No one wants to hear a grown barbarian cry... its very OOC.Calatar said:My Cloistered Cleric Knowledge Devotion abuser had a 2nd level spell which granted +5 to Knowledge checks for 10 min/level, +10 bonus if you followed a god with the Knowledge Domain (hey, what do you know). I pumped all of my skills into Knowledge, and with that +10 bonus, I ended up getting between a +3 and +5 to attack and damage for half an hour a day at level 3. We'd found a +2 mace, and my cleric was the one best suited to use it so, I ended up with a 1d6+2 base, +3 strength, +5 knowledge, +2 Bull Strength, with a total +13 attack bonus,(+13/1d6+12) for several encounters. The barbarian was jealous. DM was thinking of calling shenanigans on it.
My Druid Summoner's critters ended up with ridiculous stats after all the feats too. Like +10 natural armor, fast healing 3, bonuses to grapple, +4 Str/Con, +3 attack, +1d6 cold damage, double duration. For some reason, the DM had no problem with any of this.
Yes. Certainly in my party.Melancholy_Ocelot said:Rogues are the first person asked to join the party and the last person in the
party given trust. Is that fair, I ask you?
FIXEDRogues are the first ones into
harm's way and the first ones out.
That's because the Rogue FAILED THEIR GODDAMN WILL SAVE AND NOW THEY'RE BACKSTABBING ME.Wizards and
Sorcerers wax poetic about the power of their spells, but spell-casters fall
faster before Rogues than any other class.
Remember all those times when you "failed" your search check then told me it's safe to open the door? Yeah, don't think I forgot about those fireball traps.Clerics and Druids babble about the
glories of their faith, but the brooch that holds their robes closed was taken
from a chest whose traps were disabled by a Rogue, its lock picked by a Rogue
because -- let's be honest -- their janitors don't do windows and their gods
don't do chests.
And as long as we fight nothing that can cast Confuse or Dominate.So show a little respect, understood? Don't worry. I'll stay loyal... just as
long as I'm well paid.
Calatar said:Knock + Mage Hand makes rogues almost useless, as long as you don't run into too many traps in one day. And if you do, well, send the Paladin in first. He'll survive, and if not, you'll buy the spell to get him back.Melancholy_Ocelot said:Remember all those times when you "failed" your search check then told me it's safe to open the door? Yeah, don't think I forgot about those fireball traps.Clerics and Druids babble about the
glories of their faith, but the brooch that holds their robes closed was taken
from a chest whose traps were disabled by a Rogue, its lock picked by a Rogue
because -- let's be honest -- their janitors don't do windows and their gods
don't do chests.
And as long as we fight nothing that can cast Confuse or Dominate.