But not every weapon in such games is an M16 firing 5.56x45mm cartridges. There are many short barrel .45ACP weapons that fire a projectile that STARTS at 260m/sec which is only 4.3 metres per frame in 60-fps games like COD. That is definitely enough to make a difference. The arc of such weapons is also significant, the bullet path with rise sharply and fall quickly, it's rainbow like trajectory turns plunging within 25 metres whiSlycne said:Ultimately there is so much misinformation that circulates in these discussions that people tend to ignore that games seek different methods to satisfy different needs.
For instance, most games do take place in ranges where travel time is largely negligible. A modern military rifle like the M-16 has a muzzle velocity of 984 m/s, and few games will represent even half that distance in a single stretch.
People also misunderstand how bullets actually fly. Many firearms, like the aforementioned M-16, are designed to fire in an arc to increase range, not a sloping decline. These means that if you're sighted for center mass at say 300m, you're actually aiming in the dirt to hit the same spot at a 150m target.
Speaking of sighting, that's a whole discussion in and of itself.
Basically the point I am laboriously reaching towards is that there is no right and wrong answer. Implementing a truly realistic systems does not instantly equate to better. Some games want to be fast passed and tightly spaced, and others want to be more methodical and open.
This is a problem in COD where people are sniping with the UMP-45, that is a low-recoil weapon that 25m away still always hits EXACTLY where the front sight is laid over. Even against people sprinting laterally where they have to only move at 100th the speed to be missed at 25m (bullet travels 25m, they move 25cm and it misses their side profile torso) which for .45ACP is only 10 kilometres per hour. That's nothing, I am not in very god shape but I can jog at 8 kilometers per hour for 30 minutes.
It's a similar story with the plethora of 9mm weapons and especially the shotguns.
Maybe with rifles it is easier to make them hitscan than trace projectiles, but not all the pistols, submachine guns and shotguns.