When I played MMOs, I used to have to be whatever class gave myself and the group a movement bonus because I hated how long it took to get anywhere solo or in a group and even if I sucked, people still wanted to group because of the movement bonus.
In solo RPGs I usually try and pick a class that I know the AI party members are going to screw up, which is why I went the sniper route in Mass Effect. I usually travel alone in TES and Fallout games so there I go for a more rounded character but at least someone who can hack/lockpick anything.
If morality is in the game, then I'm usually thinking "fuck it" and go towards the negative side of the moral compass. Partly just to see how the writing changes when you're not being a messiah.
In Hearthstone I'm going for more swarm type decks but in MTG I used to always play red/blue because I like to always be able to throw a wrench in other ppl's plans.
In solo RPGs I usually try and pick a class that I know the AI party members are going to screw up, which is why I went the sniper route in Mass Effect. I usually travel alone in TES and Fallout games so there I go for a more rounded character but at least someone who can hack/lockpick anything.
If morality is in the game, then I'm usually thinking "fuck it" and go towards the negative side of the moral compass. Partly just to see how the writing changes when you're not being a messiah.
In Hearthstone I'm going for more swarm type decks but in MTG I used to always play red/blue because I like to always be able to throw a wrench in other ppl's plans.