What do people think about Bioware right now?

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Buddahcjcc

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Greg Zeschuk, co-founder of Bioware, said: "It [World of Warcraft] is a touchstone. It has established standards, it's established how you play an MMO. Every MMO that comes out, I play and look at it. And if they break any of the WoW rules, in my book that's pretty dumb."

All respect lost, need to buy SWTOR, gone.
 

PurePareidolia

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Nov 26, 2008
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Up to the point of Mass Effect 1 I quite liked them. Then i played ME2 which was OK, but had abysmal writing. Then I played Dragon Age in which I didn't care about anything involved because it was generic fantasy but everyone was depressed about it, though it still had a few redeeming features like Morrigan who was as fed up with it as I was. THEN I read an LP of Dragon Age 2 because I'd heard it was bad, and I didn't want to play through it after DA:O but dear god was it awful. I mean, I couldn't even believe some of the stuff in that game.

So at this point I think they're a bunch of hacks who are more interested in making Japanese dating sims than RPGs, but I still want to know how Mass Effect will end enough to buy it.
 

Deathmageddon

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I HATEHATEHATE Mass Effect 2 and Dragon Age 2 (despite liking ME1 and Origins), but if they release a mac version of The Old Republic, I might give them a few of my dollars...
 

Buddahcjcc

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j-e-f-f-e-r-s said:
Hides His Eyes said:
This is really interesting and makes perfect sense. I think perhaps the games industry as a whole should learn that a "one game at a time" policy makes for much better games.
The problem is that the industry now runs on the idea of 'potential profit'. Developers could quite easily work on one title at a time, putting their all into each game, and turn a nice profit at release. But that's not enough for publishers. They think "If one game will make this much profit, imagine how much two games could make." It doesn't matter that the number they've come up with exists only in their head. The industry doesn't simply work for profit anymore. It works for maximum potential profit. And that means developers get overworked and spread out across multiple projects.

It'll lead to a crash sooner or later. You can't have an industry this highly strung without something burning out somewhere and bringing the whole edifice down.
See: Star Trek: Online and Cryptic Studios. Thats pretty much what happened there when Cryptic took on the 3 MMOs over eighteen months contract.
 
Sep 8, 2010
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spartandude said:
im going cautious with them, im going to get ME3, but quite frankly it does seem recently that they are making simpler more accessable games (aka dumbing down), but tbh if ME3 sucks (which in all honesty it looks pretty shit atm) i think il take my business else where, whuch kinda sucks because up till recently they were easily my favourate company
Oh thank god... Thank you... I thought I was the only sane one left.....

Though I'm not going to be getting ME3 myself. I'm content with The Old Republic, aka "The Game They Put All Their GOOD Writers On".
 

Dogstile

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I only like Bioware... montreal, was it? The Canadian developer. EA has since put the Bioware stamp on about six other studios, so yeah, i'm not exactly happy about it.
 

Joccaren

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Spot1990 said:
But I liked how it was more about politics and civil unrest than Armageddon.
This is one thing that I find REALLY bad about the story. It is about Armageddon, its just the leadup to it. Much like how HP&tDH pt1 was a lead into the massive battle and be all end all of pt2. Now, if they hadn't thrown in the massive 'cliff hanger' ending, I wouldn't have had a problem with what you said, but the game is the leadup to Armageddon. Still somewhat refreshing, even if the subplots needed to be given more attention (Lets be honest here, the main plot of Hawk becoming the rich pimp of the city ain't that interesting. Put more Arishok in it, more Qunari, more Mage v Templar, EXPAND on those subplots next time Bioware. Please).

DustyDrB said:
Spot1990 said:
Jandau said:
It was inferior to Dragon Age 1 in visuals, writing, plot, characters, gameplay, pretty much every department.
Visuals? How so?
Yeah...visuals? I thought it was well agreed upon that Origins is an ugly game.
I didn't find it too bad. Moving on to Dragon Age 2, however, and my eyes started bleeding. The visuals in that were just... bad. Worse than Skyrim, taking out the points that Skyrim gets for its massive scale and how that affects its visuals. That's just bad.

