What do you "hate" in video games?

MostlyHarmless

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Feb 8, 2010
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Stealth in non-spy/espionage games. I mean, if you want to get in a base and you have a rocket launcher,M-60, and every gun known to man, why the heck would you want to do it secretly. Conserve ammo? I generally stay away from stealth.
 

PixieFace

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Mar 17, 2010
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Even though it's already been mentioned: escort quests and "oh, please defend me while I jerk off for five minutes!" type missions. My hatred for them is so great that it's worth reiterating.

When my squishy character thinks it's an awesome idea to run in the middle of the fray and derp it up like a right moron. Mordin from Mass Effect... I'm looking at you.

Bad writing. This is basically an umbrella for stupid plotlines that would better suit a made for TV movie, meathead male characters that grunt more than they talk and ultra-bitchy/ultra-girly female characters.

Game designers practically pointing repeatedly at stock super sexy female characters going "HEY! Hey! Look! Boobs! Right here! Buy our game! Boobs! Boooobs!!" Ugh. Please. Not all of us are so callow.

Voice acting that is so terrible that it's just not funny anymore.
 

gonzo20

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Dec 18, 2008
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omfg that movie was hilarious, loved the wavy arms xD
anyway, AI that is dumb and cut scenes that you can never skip
 

blipblop

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May 21, 2009
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Sewer levels.
if a game have a sewer levels it´s always the worst part of that game
 

pineapplewizzard

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May 15, 2010
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People with a deluded sense of skill and people who feel the need to use numbers as letters for example 733t, generally i just hate every other player and the AI and also sometimes me.
 

end_boss

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Jan 4, 2008
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Furburt said:
I hate it when games, even on the highest difficulty, still hold your hand with pop-up boxes and things like that. It also happens in games with no difficulty settings. GTA4 was terrible for this, more than half the game had tutorials in it.
Actually, I can at least understand tutorials and their purpose. What I hate is when a game continues to provide tutorials they have already given you, and/or if they make the tutorials unskippable.
 

unacomn

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Mar 3, 2008
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Things I hate in gaming:
-Enemies that respawn behind your back with no logic
-Quick time events
-Payed DLC
-Inability to save the game
-Sound options that don't work or lack of proper sound options(It is a more common occurrence than you may think)
-Lack of proper video settings
-Invasive DRM
-Constant repetition with no room for alternative methods of handling the situation
-Games for Windows Live
-Aggressively cheating AI
-Control schemes thought up for a gamepad for games that should work well with a mouse and keyboard
-Unstable camera controls and uncooperative camera movement/positioning
-JJ Abrams style lens flares
 

Fearzone

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Dec 3, 2008
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Unresponsive controls.

Controls that I can't modify to my liking.

Easy modes that aren't easy. I like to run through games quickly to see the content first before settling down to play them.

QTEs I'd prefer not to have but I can't say I hate them.

Steam requirements.
 

BodomBeachChild

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Nov 12, 2009
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Children playing online. In CS, most players rag on kids and make them a huge joke but they just roll with it because they have no idea what's going on sometimes. But when you play online with consoles... you might as well be at a daycare for teens who think they're the shit at everything.

Auto-aim/hand holding/constrant reminders you are an idiot. The advent of auto-aim in every ****ing shooter has killed it. If there isn't an option to turnt hat off I get pissed. ME2 had auto-aim you could "turn off" but it ended up just not locking on as much. So when I'm trying to snipe a Blue Sun and a differnt one walks by and his head is in the bottom of my scope I automatically move to walking solider because the game says so. Uncharted constantly tells you where the hell to go and how to do it just incase 2 minutes you forgot to press the Left stick up to walk! You can grab ledged by pressing jump near a ledge! press r2 to reload! Do this! Devs might as well add "Hey, jackass," to every box that pops up.

Puzzles. I love puzzles in games. Well, loved. Until puzzles became "Oh no, how are we going to escape?" -2min panning camera view of the room that focus on the bright coloured objects you need to use- "I think I'll press this unobvious switch made of sunbeams and rainbows" End of puzzle. Rinse and repeat. Oh, and move this box to that obvious spot. Rinse and repeat, again.

