What DnD character are you?

Crowghast

New member
Aug 29, 2008
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Chaotic Neutral Human Sorcerer (4th Level)

Ability Scores:
Strength- 12
Dexterity- 12
Constitution- 16
Intelligence- 16
Wisdom- 13
Charisma- 15

Huh, figured i'd be Chaotic Neutral... didn't expect sorcerer. Well, I didn't expect warrior or nothin'. I half expected to be rejected. And God-dammit I need to stop being deep and philosophical in my life. It screwed up my score, i'm SURE of it.
 

insertusernamehere2

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Jun 19, 2008
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Amnestic said:
Just out of curiosity, what would be a good partner for a ranger/sorcerer?
A tank. Warrior, paladin, cleric perhaps (they get heavy armour, right?), druid with shapeshift or the like.
From what I've learned Paladins and Rangers think in completely opposite ways. Wouldn't the resulting arguments be bad for the tank? (You know, teamwork and crap?)
And yes, clerics have heavy armor.
 

improbable

New member
Aug 5, 2008
35
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NG Human Rng2/Clr1
STR 13
DEX 11
CON 16
INT 16
WIS 20
CHA 15

NG with Chaotic leanings, ayup... human, although an equal number of Xs for gnome, sure... surprised I didn't get Druid, don't know how I managed 2 Xs for ranger but none for Druid, unless it counts all the times I said I'd rather socialize than be alone in the woods, although that wouldn't make sense. Wisdom astronomical, Dexterity as dump stat... all this fits together quite nicely with what I expected, although I didn't expect to get higher than 18 in anything.
 

axia777

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Oct 10, 2008
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I love how some people here are taking this questionnaire seriously. As if it is a real measure of anything real. It is really laughable.

As for rest of us just having fun, carry on. I know I am not true Neutral as it described me. It is all most impossible for a human of any kind to be true Neutral. I would classify myself as more a Chaotic Good type, but that may be wrong too.
 

Ameatypie

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Nov 7, 2008
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I Am A: Neutral Good Human Druid (1st Level)
Ability Scores:
Strength-13
Dexterity-14
Constitution-15
Intelligence-17
Wisdom-17
Charisma-16
Alignment:Neutral Good A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because it advances mediocrity by limiting the actions of the truly capable.
Race:Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.
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---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------


Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXX (22)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXXXX (26)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXX (21)
Lawful Neutral -- XXXXXXXXXXXXXXXXX (17)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXX (21)
Chaotic Neutral - XXXXXXXXXXXXXXXX (16)
Lawful Evil ----- XXXXXXXX (8)
Neutral Evil ---- XXXXXXXXXXXX (12)
Chaotic Evil ---- XXXXXXX (7)

Law & Chaos:
Law ----- XXXXXXX (7)
Neutral - XXXXXXXXXXX (11)
Chaos --- XXXXXX (6)

Good & Evil:
Good ---- XXXXXXXXXXXXXXX (15)
Neutral - XXXXXXXXXX (10)
Evil ---- X (1)

Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXX (4)
Elf ------ XXXXXXXX (8)
Gnome ---- XXXXXXXXXX (10)
Halfling - XXXXXXXX (8)
Half-Elf - XXXXXXXX (8)
Half-Orc - XXXXXX (6)

Class:
Barbarian - (-2)
Bard ------ (0)
Cleric ---- XXXX (4)
Druid ----- XXXXXX (6)
Fighter --- (-4)
Monk ------ (-25)
Paladin --- (-19)
Ranger ---- (0)
Rogue ----- (-4)
Sorcerer -- XXXX (4)
Wizard ---- (-2)
 

MorsePacific

New member
Nov 5, 2008
1,178
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You Are A:

Lawful Good Human Sorcerer (1st Level)


Ability Scores:
Strength- 14
Dexterity- 13
Constitution- 13
Intelligence- 14
Wisdom- 12
Charisma- 16

The questions that took it to extremes were a bit annoying, but it hit my personality pretty well.
 

