Oh also, in response to "especially when we dont know a thing about that game", yes we do. That game was DA2, that's what Bioware said about it when it came out.
Correction, the Dragon Age Branch WAS good, when Brent Knowles was still working for them. But after he saw the direction DA2 was going in, as well as the company on the whole, he quit.SmashLovesTitanQuest said:To me, there are two branches of Bioware.
One makes Mass Effect, a third person shooter with great dialog and RPG elements. I like this branch of Bioware.
The other makes Dragon Age, a series that has ranged from painfully mediocre at best to absolutely shit at worst, and employs this monstrosity.
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The Dragon Age branch sucks. The Mass Effect branch is good. I buy the Mass Effect games. I do my best to stay away from the Dragon Age games.
So there you have it, thats my thoughts on Bioware.
(Ignoring the KOTOR MMO completely since its just another WoW clone with absolutely no compelling features apart from a better story than other MMOs.)
I agree with everything you said. Mass Effect had it problems but I enjoyed the story, the same gos for DA:O but DA 2 was such a kick in the balls. Honestly I have never been more disappointed with a game (and I have played The Force Unleashed 2).Jandau said:In general, I think they've grown too big and stretched the original team that made Bioware great too thin. Add to this the oversight by EA which has pushed them into several questionable directions and it's not looking too great...
Mass Effect 2 was a good game. But even here, the damage was starting to show. The main plot was kinda crap (and by "kinda" I mean "real fucking") and the RPG elements were a bit too streamlined. However, the gameplay was better, the subpolots were good, the characters were interesting and the excellent background of the ME universe held it together.
Then came Dragon Age 2. This is where it became evident that there was a problem. The game simply didn't have the production values or the quality that other Bioware games had. It was inferior to Dragon Age 1 in visuals, writing, plot, characters, gameplay, pretty much every department. The cut corners were pleantiful and obvious, with content being reused over and over and over again. Add to this a very small number of locations (which were also reused constantly), lazy combat design (nonsensical wave combat and health-bloated bosses) and a slew of other problems, you get a game that was obviously rushed by Bioware's B- or C-list team.
The likely reason for that was that resources were being shifted to The Old Republic. Yes, at this point someone will tell me that those were separate teams. Maybe, but that doesn't mean that they can't put all the good designers and developers on the TOR team. Also, it doesn't say anything about the funding or deadlines. I'm sure the DA2 people did what they could with what they were given, which probably wasn't much.
Now TOR's come out, and while the general reception is positive, the complaints make it fairly obvious that it too was dumped out too soon, likely to meet the Christmas deadline. From what I understand, crafting was only implemented a month before release, and as a result it's utterly crap, with most crafting skills being pointless and one of the wto good ones (Slicing) had to be nerfed in the first patch for being too profitable. There are plenty of other pieces of evidence that the game was shoved out the door before it was ready, like a raid where someone forgot to change the placeholder names for enemies, so they're named Boss Beast 1, Boss Beast 2, etc.
All in all, it has me worried. Worried for ME3 and DA3. Worried that they've taken on yet another project (C&C:Generals 2). Worried that the Bioware that I am a fan of no longer exists, its members spread across a bunch of substudios under the direction of EA.
At this point it could go either way. In the near future it all hinges on Mass Effect 3 and how well they'll fix TOR. If Mass Effect 3 manages to at least match ME2 in overall quality, that would be a good start. If the fixes to the broken parts of TOR are swift (crafting, ability delay, bugged class quests) and they also manage to follow up with some much needed features (dual specs, UI customization, mod support) and more endgame content to satisfy the hardcore crowd, that would be another good sign.
In the long term, the question is what will happen with Dragon Age 3. The ME franchise didn't suffer such a terrible drop in quality, so I'm less worried about ME3. But DA3 has to make quite a few big changes in almost every aspect to save itself from the wreck of DA2...
Does anyone know what Brent Knowles is doing right now?Soviet Heavy said:Correction, the Dragon Age Branch WAS good, when Brent Knowles was still working for them. But after he saw the direction DA2 was going in, as well as the company on the whole, he quit.
Does anyone know what Brent Knowles is doing right now?Soviet Heavy said:Correction, the Dragon Age Branch WAS good, when Brent Knowles was still working for them. But after he saw the direction DA2 was going in, as well as the company on the whole, he quit.
Seriously? You're judging gameplay through a single video that was released purely to make you think "woah, that's cool". Are you suggesting that every section in ME3 is going to be corridor running and button pressing? Very illogical.Soviet Heavy said:And I'm not feeling very optimistic about ME3 either. That whole preview they had with the Reaper fighting a Thresher Maw was visually stunning. What was the objective for the actual gameplay? Run through a corridor and press a button.
