What do Japanese Think of wRPGs and Why?

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SpaceBat

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Syzygy23 said:
Stop looking at WoW and start looking at Planescape: Torment or Arcanum of Steamworks and Magic.
Stop looking at Final Fantasy 13 and start looking at Chrono Trigger or Lost Odyssey. I thought you were just joking around with that linear gameplay (and such) bullshit.

Hiname said:
Looking at skyrim, thats near to nonexistant. We "are" someone and write our own story.. and get bored to hell with it because nothing really interesting happens.
I agree, although most WRPG's biggest problem isn't that we are left to create our own story, it's that our actions hold no value. The world revolves around you, rather than you being a part of it, but the world never reacts to your action. Sidequests are often there to kill time (fetch quests and such), rather than present us a decent side-plot, and they are present in ridiculously high numbers. Most popular WRPG's, such as Skyrim, often present you with no note-worthy writing whatsoever and expect you to do everything yourself, rather than writing an intriguing plot and letting you improve on what is already there. And then there is weak gameplay, copy-paste environments, no character development whatsoever, no pacing, bugs and much more.

It's unfortunate that when WRPG's are created that do successfully focus on plot, dialogue and characters, such as the Mass Effect franchise, they get thrown out of the genre by large parts of the RPG community for not having arbitrary inventory management.


Don Savik said:
I think the mandatory exposition dialogue is a big hinderence to jrpgs. Games are a great medium because you can immerse the player in the world without having to read 100 pages out of a book.
I doubt that is the biggest problem people have with the genre. Planescape: Torment is viewed as one of the greatest games of all time. You'll be spending at least half of your playtime reading things on the screen however, as it tells the huge majority of its story through plain text.
 

Evilpigeon

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Buretsu said:
Forlong said:
"There are no effeminate boys angsting? Who would want to play this?"

But I'm just guessing.
As opposed to American gamers, who get confused when they play jRPGs, and they're not humans/elves/dwarves in psuedo-England, wearing full plate mail and talking about wenches.
They can also be about space marines, people love space marines.
 

kasperbbs

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"What's wrong with these npc's?! They are all over 18 and why are their breasts so small..Also it lacks cute talking animals."

On a more serious note i have no idea whether they like them or not, i don't even know if i like jrpgs or not, as far as i know there aren't many of them released on PC.
 

Wintermoot

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considering FO3 got a Japanese release and some mods are made by Japanese people I,m pretty sure it has it,s fans in the east
 

Zeckt

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You know what? I'll respond to the people who quoted by telling you exactly how I feel. Jrpg's for years have taken zero risks, to the point where you know everything about the character from the first moment it is introduced to the player. It's like a type of book. Every hunch about a plot twist you get always happens and right away you will know which character will betray you, which female will be the love interest and which female is there for eye candy and which character will be loyal to you because its a type of book you've read for years and years.

There is never anything of interest happening because its always "good vs evil" with NOTHING inbetween, and how whiney emotional teenagers can easily beat the scruffy strong men (which is the WORST thing to be in ANYTHING from that country). It's so easy to know EVERYTHING about a jrpg just by looking at the characters. And your going to argue to me that this method of tried and true happily ever after story is interesting? If jrpg's have such good stories, then WHY are they so predictable? and that is BORING and the reason that the jrpg genre has stagnated completely. They don't take any risks with their stories anymore.

Most of us are simply tired of boring as hell pre 20 year olds with fancy hair and big boobs and ridiculous clothing. It's not a good story if you already know what is going to happen! I don't see how a "kill the bad guy, get the girl with no personality" story can be interesting when you put up with it OVER AND OVER AND OVER.

Theres never any tough choices, any risks. Just white and black predictable characters with happily ever after endings because anything but is too risky for japan. And THAT is a boring, uninteresting story. I will never understand how you can simply say that wrpg's are awful for bad stories as if it justifies you for trashing them as if jrpg's are any better when they absolutely refuse to be anything but a textbook of cliche's.

EDIT : hell, the only recent jrpg I can think of that broke away from the formula and having a story I actually cared about was Nier. And it was AWESOME!!! and it *GASP* took actual risks with the story! the main character's a middle aged adult and the love interest is a trash talking hermaphrodite. And to me it was memorable, which is something jrpg's have completely forgotten to be.
 

Vkmies

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Syzygy23 said:
Forlong said:
Syzygy23 said:
Forlong said:
"There are no effeminate boys angsting? Who would want to play this?"

But I'm just guessing.
I'd say that's a good guess. "You have to make choices? What manner of heresy is this?!?" Would be my other guess.
Oh wait, I got another one!