Gromril

New member
Sep 11, 2005
264
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0
Neutral Good Human Ranger (3rd Level)

Ability Scores:
Strength- 13
Dexterity- 14
Constitution- 14
Intelligence- 12
Wisdom- 16
Charisma- 11

I was bloody honest too. I really wasn't expecting good, more neutral.
 

RebelRising

New member
Jan 5, 2008
2,230
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True Neutral Human Sorcerer (1st Level)

Ability Scores:
Strength- 13
Dexterity- 13
Constitution- 15
Intelligence- 13
Wisdom- 16
Charisma- 12

A good quiz overall, though some of the questions got quite redundant.
 

Ranooth

BEHIND YOU!!
Mar 26, 2008
1,778
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DC_Josh said:
Ranooth said:
True Neutral Human Sorcerer (3rd Level)

Ability Scores:
Strength- 14
Dexterity- 16
Constitution- 14
Intelligence- 16
Wisdom- 16
Charisma- 12
Great minds think alike! We got the same result!
MAGE HIGH FIVE!.........WITH FIREBALLS!
 

Omnidum

New member
Mar 27, 2008
823
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You Are A:

Lawful Neutral Human Druid/Wizard (1st/1st Level)


Ability Scores:
Strength- 12
Dexterity- 10
Constitution- 13
Intelligence- 14
Wisdom- 12
Charisma- 9

Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXXX (24)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXX (23)
Chaotic Good ---- XXXXXXXXXXXXXXXX (16)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXXXXX (25)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXXX (24)
Chaotic Neutral - XXXXXXXXXXXXXXXXX (17)
Lawful Evil ----- XXXXXXXXXXXXXX (14)
Neutral Evil ---- XXXXXXXXXXXXX (13)
Chaotic Evil ---- XXXXXX (6)

Law & Chaos:
Law ----- XXXXXXXXXXX (11)
Neutral - XXXXXXXXXX (10)
Chaos --- XXX (3)

Good & Evil:
Good ---- XXXXXXXXXXXXX (13)
Neutral - XXXXXXXXXXXXXX (14)
Evil ---- XXX (3)

Race:
Human ---- XXXXXXXXXXXXXX (14)
Dwarf ---- XXXX (4)
Elf ------ XXXXXXXXXX (10)
Gnome ---- XXXXXXXX (8)
Halfling - XXXXXXXXXXXX (12)
Half-Elf - XXXXXXXXX (9)
Half-Orc - XXXX (4)

Class:
Barbarian - (-25)
Bard ------ (-21)
Cleric ---- (-2)
Druid ----- XXXXXXXX (8)
Fighter --- (-2)
Monk ------ (0)
Paladin --- (-23)
Ranger ---- (-6)
Rogue ----- (-2)
Sorcerer -- XX (2)
Wizard ---- XXXXXXXX (8)

And I'm playing a Gnome Fighter in the D&D I play... What a jump.

Also, I were honest, I really thought I was more Good than Neutral.
 

Neosage

Elite Member
Nov 8, 2008
1,747
0
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I Am A: Neutral Evil Human Wizard (1st Level)
Ability Scores:
Strength-16
Dexterity-18
Constitution-15
Intelligence-17
Wisdom-16
Charisma-17
Alignment:Neutral Evil A neutral evil villain does whatever he can get away with. He is out for himself, pure and simple. He sheds no tears for those he kills, whether for profit, sport, or convenience. He has no love of order and holds no illusion that following laws, traditions, or codes would make him any better or more noble. On the other hand, he doesn�t have the restless nature or love of conflict that a chaotic evil villain has. Some neutral evil villains hold up evil as an ideal, committing evil for its own sake. Most often, such villains are devoted to evil deities or secret societies. Neutral evil is the best alignment you can be because you can advance yourself without regard for others. However, neutral evil can be a dangerous alignment because it represents pure evil without honor and without variation.
Race:Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.
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Jolly Madness

New member
Mar 21, 2008
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I am a little scared now... I did honestly answer to the questions...

