What did you guys think of Spore?

Fallow

NSFB
Oct 29, 2014
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It was entertaining for a short while, but there was no depth to the gameplay and it quickly became tedious and repetitive.
 

Fieldy409_v1legacy

New member
Oct 9, 2008
2,686
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It was hyped beyond belief beforehand by people getting excited over the technology in the game. Resulted in a lot of dissapointment when it couldnt deliver on a lot of it. It got Molyneuxed basically. Probably best not to tell us about all the awesome features you hope to put in your game before you know if its all viable or not....
 

Pirate Of PC Master race

Rambles about half of the time
Jun 14, 2013
596
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Gameplay of each stage was incredibly shallow - meaning that it is easy and/or simple. nearly no skill involved, and/or room to develop one.

Also, last stage was outright tedious.
 

TheWiseScarecrow

New member
Apr 29, 2014
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Really liked the first stage when you're in water. Everything up to the tribes was fun too. Dind't even bother with the space adventure though.
 

vledleR

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Nov 3, 2014
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I didn't even get past the tribal phase before I got bored to tears. Far too shallow. It should've just focused on the first two stages, and made a sequel or expansion for the other stages.
 

WolfThomas

Man must have a code.
Dec 21, 2007
5,292
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It was overhyped certainly. The first stage was fun in a simple way and would make a great android/iphone game these days. The middle stages were meh. The interplantary stage was the most interesting with trading, fighting, terraforming planets. Had they fleshed that out more (like giving you multiple fleets like other factions) that could have been an enjoyable if slightly forgettable game.
 

Aerosteam

Get out while you still can
Sep 22, 2011
4,267
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I played the shit out of both the main game and Galactic Adventures because I was a dumbass in my early teens.
 

jademunky

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Mar 6, 2012
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Ill echo what previous posters have said. The tidal pool stage was fun but later stages just turned into mediocre survival game followed by mediocre RTS. I never even bothered with the space portion.
 

Vendor-Lazarus

Censored by Mods. PM for Taboos
Mar 1, 2009
1,201
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I'm afraid I couldn't tell you since I refused to buy the game because of the DRM.
My burgeoning hype was quickly squashed by that single fact alone.

It didn't matter that they removed the DRM later, the damage was already done and I'd lost faith in the developer.
 

Dalisclock

Making lemons combustible again
Legacy
Escapist +
Feb 9, 2008
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A Barrel In the Marketplace
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I love the concept. The problem is, everything felt so shallow, like a demo of a much better game or a reminder that I could be playing Civilization or Master of Orion or any of the games Spore was trying to be.
 

Silentpony_v1legacy

Alleged Feather-Rustler
Jun 5, 2013
6,760
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I would have preferred a much more in-depth creature phase. Best part of that game was hunting down purple panda bears and walking worms with my closest approximation of a Tyranid Lictor.
Once you formed clans and a society, it was...it was worthless.
 

Michael Tabbut

New member
May 22, 2013
350
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On paper it was a grand concept, but it was hyped too much for its own good. Personally I like the game but it's far from great.
 

Roboshi

New member
Jul 28, 2008
229
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From the HUGE list of cut content it's clear this game was a shadow of what it could've been.
 

Sight Unseen

The North Remembers
Nov 18, 2009
1,064
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It was a game with amazing potential and some really cool creation tools, but it had the depth of a fucking puddle so it quickly got bland and repetitive.
 

BloatedGuppy

New member
Feb 3, 2010
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Tidal pool was beautiful and fun. Evolution phase had tremendous potential but the game never really delivered on it. Those two phases together teased a pretty special and unique experience that never really came together.

Everything past those two phases was garbage.
 

Callate

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Dec 5, 2008
5,118
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I haven't played it. My wife has it, and my daughter has played it on her computer- she wishes it was possible to stay in the "creature" phase rather than going on to the later tribal/civilization stages.

My impression is that Spore was (heck, is) a great idea that just didn't quite play out to the scale or scope that many people were hoping for- that at its heart, the game play remained kind of shallow. I felt my first unease in an early demo where one of the creatures picked up a spear. At the time, I remember thinking, "Why does it have to be a spear? Wouldn't it be far more interesting to see what sort of tools, vehicles, or weapons a creature that didn't have a hominid physiology might devise?" And to me, that's about the size of it: for all the Mister Potato Head monkeying around with bits and pieces- which is certainly fine, and kind of fun- you're still running the same pre-designed laps.
 

VladG

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Aug 24, 2010
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It was hyped to hell and back as this amazing, mind-blowing experience where you can take a single cell organism and evolve it just the way you want up to a space-faring race and then do whatever the fuck you want from then on.

What we got was 4 lazy and extremely shallow mini-game copies of various games/genres (with the possible exception of the cell phase, which is fun) that completely lacked in depth and one big, lazy and extremely shallow game that also lacked in depth and was boring as hell on top of a rather good creation engine.

Don't get me wrong, the idea is awesome, and it would be fantastic to see it executed correctly... But perhaps a different direction needs to be taken, not "hey, let's develop 5 games on the budget of one".

I'm also expecting No Man's Sky to end up in exactly the same situation.
 

Tsun Tzu

Feuer! Sperrfeuer! Los!
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Jul 19, 2010
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I made a society of lizard-man-centaur hybrids with four legs, four arms, and spiked tails/backs.

Then I got bored.

It was...it was interesting from a "Hey, how will this abomination manage to walk?" kind of perspective, but it got old and dry really really quickly.