"And why should I buy an Xbox to play it? Release it on the Wii dammit!"
Ooh! Or what about "How do I beat this game? The story isn't a linear hallway of cutscenes!"
I have one!

"Where are the stylistic haircuts? These people look too sane!"
 

370999

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I really like this argument.

"JRPGS are all the same"

"No WRPGs are, they all have dragons and elves!"

"JRPGS all have teenagers, magitechnology and pure token team mates"

"Every WRPG has you as a white man"

"Every JRPG has you as a teenage male of undetermined ethnicity who is well meaning but kind of dumb!"

"WRPGS all have stupid combat!"

Honestly I love how this argument has changed from perceptions to which genre is best (Hint: It's neither both produce greats and stinkers and usually it's a matter of taste)
 

Hagi

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figday said:
Allthingsspectacular said:
They don't like WRPGs because they think the stories suck.
Pretty much this IMO.. Well maybe 'suck' is a bit harsh.
But you gotta admit, JRPGS has tons of unique storyline, characters, etc.
And you gotta admit as well, WRPGS storylines are, well, standard, cliche. (not all, but mostly).

Maybe, (MAYBE), the Japanese views on WRPGS are somewhere around, "seriously? I think I'd rather watch a Hollywood flick"
Funny how you could replace every instance of J/Japanese with W/Western in this post and nothing would really change.

Both genres I'm sure have great original stories and great original characters. Both genres also have lots of overused stereotypes and clichés.

If you completely ignore 90% of the actual content then sure, both Dragon Age, the Elder Scrolls and any number of other games have exactly the same setting (medieval one) and exactly the same plot (Something with dragons and evil mages and religion).

If you completely ignore 90% of the actual content then sure, many JRPGs (Sorry, can't provide examples since I'm not very familiar with the genre) are about a group of whiny teens saving the world by completely ignoring the existence of gravity.

If however you take the time to actually really look at both genres and discover all the games in them I'm convinced you'll find a world of variety and original concepts in both of them.

It all just depends on how invested and interested you are in the genre.

Compare it to say wine tasting. To someone who doesn't care about wine it's all more of exactly the same. Even the difference between red and white is only minor. But to someone who's interested enough to explore that world there are significant and meaningful differences between all the different types of wine.
 

Vegosiux

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Zeckt said:
Hiname said:
As far as Im aware, we don't specifically think of western RPGs as something weird or alien. They are different and not always our taste. We want a stor to unfold about something.

Looking at skyrim, thats near to nonexistant. We "are" someone and write our own story.. and get bored to hell with it because nothing really interesting happens.

So by all means, enjoy your self-fulfillment aspects of RPGs, we stick to our storytelling.
You mean that story about the group of teenagers who save the world? yeah, we've heard that one.

1000 TIMES
It's not a JRPG thing.

Well, I admit, to me, a lot of JRPGs look like "Generic 15 year old kid sleeps in, gets woken up by his mom, goes out and gets into some kind of adventure and then after loads and loads of drama and innunendo and outragreous amount level grinding saves the world somehow. Usually hooking up with a tsundere he met halfway through, after their unresolved sexual tension gets resolved."

But, to me, a lot of WRPGs also look like "Generic, usually white guy is the chosen of this prophecy or the other, wakes up in a prison, or finds himself at the right place at the right time through some kind of contrived coincidence, unravels a conspiracy or hidden threat and then somehow ends up saving the world after lots of explosions and bloody murder. Usually hooking up with a tsundere he met halfway through, after their unresolved sexual tension gets resolved."

I like a good RPG either way, J or W, but I'm quite snobbish, that much I admit. Am not in favor of one over the other as far as genres go, and seriously, if a WRPG ending is forced, then the whole story may have as well been linear, too (looking at you, DA2!).

So yeah. I like Chrono Trigger. I like Ar Tonelico. I like Disgaea. I like Terranigma, and the Tales series. I also like Morrowind. And I like Planescape: Torment. I like KotOR. I like Baldur's Gate, and Dragon Age: Origins.

If a game is good, I don't give a rat's ass where it's from.
 

Revnak_v1legacy

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Nobody's going to take a crack at this? Nobody? Fine...
Zeckt said:
You know what? I'll respond to the people who quoted by telling you exactly how I feel. Jrpg's for years have taken zero risks, to the point where you know everything about the character from the first moment it is introduced to the player. It's like a type of book. Every hunch about a plot twist you get always happens and right away you will know which character will betray you, which female will be the love interest and which female is there for eye candy and which character will be loyal to you because its a type of book you've read for years and years.