I Am A: True Neutral Elf Sorcerer (1st Level)
Ability Scores:
Strength-16
Dexterity-18
Constitution-16
Intelligence-18
Wisdom-19
Charisma-16
Alignment:True Neutral A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.
Race:Elves are known for their poetry, song, and magical arts, but when danger threatens they show great skill with weapons and strategy. Elves can live to be over 700 years old and, by human standards, are slow to make friends and enemies, and even slower to forget them. Elves are slim and stand 4.5 to 5.5 feet tall. They have no facial or body hair, prefer comfortable clothes, and possess unearthly grace. Many others races find them hauntingly beautiful.
Class:Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
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qball8600

New member
Jul 15, 2008
31
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0
Neutral Good Elf Druid (4th Level)


Ability Scores:
Strength- 12
Dexterity- 17
Constitution- 14
Intelligence- 13
Wisdom- 18
Charisma- 13
 

zebrin

New member
Nov 16, 2008
157
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huh... somehow, my stats were a bit high... strength was to be expected,seeing as I am in the army, but dexterity?

It looks like I am a
True Neutral Human Wizard (3rd Level)

Ability Scores:
Strength- 17
Dexterity- 17
Constitution- 16
Intelligence- 18
Wisdom- 15
Charisma- 14
 

theklng

New member
May 1, 2008
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ace_of_something said:
theklng said:
ace_of_something said:
I refuse to do this based on the fact that it's off of ad&D or 2nd ed. THAT WAS 2 EDITIONS AGO!

theklng said:
that site is way off. batman is not lawful good with his little regard towards established law, and assassins are not neutral evil because they don't kill out of spite, but out of either orders or for money.
It's a hard concept for people to grasp but 'lawful' good does not mean 'follows the law' it just means that they act with consistency, order, and planning. These are all things batman does.
batman does not act with order, order implying law. and where do you see the planning of his? he is not a villain, he does not plan; he goes to rescue people, having a disregard towards the bureaucracy that is law while doing so. at the end of the dark knight, batman is running from the police, implying he did something bad. there is certainly no hold towards law for him; you can seen numerous proofs of this in both the comic and the movies.
After this post I will no longer respond to the topic of batman?s alignment because it?s kind of a stupid argument and shame on me for getting into it.

They specifically say in all three versions of players handbooks that I've seen; that lawful does not nessicarrly respect the established order just that your individual actions are ordered. Meaning say, every night you don a costume, go out on a patrol around a similar perimeter. You always react the same to dangerous situations, with say cold indifference.
Lawful in D&D does not mean ?OBEYS THE LAW? it means you act with order, organization, patterns, sensibility, logic. If the lawful in lawful good meant blindly following the law what would a chivalrous hero do when a Tyrannical leader rules the country with an iron fist of law?

Sorry I?ve had this argument with many a Paladin player.
And I leave with a quote of a wise old DM i once knew...
?There are two kinds of paladins, Lawful good and Lawful stupid, I only allow the former.?
you're contradicting yourself. organized order is law. look up order on www.dictionary.com and see your for yourself. in the same way, lawful characters would be under lawful rule at any rate, which means they would obey their own authority. why do you don the same costume and patrol the same route at night? because you were ordered to do so.

if you're action out of your own right, you are no longer lawful, because you don't care about what's happening to others; it is a selfish act, and egotism is opposed to what society wants from you. which also answers your supposedly "paradoxal" question: if a tyrannical leader leads a country, a "lawful good" person would see, if it was the will of the society of people living beneath the rule, that the tyrant was disposed of. (afterwards you would of course establish your own rule and law and make everyone else follow it because you think you are RIGHT, based on what people from the society expect from you; unbeknownst that you will yourself turn into the next tyrant because you'll be stuck up in those same beliefs).

i could go into depth why lawful is either extremely fitting, throwing in a bunch of sociology and psychology, or why it is mislabelled because d&d players not neccesarily are the most intelligent players on the planet (at least not in human sciences).
 

