Ok, I'll give you that. But the way some people use it to defend pirating along with the other ways just irks me because no matter what you think of it or how you justify it, on the most basic level it is wrong. Hell if people would just admit that I'd be less mad at them. But most still try to maintain an image that they are fighting against injustice and shit like that but really the law does not fall on the side of the pirates because at the fundamental level, getting something for nothing is wrong.SenorStocks said:Calling it copyright infringement doesn't suddenly mean that you think it's ok. The point I'm going for is they're two separate things so label them accordingly, degrees doesn't come into it, just call it what it is.Laxman9292 said:I'm just saying that in terms of flat out morality it's wrong. It shouldn't matter to degrees because you shouldn't be breaking the law in the first place, is the point I'm going for. Not trying to call pirating murder, nice straw man. I'm just saying in terms of flat out ethics, you shouldn't be pirating nor murdering.
It must be nice having opinions. Because I totally hated Arkham Asylum with it's simplistic QTE-esque combat.Bobic said:Because only bad games get pirated? I point you towards the Arkham Asylum example above.Aircross said:Make a great game so that consumers will pay the developer to make more great games.
I don't know about spoofing the MAC but they could give each disc 2 keys for those cases. Extra keys could be 10$ like project 10.SenorStocks said:A MAC address can be spoofed or the check could be disabled. Also, what happens if you change your motherboard / NIC card or just want to install it onto another computer you own? You're screwed or have to faff around with customer support which, like all DRM schemes, makes the pirated version better.esperandote said:Give each game a unique id and register the key with a code that uses the machines mac.
Yes, but while you didn't like it, surely you can accept that it can be judged as a good game as it was generally well received (it even made the usually hate filled, unpleasable Yahtzee name it GOTY and has a metacritic score of 91 on PC)? Or even if you choose to disagree about that there must be some games you've liked that have been heavily pirated, because, you know, pretty much every game gets pirated.Shru1kan said:It must be nice having opinions. Because I totally hated Arkham Asylum with it's simplistic QTE-esque combat.Bobic said:Because only bad games get pirated? I point you towards the Arkham Asylum example above.Aircross said:Make a great game so that consumers will pay the developer to make more great games.
There will always be piracy, people will always want things for free. So instead of wasting money on DRM, why don't the developers simply use that to make an even better experience?
Wouldn't that make pirating even easier?SenorStocks said:I see where you're going, but for me, that kind of scheme would just make me want to fire up uTorrent and head over to the nearest private torrent tracker. Say I install the game on my main rig and on my laptop, I've now used up my quota of keys. Now if I upgrade the motherboard the MAC address will have changed and now I need to spend $10 on new keys for EVERY game that uses that DRM scheme. Plus, it would also prevent me from doing what I do now, which is going to friends houses and signing in to my steam account on their spare computers rather than bringing my own computer.esperandote said:I don't know about spoofing the MAC but they could give each disc 2 keys for those cases. Extra keys could be 10$ like project 10.SenorStocks said:A MAC address can be spoofed or the check could be disabled. Also, what happens if you change your motherboard / NIC card or just want to install it onto another computer you own? You're screwed or have to faff around with customer support which, like all DRM schemes, makes the pirated version better.esperandote said:Give each game a unique id and register the key with a code that uses the machines mac.
I really think the best policy is to ditch DRM completely, you'll never design a scheme that is uncrackable so it's best to live with that and stop inconveniencing paying customers.
And "I haven't had a problem; it's a good system" is utterly stupid. If AC2 had not had a failure, the problem would have been there. However, you would likely be championing it.bahumat42 said:in the 6 months i have owned darkspore it had around a week and a half of being retarded, and that was due to the bf3 beta, which is a good enough uptime rating for me.
Barring borderline impractical policing methods, piracy will always exist and stopping it is not only unreasonable but implausible.Jaime_Wolf said:Make great games.
Replace current discussions of theft (even if you feel they're warranted, they're not doing anything) with discussions of compensation. Rather than stressing what a terrible person you are for not paying, suggest that it would be nice to pay for games you enjoy.
Alternative pricing schemes (see discussions by Gabe Newell for instance).
Trying to "stop" piracy is, at least currently, an unreasonable goal. A more realistic goal is to mitigate its effects. Currently, people are assuming that the best way to do that is to try to stop it, even if that effort is doomed. People are probably wrong.
Okay. You might not have found them good, but tons of people did. A huge portion doesn't pirate games to send a message, because that is fucking stupid. They just pirate games because they are free. And when you can get something good for free, there isn't that much incentive to pay for it.ElPatron said:Are they?Radeonx said:Check the top pirated games list.Aircross said:Make a great game so that consumers will pay the developer to make more great games.