OT:
Back when I played KotOR, I loved them.
They moved into Mass Effect, and whilst not the same sort of tactical RPG I was used to from them, I enjoyed it a lot. It had depth, an array of abilities to learn and master, and an interesting story - everything that FPS/TPS games were lacking.
Mass Effect 2 and Dragon Age: Origins came out, and I played them both.
Mass Effect 2 I got to the end of and was like "Wait... What?", confused with how it had already ended, with basically nothing being accomplished. Then I thought about the game, and how it was basically another shooter to add to my list of 'When I want to shoot things' games, though one with a good story thrown one. Most of what I had enjoyed from ME1 was gone, though there were definite improvements (The three armour type (Armour, Barrier, Shield) system for one).
Dragon Age: Origins, however, I loved. Tactical, a large world with a lot of secrets to uncover, combat that had me thinking, a story that engaged me, choices that changed the end game. It was beautiful. There were some flaws I could pick in it, but the rest of the game made me forget them - I could tell that work and TLC had been put into the game.
Dragon Age 2: Comes out, and I am majorly disappointed. Everything that made Origins great was gone. Admittedly, the game had needed a bit of a faster pace, but DA2 took that, stuffed it with steroids, then flushed it down the toilet and handed the remains to me. The game reaked of a rush job, even more so than KotOR2. The combat design was lazy. Instead of improving on the graphics and style of Origins, they went an entirely different route, and made both worse. The large world became one city and a couple of dungeons. The grand story became a leadup to a bigger one. My decisions from Origins were retconned, and some of my favourite characters destroyed (RIP Anders).
SW:TOR: I didn't get as it was subscription based, and I buy nothing subscription based (I know my luck won't hold out on me twice, and just as my free trial sort of thing for buying the game ends, the game goes F2P [Thankyou Dungeons and Dragons Online]). It sounded like the sort of MMO I'd actually play, though I have heard about a lot of problems - including that some of the environments just don't feel alive. For me, that was one of the things about Bioware environments - they felt alive. If they don't in TOR, then that is yet another aspect of Bioware gone.
ME3: Looks like an improvement on ME2 so far, keeping the best of both, but I'm not certain. The weapons attachments and stats returning is a good sign, as is the better ability system (Better than both ME1 and 2 if it works the way I hope it will). The story will at least have a point - I'll be stopping the Reapers - and so far Mass Effect Dialogue hasn't suffered too badly. Its been somewhat hit or miss at times, but when it its, oh boy does it hit... http://www.youtube.com/watch?v=uXiU6kiq_Ms&feature=related [And that final 'Goodbye' line, after the song, was quite miss]
DA3: Not even announced, so I don't know much about it. Bioware seems to want to take the large open world path though, so they NEED to improve the visuals from DA2, or allow very easy modding so that others can [Texture quality is a real issue here]. They also need to spend a long. LONG. LONG time developing it. Bethesda spent a good many years working on Skyrim, and Bioware a good many on Dragon Age Origins. I'd expect more than both for the game to impress me. I'd prefer it to lean a LOT more back to DA:O - the tactical combat, talking to your party any time, a proper (If cluttered) inventory - but I feel it is unlikely they will do that. Personally, if they just made the landscape in between each of the places in DA:O, turned the random encounter system into one that worked in real time, and gave me DA:O with those features, SHUT UP AND TAKE MY MONEY. As said, however, I feel they will go the 'Skyrim with good dialogue but more cliché story' route, which will likely result in me doing only one playthrough of it too - if I even buy it.
C&C G2: The studio making this isn't even really Bioware, just another studio renamed to that title. That said, the game is technically a Bioware title because of this. I am hesitantly excited about it. It is using the Frostbite 2 Engine, so if done correctly there might finally be a game with proper destruction on all buildings, not just a health bar (For proper destruction, see Stronghold Legends [Haven't played the others] Wall and to an extent tower destruction). It also means that there is a lot of potential for brilliant graphics. The gameplay I am not sure at all about how it will be, having heard nothing of it, but it may shape up to be a good game.
 

FFHAuthor

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They're getting lazy, very lazy. Whether that's from success or simply from the weight of what's being pressed down upon them, I'm not sure. But the Mass Effect series has been topically good, but if you spend too much time thinking about it and analyzing it, it starts to come apart at the seams. Then you can begin to see the cut and paste writing and the laziness (look up Ilium on the Mass Effect Wiki and the Star Wars Wiki, tell me what you see... you need a sharp eye, but you'll definitively go 'WTF?!?')

