You understand my other point about bullet travel though?Kargathia said:I'd like to note here that when taking into account the average size of CoD maps bullet drop would be a non-existent factor even with realistic projectiles. Target leading would be somewhat present, but in 90% of the encounters there literally would be no difference between hitscan or projectile.Daystar Clarion said:Hitscan is used to replace actual projectiles.
So, in CoD for instance, you may be able to see a shot being fired and be able to track that shot (tracer rounds), but that isn't what actually hits a target.
The thing with hitscan, is that it doesn't simulate real gunfire very well, since damage is nearly instantanous with little to no delay between trigger presses.
Bullets don't travel in a straight line for very long, they start to fall to the ground very quickly, while hitscan 'bullets' will travel in a straight line over a huge distance.
It's the reason sniping in CoD is easy.
No bullet arc, the shot doesn't travel. You basically 'click' on a person to hurt them, rather than shoot a round that has to travel to its target.
It's like firing a laser, rather than a bullet.