) offered to do so I'd take it. But the Pirate Bay doesn't have the legality to offer games for free. For example, Bethesda offering free downloads of Arena and Daggerfall is fine because it's their shit. Pirating is more like a crackhead who just stole a car "giving" you the car.
Please can we not go down the whole "piracy is stealing" route. From a legal point of view it is not stealing and technically it's copyright infringement, not piracy.