Difficulty and the Trophy/Achievement System. What happened to hard games? No, don't say Demon Souls. Rightfully challenging, but not in a good way. Remember when you had to think your way outta rooms full of bad guys or huge eleborate puzzle rooms and bosses? Now... you walk and point and shoot and kill evreything or just press something and you're given 5 achievements, gold stars, and a victory celebration for being about to just playing the game. "Press X to jump" "TROPHY/ACHIEVEMENT UNLOCKED: MAD AIR! (Gold/500G)

Sameness/no ****ing innovation. Metal Gear was watered down, Call of Duty hasn't been the same since the original, Halo is a big JOKE, RPGs East and West are being watered down and full of the same story over and over. When people think Protype and Halo and Valkyire Chronicles are good games... we need a serious purging of the game industry.

Long... ass... rant.
 

GodKlown

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Dec 16, 2009
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1. QTE... all of them. I seriously hate that shit. If you want me to make a choice, PAUSE and let me consider my options for a damn moment. Or, how about actually GIVING me an option instead of just "press X to not die".

2. Health bars, or rather the lack of them anymore. How in the hell am I supposed to be able to tell from the start that blood spots on the camera indicate that I'm low on health? At least with a health bar, I can make a more calculated estimate of how much damage I am taking from an enemy's attack so I can gauge whether it would be stupid to stick any part of my body out to kill them. Because I get a slightly red tinge around the edges of the screen help if you aren't color-blind (my brother is), and I'd just prefer either the health counter in the corner or even just a simple bar like the shield in Halo or Mass Effect. Why is it a shield gets a meter, mana gets a meter, but whether or not I die only deserves a color change on the screen?

3. Non-customizable characters. Maybe I got spoiled over the years, but I like the ability to change what my character is wearing, even if it is just for my own selfish benefit. Might help some of the JRPGs from making the main character look like a roadie for Cris Angel.

4. Currency in-game. Why do some games have multiple forms of currency, from actual in-game cash to having certain items that work as money? And why do a lot of fantasy games have their own word for money? I understand the whole immersion thing, but when it comes to an inventory screen, why not just call it "money"?

5. Inventory "wheels". Not a bad concept, but I seriously dislike it when you are in the heat of a battle and one weapon runs out and you need to switch weapons so you don't get your ass handed to you. Whatever happened to automatically switching to the next gun in line? Even if it sucks, at least it gives you somewhat of a chance since they NEVER stop the game to give you a moment to pick perhaps your second favorite gun. Maybe they could give you a customizable "wheel" instead.

6. The three choices in dialog in "morality-based" situations. You know what I mean, the good choice and the bad choice and the indifferent choice. I know this can affect the overall alignment of the character, but there are so few people who really try to role-play in an RPG. We pick the good option because it might earn an achievement for finishing the game as a nice guy. What kind of motivation is that? A couple of games actually have the citizens of a certain area that treat you like a jerk if you are a goody-two-shoes, and that is fine with me. But having a game where your choices make no visible influence aside from some meter on your character sheet, then don't bother. Use that space on the game instead to improve graphics or add different features.

7. Non-responsive controls. You remember back in the old NES days of games that had HORRIBLE hit detection? I still run across those problems today (like in RDR when I am hitting a guy in the head and he drops his weapon! WTF hit detection?!) and it seems totally ridiculous that in this modern age we haven't even got the basic fundamentals right when they keep telling us that "progress has improved so much you can hit someone in the leg and they will limp". That works in theory, and so does fusion power. I dislike having to get nose-to-nose with someone just so I know the game won't cheat me out of a headshot at a critical moment (like in Borderlands when I got routinely cheated out of a clean kill because of some "martian bullet-gravity BS).