ace_of_something

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Sep 19, 2008
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theklng said:
ace_of_something said:
theklng said:
ace_of_something said:
I refuse to do this based on the fact that it's off of ad&D or 2nd ed. THAT WAS 2 EDITIONS AGO!

theklng said:
that site is way off. batman is not lawful good with his little regard towards established law, and assassins are not neutral evil because they don't kill out of spite, but out of either orders or for money.
It's a hard concept for people to grasp but 'lawful' good does not mean 'follows the law' it just means that they act with consistency, order, and planning. These are all things batman does.
batman does not act with order, order implying law. and where do you see the planning of his? he is not a villain, he does not plan; he goes to rescue people, having a disregard towards the bureaucracy that is law while doing so. at the end of the dark knight, batman is running from the police, implying he did something bad. there is certainly no hold towards law for him; you can seen numerous proofs of this in both the comic and the movies.
After this post I will no longer respond to the topic of batman?s alignment because it?s kind of a stupid argument and shame on me for getting into it.

They specifically say in all three versions of players handbooks that I've seen; that lawful does not nessicarrly respect the established order just that your individual actions are ordered. Meaning say, every night you don a costume, go out on a patrol around a similar perimeter. You always react the same to dangerous situations, with say cold indifference.
Lawful in D&D does not mean ?OBEYS THE LAW? it means you act with order, organization, patterns, sensibility, logic. If the lawful in lawful good meant blindly following the law what would a chivalrous hero do when a Tyrannical leader rules the country with an iron fist of law?

Sorry I?ve had this argument with many a Paladin player.
And I leave with a quote of a wise old DM i once knew...
?There are two kinds of paladins, Lawful good and Lawful stupid, I only allow the former.?
you're contradicting yourself. organized order is law. look up order on www.dictionary.com and see your for yourself. in the same way, lawful characters would be under lawful rule at any rate, which means they would obey their own authority. why do you don the same costume and patrol the same route at night? because you were ordered to do so.

if you're action out of your own right, you are no longer lawful, because you don't care about what's happening to others; it is a selfish act, and egotism is opposed to what society wants from you. which also answers your supposedly "paradoxal" question: if a tyrannical leader leads a country, a "lawful good" person would see, if it was the will of the society of people living beneath the rule, that the tyrant was disposed of. (afterwards you would of course establish your own rule and law and make everyone else follow it because you think you are RIGHT, based on what people from the society expect from you; unbeknownst that you will yourself turn into the next tyrant because you'll be stuck up in those same beliefs).

i could go into depth why lawful is either extremely fitting, throwing in a bunch of sociology and psychology, or why it is mislabelled because d&d players not neccesarily are the most intelligent players on the planet (at least not in human sciences).
i understand the definition of the word law. I work in Law enforcement. But IN THE D&D GAME that's not what it means.

This is why they simplified alignments in 4th ed.
 

Akas

New member
Feb 7, 2008
303
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galletea, fear not, for I am like you...only with slightly better stats :p

Chaotic Neutral Human Sorcerer (4th Level)


Ability Scores:
Strength- 12
Dexterity- 14
Constitution- 13
Intelligence- 15
Wisdom- 16
Charisma- 15
 

Archon

New member
Nov 12, 2002
916
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True Neutral Human Wizard (5th Level)

Ability Scores:
Strength- 11
Dexterity- 13
Constitution- 12
Intelligence- 18
Wisdom- 13
Charisma- 18
 

Amnestic

High Priest of Haruhi
Aug 22, 2008
8,946
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Archon said:
True Neutral Human Wizard (5th Level)

Ability Scores:
Strength- 11
Dexterity- 13
Constitution- 12
Intelligence- 18
Wisdom- 13
Charisma- 18
Sauron's Eye is True Neutral? Intriguing!

This is why they simplified alignments in 4th ed.
I'll stick with my 3.5 edition rules. They're the ones I lurve.