You're ignorant or you haven't played SWTOR. Having features from the most popular MMO of all time does not make SWTOR a WoW clone. You want an example of a WoW clone? Go play Rift. SWTOR is different enough to break out of that idiotic label.SmashLovesTitanQuest said:(Ignoring the KOTOR MMO completely since its just another WoW clone with absolutely no compelling features apart from a better story than other MMOs.)
In that case I misunderstood you. I had never heard bioware say anything like that but to be fair I dont follow development of their games all that much. I just play the hell out of them after release. I thought we were talking about an upcoming game, not one that had been released yet. Although I have to wonder how exactly DA2 is supposed to appeal to MMS fans...the logic of that comparison just escapes me but just because I dont understand the logic doesnt mean I can jump to "money grubbing" as the answerHides His Eyes said:Oh also, in response to "especially when we dont know a thing about that game", yes we do. That game was DA2, that's what Bioware said about it when it came out.
What is the point of releasing a video if we suddenly aren't allowed to make assumptions based off it? It's the same thing with a demo. They are used to give you an idea of what the game is going to be like.Vindictus said:Yay, another thread where everybody bashes Dragon Age 2 again.
Seriously? You're judging gameplay through a single video that was released purely to make you think "woah, that's cool". Are you suggesting that every section in ME3 is going to be corridor running and button pressing? Very illogical.Soviet Heavy said:And I'm not feeling very optimistic about ME3 either. That whole preview they had with the Reaper fighting a Thresher Maw was visually stunning. What was the objective for the actual gameplay? Run through a corridor and press a button.
How about all the other videos which also only shows corridors, shooting and some Gears of War melee finishers? How about that video showing a rail shooter sequence? How about the demo you could play at Gamescom (I did) featuring corridors and shooting?Vindictus said:Yay, another thread where everybody bashes Dragon Age 2 again.
Seriously? You're judging gameplay through a single video that was released purely to make you think "woah, that's cool". Are you suggesting that every section in ME3 is going to be corridor running and button pressing? Very illogical.Soviet Heavy said:And I'm not feeling very optimistic about ME3 either. That whole preview they had with the Reaper fighting a Thresher Maw was visually stunning. What was the objective for the actual gameplay? Run through a corridor and press a button.
You've summed up my thoughts better than I possibly could have. Have some milk and cookies on me! o/Jandau said:In general, I think they've grown too big and stretched the original team that made Bioware great too thin. Add to this the oversight by EA which has pushed them into several questionable directions and it's not looking too great...
Mass Effect 2 was a good game. But even here, the damage was starting to show. The main plot was kinda crap (and by "kinda" I mean "real fucking") and the RPG elements were a bit too streamlined. However, the gameplay was better, the subpolots were good, the characters were interesting and the excellent background of the ME universe held it together.
Then came Dragon Age 2. This is where it became evident that there was a problem. The game simply didn't have the production values or the quality that other Bioware games had. It was inferior to Dragon Age 1 in visuals, writing, plot, characters, gameplay, pretty much every department. The cut corners were pleantiful and obvious, with content being reused over and over and over again. Add to this a very small number of locations (which were also reused constantly), lazy combat design (nonsensical wave combat and health-bloated bosses) and a slew of other problems, you get a game that was obviously rushed by Bioware's B- or C-list team.
The likely reason for that was that resources were being shifted to The Old Republic. Yes, at this point someone will tell me that those were separate teams. Maybe, but that doesn't mean that they can't put all the good designers and developers on the TOR team. Also, it doesn't say anything about the funding or deadlines. I'm sure the DA2 people did what they could with what they were given, which probably wasn't much.
Now TOR's come out, and while the general reception is positive, the complaints make it fairly obvious that it too was dumped out too soon, likely to meet the Christmas deadline. From what I understand, crafting was only implemented a month before release, and as a result it's utterly crap, with most crafting skills being pointless and one of the wto good ones (Slicing) had to be nerfed in the first patch for being too profitable. There are plenty of other pieces of evidence that the game was shoved out the door before it was ready, like a raid where someone forgot to change the placeholder names for enemies, so they're named Boss Beast 1, Boss Beast 2, etc.
All in all, it has me worried. Worried for ME3 and DA3. Worried that they've taken on yet another project (C&C:Generals 2). Worried that the Bioware that I am a fan of no longer exists, its members spread across a bunch of substudios under the direction of EA.
At this point it could go either way. In the near future it all hinges on Mass Effect 3 and how well they'll fix TOR. If Mass Effect 3 manages to at least match ME2 in overall quality, that would be a good start. If the fixes to the broken parts of TOR are swift (crafting, ability delay, bugged class quests) and they also manage to follow up with some much needed features (dual specs, UI customization, mod support) and more endgame content to satisfy the hardcore crowd, that would be another good sign.
In the long term, the question is what will happen with Dragon Age 3. The ME franchise didn't suffer such a terrible drop in quality, so I'm less worried about ME3. But DA3 has to make quite a few big changes in almost every aspect to save itself from the wreck of DA2...