8. Sandbox games that FORCE you to compete in races. I like a few racing games like NFS and Forza. If I wanted a game that made me race a car, I'd play those. Knock it off, GTA. Even Saints Row wasn't that much of a prick to force you to race in a competition atmosphere in every game since GTA 3. They usually force you to take a car you wouldn't drive even if you were nearly dead and six cops were filling you full of more holes that a piece of swiss cheese, and the competition has better cars than you. Unless you somehow have a prenatural sense of how to race a track when you've never had to drive that particular path before and know exactly where the shortcuts are and can actually WIN the stupid race to continue the story. Also, it totally pisses me off that they have the nerve to restrict you from shooting the competition when they still give you access to your weapons during the race! What kind of crap is THAT?! If you don't want me to shoot anybody, take away the weapon controls while I'm driving then and eliminate the temptation to "even the playing field" instead of just giving me an auto-fail for shooting, even if it is by accident.

9. XP/Money penalties for dying in-game. Ok, so occasionally we all bite off more than we can chew in a fight. It happens and it's how we learn what to avoid. Why add insult to injury that we get resurrected that we suffer a penalty for making a stupid move on top of dying and having to trek all the way back to where we were when we died? All that does is condition the gamer to not take a risk when playing the game unless they know they have zero chance without the best equipment because it may cost them the last hour's worth of level grinding because an enemy got in a good shot that drains more than half your health in one shot. At least Borderlands gave you a heads-up as to the enemies you should avoid when they are classed as "Badass".

10. No trip-skip option. Games that force you to walk/run/drive/ride/fly across the stinking map for some item-gathering quest and you spend a few hours to find what you are looking for, and then it takes a good ten-twenty minutes to get back to where you need to deliver the item(s), that is if you can remember where you need to go. I'd just rather have a fast travel system or that the game not force you to cross the planet to get a handful of grass that one guy needs to craft something for you when he's probably never left that one town his entire life. Why force me to do your dirty work when you won't even make the trip yourself you lazy turd-burgler?

11. Sandbox games with no settable waypoint option on the map. Yeah, I hate having to consult a map every couple of minutes when looking for something. Sure, the minimap helps out, but I'd rather set a point on the map at least roughly where I need to go instead of having to re-check the map whenever I think I am in the area so I don't avoid going in the wrong direction.

12. Unlimited ammo for the weakest gun in the game. A few games suffer from this problem. The starter gun they issue you has unlimited ammo and after you've played a while and unlocked or purchased better weapons, they always require ammo but the starter gun never does. Once you get so far in the game, that stupid starter gun needs unlimited ammo because it takes a good fifty or sixty shots to kill an enemy compared to the two or three needed by a better gun that ran out of ammo. Just stupid... if it is going to have unlimited ammo, at least let me upgrade so it may not be the best gun by the end, but at least a gun worth lugging around the entire game with by the end instead of this gun-shaped paperweight that even the weakest enemy in the end wouldn't laugh at if I was aiming it at them.

13. Instant death areas of the map. Bionic Commando was terrible for this right from the start. If there is an area you don't want me to go to, then don't let me near it! I don't know that Marsten can't swim in RDR until he falls in the water and immediately dies from some sort of water allergy or something. How in the hell does a cowboy near the Rio Grande NOT know how the hell to swim?! Traps are another thing all together in this category, as those have the intentional design of screwing you over when you make a mistake. I'll let that slide because that is how those are supposed to work. But areas you wouldn't think would matter that insta-kill you can get me quickly frustrated enough to stop playing a game. Bionic Commando and your stupid arm-swinging areas that kill you if you stray from the path ruined the entire game for me, especially when you stick a timer in the corner and force me to go at a pace I'm uncomfortable with.

14. Painfully long loading screens. So maybe I'm just getting old, but back in cartridge days, we didn't have loading screens. If we did, they damn sure didn't last five minutes! I'm glad GTA 4 fixed that problem over the previous games like GTA 3 and Vice City. But there are still games like Dragon Age that take a long time between loading a new area, and it leads me to the next complaint.