TOR...well, I think Bioware was trying their best, but look at what they're working WITH:

LucasArts
and
EA

What do you think will come of THAT fiasco?

I like TOR, I'm playing it now, but come on...when you have LucasArts trying to drain every cent out of the intellectual property you're working with, and EA demanding opportunities to create more money...what do you think you'll get? It's no wonder the game was rushed out, and we're going expect DLC, expansion packs, monthly fees, buyable peripherals, and probably purchasable items/quests/skins/worlds and what have you.



ADDENDUM:
Browsing the Mass Effect Wiki, I just saw an image for a weapon that's ORIGIN exclusive. I don't know how exactly to feel about that, other than to have grave misgivings about the whole thing. If EA is dictating an in game weapon...how long before missions are exclusive to ORIGIN users?
 

Smeggs

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Soviet Heavy said:
And I'm not feeling very optimistic about ME3 either. That whole preview they had with the Reaper fighting a Thresher Maw was visually stunning. What was the objective for the actual gameplay? Run through a corridor and press a button.
Same thing I said. The least they could've done is tell the guy to show off a little by stopping to shoot off a few rounds into the Reaper's thrall that were spit out, but instead all we get is some random idiot yelling, "HO-LEE SHEEIT!" And then a bunch of running.

Why in the hell would you just run past the enemies? If you wanted to preview the game and make fans excited for it, you need to give us a taste of how we're going to be playing it.

Still preordering it, though. I've never really thought Bioware's gameplay previews were very good, but it always is in the end.

Personally I couldn't really care less what happens with the Dragon Age series. Played through Origins, "Well, that was amusing." Haven't played DA2 because I've just had no motivation. Origins was an interesting and amusing game, but not enough to really make me want to play it again or the other games.
 

DarkSoldier84

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endtherapture said:
Does anyone know what Brent Knowles is doing right now?

It would be a terrible loss for gaming if he quit completely, I hope he's working for a good company and publisher which values his input.
Ha ha ha ha! Oh, you are funny, I kill you last.

Seriously, name any publisher that "values input" that isn't "Gears of Duty 5 made eleventy-billion dollars! I think Gears of Duty 6 will make twelvety-billion!"
 

Shidira

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Bioware used to be great. Baldur's Gate, KOTOR, and Jade Empire were all fantastic games. I haven't played any of the Mass Effect games, so I can't comment on those, but I started to see their decline even in Dragon Age: Origins (although it's still a good game). I've put about 50 hours into TOR and I'm already bored and wondering what they were thinking on some of the content.
 

Masterdebator

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I'm buying ME3, Day 1, no questions asked, as ME2 is my favorite game this generation, and regardless of its obvious faults, was a complete improvement over ME1 *ya I said it*.

However, ME3 may be the last Bioware game I ever buy, and it isn't entirely due to Dragon Age 2 being an atrocious piece of shit.

It's due to Bioware's new attitude and mentality toward making games.

The word "action" and of course the now infamous "press a button and something cool happens" line thought dominate their line of thought , and a word like "role-playing game" is now absent.

This is no doubt due to EA buying them out, who clearly has an action-oriented appeal to 12 year old's agenda for all the games they publish. The clearly tacked on multiplayer mode for ME3 (which I won't touch, like Dead Space 2's) is a sign of Bioware's properties being contorted and twisted to fit EA's design and need for games that have maximum potential for profit and return on their investment.

As for their most recent release, The Old Republic, the footage underwhelmed me and I personally could care less about MMOs and much rather have seen a KOTOR 3 (like many others).

So what do I think of Bioware right now?

They have my money for ME3, but as for the future, I'm not so sure.
 

Nomanslander

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Bioware are still great developers. So they've had a stinker, just about every major studio has had at least one. One title they either failed because of time restrictions, trying to commercialize, or doing a 180 with genres and ideas they're comfortable with. To me a studio is as good as the people that work there, and much of the talent hasn't yet left Bioware, so I wouldn't worry until that happens.
 

Olivia Faraday

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I love Bioware now, and I always have.

