I miss being able to play through games completely regardless of their actual quality. Those were the days.
STALKER: Shadow of Chernobyl - Actually a good game, I just lost interest. Got some way past the monolith and couldn't be bothered anymore. Not sure why.
Hyperdimension Neptunia - Setting a percentage of chance for item usage? Compile Heart, do you hate me? If not, would you consider making some good design choices some time in the next decade? Thanks.
Risen - On some level, I get it. You're trying to do the whole German RPG thing, that's fine, but there are still some serious issues. First off, your combat is fucking terrible. Secondly, all your quests are boring fetch quests and "kill x monsters for y items". Thirdly, the level up system is ridiculous. You have to pay money to level up your skills. That wouldn't be so bad except nothing drops money. I would trade items for cash but none of the merchants have any either.
Okay, that's not entirely accurate, but my point is that it's a needless complication that doesn't add any depth to the game. Also bugs.
The Witcher 1 - Not a "hardcore" RPG like people are saying. It's actually a lot closer to something like Gothic 4 crossed with Fable. Yeah, it has menus. Doesn't give the combat any more depth. I would put up with it if I liked anything about the gameplay, story, world or characters, but I don't. Also the fans keep using "it's based on a long-running series of Polish fantasy novels!" as a defense for some of the bullshit and Mary Sue-isms of the protagonist. That's not an excuse. Stop thinking it is.
Far Cry 2 - ...
Just Cause 2 - I feel like I should explain this: I like games that are full of nonsense and explosions too. For whatever reason, this just wasn't very fun for me. When all the destructible buildings are painted with red "EAT ME" paint, it's not very satisfying. At some point you're basically just level grinding.