15. Crashing. Really? Our consoles have been out for a few years now, and developers had kits to build games BEFORE the consoles initially released so that we'd have something to do on the consoles when they hit the shelves. So why are we still running into problems with games that crash, especially during loading screens? You ever had a game crash when you were loading a save, and then it causes the save to become corrupted? My brother had that happen to him at a friend's house when he neared the end of a game. He had saved it, but died, and when he went to reload his saved game, the system crashed and corrupted his save game so he had to start over from the very beginning and it wasted the last eight to twelve hours of progress he had made. I don't get how we can still have these fundamental flaws in design when the finished product hits the shelves.
What is worse is when a game gets stuck during a loading screen, only there isn't a progress bar to give you even the slightest hint that something might be wrong. You sit there patiently waiting for the loading screen to disappear, and maybe you've waited so long the controller has shut off to conserve battery life. Then you hit the guide button to turn your controller back on and it just blinks and blinks at you because you can't connect to a crashed console! I have had this happen during Mass Effect games and Fable games, and it just totally sucks. You know you are making a game design too complicated when it crashes the machine just trying to load a saved game.

16. Checkpoints. I don't really care one way or the other about checkpoint saves, but they are handy when they are included in a game. If they aren't included, then give me at least a save anytime option. Damn FF and other JRPGs have gotten into the bad habit of forcing you to only be able to save in certain areas of the game without giving you checkpoint areas, and sometimes I don't have time for an hour-long boss battle before I need to save and quit. Either option should be universal across the board, regardless of difficulty level. I would think it would just be a common thing to gamers to give us the freedom to stop playing a game when we need to and be able to come back to right about where we left off, not at the beginning of a long quest or half way back across the map where we were two hours ago because I needed to get some damn sleep after staring at the screen all day. Sheesh!

There, I think I've given enough for one day. There's more I could say, but I'd rather not make it look like I'm publishing a research paper on this topic. And quit complaining about hot chicks as main characters! Let's stop all this emo-looking wussy main character crap before we start to ditch the hot chicks!
 

ssgt splatter

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Oct 8, 2008
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Spawn in, take 2 steps, (fart noise) dead.
Camping.
Grenades raining down from the heavens.
Lag, but there isn't much you can do about that.
Shotguns.
NOOB Tubes.
SLOW melee (Battlefield Bad Company 2. Compare to MW2).
 

black orchid1

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Dec 15, 2009
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im going to say it so no one else does "CAMPERS" just because i can
also screwed up difficulty, come on were does easy to hard change in the modern game its all the same at least make hard a challenge
 

Kanlic

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Jul 29, 2009
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I personally hate games that make you play through them once in order to unlock the harder difficulties, its a pain in the ass and it makes the game artificially padded.

Then there are the people who are just complete assholes online, especially the people who call others "scrubs"

I also hate games that pull magic out of their asses when they want to explain a plot thread that didn't make sense in the first place (Bioshok 2, Condemned 2, Alone in the Dark, etc.)

and finally sequences in games when you have to mash a button a thousand times per second so you can proceed to the next part of the level, kind of like that part in star fox adventure when you had to tap the A button rapidly to turn a fucking lever within a ten second time limit, I had to ask my brother to help me out on that
 

WanderingBiscuits

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Apr 19, 2010
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I have three to add.

-The way video games have taken a step back regarding offline local multiplayer. PS2 era had loads of offline co-op games and these days its all "OH Yeh this is a co-op game but only online" which is a load of bullshit, i might as well be playing single player with AI.

-The auto save function in certain games these days. Its completely pointless in my book. Just give me an option to save and i'll use that. Autosaves are unneccesary because we have checkpoints in most games anyways.

-DLC for games. Just put everything into the game instead of trying to make a cheap buck.
 

AMMO Kid

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Jan 2, 2009
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Steve5513 said:
IN games with moral choice systems, it annoys me when they give you a choice between comic book villian or goody two shoes who would give his life to save an ant.
That's why I like the Fallout 3 MC system, cause you can have neutral karma, instead of just being good or evil.


OT: I hate fake promises by game developers about how much there game will rule but in the end they suck...