They're a good developer who focus on story and write the best dialogue and characters in the industry. That alone trumps whatever business decisions they might make. I don't care for the Mass Effect series, because I don't like the genre, but I realize that's a matter of opinion and the games themselves are very good. I do, however, love the Dragon Age series. Especially Dragon Age 2. I invite everyone to sniff my farts with how little I care about your opinion of my opinion. There were some things about the game I didn't like (wave based combat, reused assets, rushed ending) but they were all overpowered wildly by the things I did like (fantastic characters, wonderful writing, appealing visuals, uncompromising story, outrageously fun combat when waves weren't spawning).

The fact is, "they sold out wah wah wah" is the laziest, most butthurt hipster reason not to like something ever. Bioware is in it for the money? NO SHIT. Everybody is in it for the money. That's life. So sorry that people who are very talented at making games would rather reach a wider audience that might alienate you, personally.

I love RPGs. I've played RPGs forever. I've beaten Baldur's Gate 2 over twenty times. And I'm perfectly willing to see the genre get more accessible and evolve in new directions.

I'm not really interested in defending my stance because the arguments always come down to "I liked DA2" vs. "I didn't." I'd just like to say that every single game's quality is measured by whether the flaws are outbalanced by the strengths. Skyrim "Best Game Ever" TES is riddled with game-breaking bugs, the writing is mediocre, and saying it contains characters is like saying jolly ranchers contain fruit -- technically true but practically worthless. But the experience it provides despite these glaring flaws has transcended it, for most people, from a game to an experience.

That's how I feel about DA2, and I'll buy Bioware games so long as they make them.

Also, making comments about Jennifer Hepler's weight or appearance or lack of screen charisma is disgusting. I am a woman who was once quite overweight and it makes me literally sick.
 

Sixcess

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Buddahcjcc said:
Greg Zeschuk, co-founder of Bioware, said: "It [World of Warcraft] is a touchstone. It has established standards, it's established how you play an MMO. Every MMO that comes out, I play and look at it. And if they break any of the WoW rules, in my book that's pretty dumb."
It's comments like this (and they've made a lot of comments like this) that make me want to see The Old Republic... not fail, exactly... but to perform no better than any other MMO that isn't WoW.

I don't hate WoW - I play it maybe a month or two a year - but the last thing the genre of MMOs need is vindication of the "Copy WoW or Fail" philosophy.

More generally, I'm still looking forward to ME3, but overall I think Bioware are on a downward slide into mediocrity and, as others have said, they (or EA) are spreading the name so thin it's becoming meaningless.
 
Dec 3, 2011
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I still love them. Sure I didn't like Mass Effect, but every game since Dragon Age: Origins I have loved. I think Mass Effect 2 is just as good as Jade Empire and KOTOR.
 

craftomega

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Ever since they released that spunk pile people call Dragon Age 2. Its crap. EA made it crap. I am almost 100% certain it will remain utter crap. It is no longer an RPG company, just another mindless game pumping machine.
 

archvile93

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I no longer care about them or their games, since they all require Origin. Shame, I would've liked to play ME3, but I guess they have better things to do than get my money.
 

votemarvel

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I used to have a "buy without question" mentality about Bioware games. If I owned the platform it was coming out on I'd buy the game without even having to think about it.

In response to an earlier poster, you've now met someone who not only likes the combat in Mass Effect but prefers it over that of the second game. While Mass Effect had a shooter face it still ran on what was essentially a dice roll system, my stats matched against the enemies stats mattered just as much as my ability to put the crosshairs on them.

The combat for me was also far smoother. I could shoot one guy, use Throw on another and then spin around and use Lift on the guy trying to come from behind. Contrast that to the second game where the bulk of the time was spent behind a chest high wall while you waited for your powers to cool-down before popping up for a few seconds, only to then have to wait again. Only the gun focused classes kept the combat flowing in ME2, something that showed the direction that the series is heading.

For me the balance also changed. Mass Effect has the right mix of story and combat, I never felt I was too far away from the next conversation. In ME2 I'd often start wondering when the heck the shooting gallery was going to end.

Anyway I could go on about why I prefer the first Mass Effect for a long time but that isn't the point of the thread really.

I don't blame Bioware for going after a broader audience by 'streamlining' their games but by doing so they are removing what I liked about them as a developer in the first place. I've already paid for my copy of Mass Effect 3 because I want to see how my choices made as Shepard are going to play out. Future games though are going to be scrutinised before buying.