What Genre takes the most "skill"?

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DarkhoIlow

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I would go with RTS's needing the most skill to play,due to the fact that you need micro/macro management capabilities to succeed(This includes City Builders as well).

Adventure games come at a second.They require some skill and "brain matter" to solve difficult puzzles.

FPS's just require fast reflexes and keen eyesight.

RPG's requires patience along with skill.
 

Drexlor

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Feb 23, 2010
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RTS games. I'm usually terrible at them but I feel like a tactical mastermind now that I beat the R.U.S.E. demo on the easiest difficulty.
 
Aug 1, 2010
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StriderShinryu said:
MrDeckard said:
Even though I love FPS games, I think RTS games take the most skill. 140 actions..... PER MINUTE!?!?!? And that's not even pro speed. Shooters take second though as you have to be good at so many different things to excel at a Shooter. Sorry to the people who said Fighting games and at the level of pro vs pro I somewhat agree, but as Yahtzee put so eloquently, any game at which you spend ten years to master, only to lose to someone randomly smashing buttons, has something wrong with it. This isn't completely true, but I have seen it happen too many times to disagree completely.
More like it's not true at all except a lucky round here or there if the non-masher actually knows what they are doing.
No, it happens more often than you would think. Amateurs beating good players doesn't happen [i/]that[/i] often, but far more often than in the other genres.
 

StriderShinryu

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MrDeckard said:
StriderShinryu said:
MrDeckard said:
Even though I love FPS games, I think RTS games take the most skill. 140 actions..... PER MINUTE!?!?!? And that's not even pro speed. Shooters take second though as you have to be good at so many different things to excel at a Shooter. Sorry to the people who said Fighting games and at the level of pro vs pro I somewhat agree, but as Yahtzee put so eloquently, any game at which you spend ten years to master, only to lose to someone randomly smashing buttons, has something wrong with it. This isn't completely true, but I have seen it happen too many times to disagree completely.
More like it's not true at all except a lucky round here or there if the non-masher actually knows what they are doing.
No, it happens more often than you would think. Amateurs beating good players doesn't happen [i/]that[/i] often, but far more often than in the other genres.
I think you need to consider what sort of level of play you're talking about then. An honestly good fighting game player won't lose more than a round here or there against a masher, and matches consist of more than single rounds. If you do lose more than that (especially if the fighting game doesn't support mashing) then you're not really a good player no matter what you say. A pro player, of course, will pretty much never lose against a masher.

I could say that in an RTS a "good" player could be beaten a noticeable percentage of the time by an early match zerg style rush performed by an "amateur" player too. What does that say about the skill required by the game? Not a heck of a lot. What does it say about the skill level of the players? Quite a bit.
 

gamer_parent

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Here's the thing though, in ANY competitive game worth a damn, a good player will generally perform better than a lesser player. And if the game has very little randomness, this is should be hold true MOST of the time.

Heck, even games that HAVE a lot of randomness (i.e. poker), you will generally see the same top players come out on top.

But that often speaks about the community than the game itself.
 

Hateren47

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Aug 16, 2010
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Whatever genre Trials HD/Trials 2 SE is. Motorcycle platformer. These games take all the skill you have and probably a little more.

 

RedDeadFred

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May 13, 2009
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I'm gonna go with the realistic racing games like Forza and Gran Turismo. Seriously, on the hardest difficulty it's just ridiculous. You have to be perfect with your timing of corners, braking, when to accelerate and when to pass. Hell, if the race is long enough, you need to strategically plan your pit stops. That's just the basics, then there's the several hundred cars and tracks to master.

Lets just say as far as difficulty and skill, Need For Speed has nothing on these.
 

EatPieYes

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Jul 22, 2010
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I'd say a game like Tetris, which is a puzzle game, and that is because I'm pretty sure it still hasn't been beaten.
 

Dango

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Shoot Em Ups, aka schmups, especially ones like Ikaruga that require tons of memorization and perfect timing. Anyone who disagrees with me on this is just wrong, and I don't say stupidly pretentious things like that very often (I think).