There is never anything of interest happening because its always "good vs evil" with NOTHING inbetween, and how whiney emotional teenagers can easily beat the scruffy strong men (which is the WORST thing to be in ANYTHING from that country). It's so easy to know EVERYTHING about a jrpg just by looking at the characters. And your going to argue to me that this method of tried and true happily ever after story is interesting? If jrpg's have such good stories, then WHY are they so predictable? and that is BORING and the reason that the jrpg genre has stagnated completely. They don't take any risks with their stories anymore.

Most of us are simply tired of boring as hell pre 20 year olds with fancy hair and big boobs and ridiculous clothing. It's not a good story if you already know what is going to happen! I don't see how a "kill the bad guy, get the girl with no personality" story can be interesting when you put up with it OVER AND OVER AND OVER.

Theres never any tough choices, any risks. Just white and black predictable characters with happily ever after endings because anything but is too risky for japan. And THAT is a boring, uninteresting story. I will never understand how you can simply say that wrpg's are awful for bad stories as if it justifies you for trashing them as if jrpg's are any better when they absolutely refuse to be anything but a textbook of cliche's.

EDIT : hell, the only recent jrpg I can think of that broke away from the formula and having a story I actually cared about was Nier. And it was AWESOME!!! and it *GASP* took actual risks with the story! the main character's a middle aged adult and the love interest is a trash talking hermaphrodite. And to me it was memorable, which is something jrpg's have completely forgotten to be.
1. jRPGs do take risks, just not always the same ones. Persona 4 addresses sexuality in a pretty risky way for instance. Shifting battle styles in Final Fantasy is a risk. Making a game like Eternal Sonata, which's plot is fucking crazy in many ways, that's a risk. The risks don't have to be venturing away from the hero versus villain formula that has served us well for ages, but I suppose some games still do that. If you want somewhat ambiguous endings, well Fire Emblem Path of Radiance winds up ending with you leaving a whole nation in relative devastation after going to war with them. In the next game you start out playing as a group of characters fucked over by the "good guys" from the last game. You also learn the real villains are the nation you tried to get help from last game, and the main villain was among your biggest supporters. Ending of the second game, not quite as ambiguous I suppose, but spending the whole game informing the player how their actions in the last game fucked everything up, that's pretty risky to me.

2. Wow, there is never anything in between. Oh, just, oh wow. No, every single jRPG I have ever played has at least one villain that is more than just sympathetic, they're downright admirable. Though not every jRPG I've played has had a more ambiguous hero among them, I will once again fall back to the Fire Emblem series as proof that some do, considering the number of recruitable thieves, assassins, and crazy people. As for the whole it is always good versus evil thing, yeah, most games are like that. Most games of all genres. Even Bioware and Obsidian games, when you break it down, in most of their endings you will be the hero and there will be a far worse villain. A villain who is kitten eatingly bad.

3. So everybody in every jRPG is going to be absurdly young. Once again the entire series of Fire Emblem would like to say hello. Sure, many characters are younger, but the majority aren't.

4. No tough choices eh? Pretty certain the MegaTen games had some tough choices, and Fire Emblem will always ask whether it is worth it to let one of your characters die forever or if you should just go on without them since it isn't like you have to use them. Should have added that one to the risk part, but considering they've been doing that for the entire franchise it probably doesn't matter. OH, and FF13 isn't happily ever after in the end. Pretty damn depressing in some ways if you ask me, not that I plan on actually beating it any time soon.

5. I love games that are and aren't jRPGs and am very unfamiliar with the genre as a whole. So do not interpret this as the best list a true sage of the genre could come up with, nor as a list of reasons why wRPGs suck and jRPGs are better, especially considering I'm probably a bigger fan of the former given my Obsidian fanboy status. I just wanted to point out that there is more to every genre of story telling than their cliches. You can go ahead and dislike them all you want, but do not dismiss them.
 

Coldster

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Oct 29, 2010
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A couple of Japanese guys at my high school hate all of them except Oblivion and Skyrim. I have no idea why.
 

fnlrpa

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Syzygy23 said:
Forlong said:
Syzygy23 said:
Forlong said:
"There are no effeminate boys angsting? Who would want to play this?"

But I'm just guessing.
I'd say that's a good guess. "You have to make choices? What manner of heresy is this?!?" Would be my other guess.
Oh wait, I got another one!

"And why should I buy an Xbox to play it? Release it on the Wii dammit!"
Ooh! Or what about "How do I beat this game? The story isn't a linear hallway of cutscenes!"
"Why does the final boss not have 6 forms?"