They are all popular/good AAA titles. (...), Call of Duty, (...), Assassin's Creed, all of these are massively pirated, and all of them are good.
I have no idea why would someone pirate Batman or Starcraft, but those games are games that I don't find "good" nor would I pay for them. Why would I pirate them if I don't want to play? Can't really find an answer, but I can understand why many players don't want to pay for those franchises.
Funny story, the year BlOps was released the piracy statistics were made by checking the number of torrent file downloads. I downloaded the torrent file but never downloaded BlOps. It wasn't about playing it for free, it was about sending a message to the publisher.
As someone who loved CoD2 and BF2, I don't enjoy the fact that both franchises have been disgraced and whored out. I have better things to do than waste my time pirating rubbish games.
I don't really understand the point you're making...I completely agree with you (Well, it is a fact, so I can't disagree with you) on the top selling list, I was just listing stuff off the top of my head to prove that the good games get pirated the most.SenorStocks said:Now check out the top sales lists. Oh, they're all on that too... What is this? Some sort of paradox?!?! While they are massively pirated, they also sell massively too. There was an article a while back about how music pirates actually spend more on music than non-pirates because they have more choice and can try the product so they know what they like. I don't see why the same couldn't apply to games too.Radeonx said:Check the top pirated games list.Aircross said:Make a great game so that consumers will pay the developer to make more great games.
They are all popular/good AAA titles. Batman, Call of Duty, Starcraft, Assassin's Creed, all of these are massively pirated, and all of them are good.
The problem is that "I can't afford it" usually just means "I can't afford it at this moment."TU4AR said:This confuses me. You're suggesting that people who can't afford something (therefore will never buy it) can get it for free, and you condemn them. Why? It's no lost sale, if they can't afford it, they can't afford it, and as someone in Australia where games are marked up to a stupid degree, I can understand. You say "Hur, why can't you just live without it", but why would they?
If someone offered to give you a Ferrari for free, would you just say "No" because you can live without it?
The sad thing is, it's entirely accurate. Pirates often refuse to acknowledge even the possibility that thousands upon thousands of people playing a game they didn't pay for is a bad thing. I've actually read several arguing that it was actually beneficial to gaming, because it leads people to buy things they wouldn't have otherwise. The logic is like saying that if I sneak into a movie showing I didn't pay for, and I decided to see it again and pay for it based on that, then it's actually benefiting the theatre. I've also heard the argument that the pirate goes and recommend it to their friends, that makes it okay, which ignores the fact that a)they did not obtain the product legitimately in the first place, b)you can't pay the rent with recommendations, and c)the people pirates are most likely going to recommend things to are other pirates. If I joyride a car while the owner's out of town, then recommend it to my friends, that doesn't justify the joyride.Marter said:I have a great idea! It's unconventional, but it'll work. Trust me.
Okay, so you know how, like, making a game means it'll eventually get pirated? Well, my idea is simple: Stop making games. It'll work. No more pirating can be done on new products, because, you know, there won't be any new products to pirate!
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I got nothing.
The Witcher 2: No DRM. In fact, the publisher bent over forward to accommodate PC gamers. It was still one of the most pirated games when it was released. AAA games are pirated in proportion to their popularity. Possibly more than lesser-known games.SenorStocks said:The point is that whilst they get pirated the most, they also sell the most too, which shows that if you make a good game people will buy it. Yes, people will pirate it, but people will always pirate it. Concentrate on the people who are paying, not trying to punish the ones who aren't.
FEichinger said:Lower. The. Price.
Honestly, having to pay 50 bucks for a game, THEN add 25 bucks for the DLCs that pop up over the following year simply is too much. Why on Earth would anyone want to pay that much money for a game they don't even know whether they'll like? Of course that ends up with them not paying at all - if possible.
Or maybe pirates just really like TW2.JonnWood said:The Witcher 2: No DRM. In fact, the publisher bent over forward to accommodate PC gamers. It was still one of the most pirated games when it was released.SenorStocks said:The point is that whilst they get pirated the most, they also sell the most too, which shows that if you make a good game people will buy it. Yes, people will pirate it, but people will always pirate it. Concentrate on the people who are paying, not trying to punish the ones who aren't.
So if a game with no DRM whatsoever gets pirated at a level comparable with games that don't, that indicates that DRM makes a lot less difference than people think.
DRM doesn't "punish" legit customers, it inconveniences them. Sometimes greatly, but it's still an inconvenience and/or frustration, not a punitive measure.