RTSs are definitely not the hardest, I absolutely love them, and thy are simply not the hardest.
 

Iron Lightning

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Oct 19, 2009
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Turn-Based Strategy Games, which are basically hyper-advanced versions of chess. I'd say that RTS take less true skill since most depend on who can get units produced the quickest.
 

Z of the Na'vi

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RTS's take a good amount of skill to master, from my experience. Trying to learn how to effectively play as the Japanese in Command and Conquer: Red Alert 3 is very difficult, but I love every second of it.
 

Reynaerdinjo

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Feb 5, 2010
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Hardcore FPS games like Quake 3/Live, Painkiller, Warsow seem to require the most skill to me. Counter-Strike comes a close second, and third come the RTS games like Warcraft / Starcraft.
 

obliviondoll

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May 27, 2010
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Charisma said:
I don't think high skill requirement is a trait of any one genre; all of them have produced games that require a lot of skill.
This. I'm not the only one repeating this line, but genre doesn't determine how much skill is needed. The game itself does.


Also, a couple of extra quotes/responses I can't hold back from making

The stonker said:
Farmvill.
I shouldn't, but I'm going to ask.... WHY???

suhlEap said:
the first ninja gaiden. you have to be a ninja to complete that game... completing it makes you a fully qualified ninja.
Being a ninja is about not being recognised while achieving your goal, usually assassination, spying, or theft. If you want a ninja game, play Shinobido: Way of the Ninja. Assassin's Creed teaches you more about being ninja than "Ninja" Gaiden does. Driving through a spray shop to change you car's appearance is more ninja than Gaiden. Or any Metroid or Zelda games, for that matter.

---

Actually, now that I think about it some more... The original Japanese release of Armored Core: Formula Front - it practically counts as a genre in its own right. You custom design a giant robot, then PROGRAM ITS AI. Then it fights how you told it to. If the design isn't good, you're screwed. If the AI setup isn't good AND appropriate for the design, you're still screwed. If you do all that, but don't take your opponent's design into account, YOU'RE STILL SCREWED.

They added manual control to the English language version, but it's optional, and sometimes makes the fight harder instead of easier.

As for strategy, turn-based strategy games usually require more skill than most RTS games. And much as I hate using it as an example (I enjoy it, but I don't claim it's a particularly good game), Endwar's approach to RTS is more skill-based than most. You have a limited pool of reinforcements, and you have a VERY tight unit cap to work with. This means rules out almost every rush or spam tactic in the genre. There's a basic combat triangle where Tanks>APCs>Gunships>Tanks, but then you have two types of Infantry, Artillery, and Command Vehicles to mix things up a little. Unfortunately, a couple of the DLC's faction-specific upgrades allow units to break the combat triangle, which the developers had deliberately avoided at first, and should have stuck with. Also, the multiplayer persistent war was well implemented, but it never got a solid enough player base to take advantage (no real advertising beyond Clancy's name on the box), and the upgrade system and lack of matchmaking finished it off. Also, the interface for creating multiplayer matches outside the main war was truly horrific.
 

Sebenko

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obliviondoll said:
Actually, now that I think about it some more... The original Japanese release of Armored Core: Formula Front - it practically counts as a genre in its own right. You custom design a giant robot, then PROGRAM ITS AI. Then it fights how you told it to. If the design isn't good, you're screwed. If the AI setup isn't good AND appropriate for the design, you're still screwed. If you do all that, but don't take your opponent's design into account, YOU'RE STILL SCREWED.

They added manual control to the English language version, but it's optional, and sometimes makes the fight harder instead of easier.
Yeah, that game was fun. Seems to me that tracks + grenade launcher is best for 90% of fights, then you just work on it a bit for the big ones.

I played it a second time and completed it with manual control, too.
 

Stuntcrab

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Apr 2, 2010
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I would say RPG

Well if you want your best ending your gonna have to be VERY careful

You would have to actually rely on npcs (shit we're screwed) At some points if it has first person shooter parts
 

Megacherv

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Sep 24, 2008
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I'd say anything real-time, mostly stuff like fighting games, hack 'n' slash, FPSs, that sort of thing.