What genres do wish would make a comback

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SecondPrize

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I don't know what to call them. Turn-based Strategy, I guess. We've got X-com but I want variety in a genre that had titles like Gladius, Final Fantasy Tactics and Front Mission all at the same time. Maybe I should just get a gameboy but it'd be nice to have these on PC.
CoCage said:
I am glad to meet other fans of the classic brawler genre. Like what Jim Sterling said, it's sad we hardly get any; let alone if they have offline co-op. Which one thing I give Koei-Tecmo, they never will abandoned classic couch co-op. I prefer games by Platinum, because they have spiritual feel of old-school arcade games. Though a majority of their games lack co-op, with Bayonetta 2 being the exception. And even that is online if you want to play with another player (you play with a CPU partner offline). Grasshopper studios games, I usually prefer too.

The last type of classical brawler I played was Double Dragon Neon, Code of Princess (a spiritual successor to Guardian Heroes; another classic beat'em up), and Senran Kagura. The former two were released in 2012, and the latter in 2013. SK does have a sequel on 3DS and a spin-off if you're interested. So we could use more in this day and age.

I don't like God of War or its clones, but I thought the Conan (360/PS3) game was good; especially if you're a fan of the original books by Robert E. Howard (though many hardcore fans decry Conan using magic). Officially it's the best Conan game, but unofficially, that goes to the Golden Axe & Rastan III. The best Conan games ever.

Oh, and Danbo, if you want a modern Final Fight in 3D, the closest you're going to get is God Hand. The title is loaded with Final Fight references. Made by Platinum when they were Clover Studios at the time. If you and Bilious want a recommendation of Beat'em ups or H/K of any variety, feel free to PM me or respond in this thread.
You may want to check out Marlow Briggs and the Mask of Death. I never played GoW so I don't know if Marlow Briggs could be called a clone of that but it's definitely its own thing and super fun. Can't hurt to try it for 5 bucks for an AA game.
 

The Enquirer

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Old school tactical shooters like Rainbow Six, where there was actually this whole preplanning phase, picking your team members, etc.

I also suppose shooters with an offline bot mode with decent bots. Haven't had one of those in ages since everything is multiplayer right now or just has a story mode rather than something like what the old battlefield games had.
 

Addendum_Forthcoming

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I'd like the tactical semi-turn based control of the original Jagged Aliance games, in a nWoD Hunter universe setting. That would be badass. Either that or Werewolf 2E games done with a Jagged Alliance style map and turn based system.

I really loved the original JA 2 feel. Create your own CIA avatar any way you want, exert control over a territory, etc. I feel as though the same mechanics and style would be suited to a HUnter or Werewolf style of setting. Manage the herd, claim first changers more efficiently to grow the pack, secretly fund Shadow-influencing flesh side structures, stay on 'good' terms with benign spirits, while hunting down transgressors ... dual world mechanic.

I would dig it.

I could also see a similar thing with Hunter. Creating safehouses, making contacts, building armories, growing your influence that various hunters in your cell get recruited by Tier 2 and 3 organizations, build up your economic base, reign in supernatural threats trying to kill members of your cell. I mean, that Hunter idea could have a self-balancing mechanic ... various members might be abducted/turned against their own without your knowledge. So when various missions come up against some 400 year old vampire, you 're betrayed and suddenly want seemed like a doable hunt with a team of hunters with all the right gear and teamwork strategies, suddenly becomes a massacre.

Whole lot of potential.

But that semi-turnbased territory control type of game that was perfectly combined into a single product that was Jagged Alliance 2 hasn't really been repeated ... and it's a shame. So much stuff you could do with a game like that.

Hell ... I'd fork out the money for a HD remastered JA:2 with expanded territory addons and more merc options as long as they kept all the same type of feel. BiA is a good game but only when you look at it as its own product. IT is but a shadow to the glory that was JA:2. Creating a dual pistol wielding CIA operative with a bajillion action points by the mid game was a joy to experience. Why, oh why, they removed the create-a-character in BiA I will never know.
 

Kyrian007

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There's so many places to go for "revivals" of "dead" genres and so many games trying to "bring it back" that really nothing is actually dead anymore. Maybe I'd like to see a vehicular combat game again. Not as a part of a larger sandbox game (Rage, Mad Max, etc...) but just a good Twisted Metal again. Or even better, Vigilante 8. Or even better, Rogue Trip.
 

Danbo Jambo

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CoCage said:
I am glad to meet other fans of the classic brawler genre. Like what Jim Sterling said, it's sad we hardly get any; let alone if they have offline co-op. Which one thing I give Koei-Tecmo, they never will abandoned classic couch co-op. I prefer games by Platinum, because they have spiritual feel of old-school arcade games. Though a majority of their games lack co-op, with Bayonetta 2 being the exception. And even that is online if you want to play with another player (you play with a CPU partner offline). Grasshopper studios games, I usually prefer too.

The last type of classical brawler I played was Double Dragon Neon, Code of Princess (a spiritual successor to Guardian Heroes; another classic beat'em up), and Senran Kagura. The former two were released in 2012, and the latter in 2013. SK does have a sequel on 3DS and a spin-off if you're interested. So we could use more in this day and age.

I don't like God of War or its clones, but I thought the Conan (360/PS3) game was good; especially if you're a fan of the original books by Robert E. Howard (though many hardcore fans decry Conan using magic). Officially it's the best Conan game, but unofficially, that goes to the Golden Axe & Rastan III. The best Conan games ever.

Oh, and Danbo, if you want a modern Final Fight in 3D, the closest you're going to get is God Hand. The title is loaded with Final Fight references. Made by Platinum when they were Clover Studios at the time. If you and Bilious want a recommendation of Beat'em ups or H/K of any variety, feel free to PM me or respond in this thread.
Thanks for the recomendation. I was bizarely enough looking at Godhand a few weeks back, so will give it a gander. I play PC games, but my PC is very old and so I only play games such as Undertale, the original Xcom, Technobabylon etc. So if there are any more Conan-type beat em ups you can think of I'd love to hear about them. I own a 360 currently, but will be buying a PS4 this year too.

I'd not even realized they'd updated DD either!

BaldursGateTemple said:
Bilious Green said:
Given how popular retro gaming is with indie devs, it's not beyond the realm of possibility that an indie studio might decide to make a Final Fight/Streets of Rage inspired beat 'em up. I'd back such a Kickstarter project if it came up.
Me too. I was gutted that the Kung Fury game was so pants. There was a real opportunity there to capture the 80's/90's magic which that film does, and give us a Final Fight/Double Dragon clone.

I look at how butchered the Final Fight universe has become with all the SF games, and it really is crying out for just an old-fashioned "good guys vs bad guys", simple, "walk across town and beat everyone up on the way" game.

That's why I love the Warriors so much. It takes all those elements, but gives it a freshness by detaching it from previously used lore in other games (I also think how they extend the original warriors backstory is brilliant).

More please! :)
 

Eclipse Dragon

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I agree with the old 3D platformers. I miss them so much, their lighthearted, but challenging gameplay and cute, colorful worlds and characters.
 

BrawlMan

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Danbo Jambo said:
Me too. I was gutted that the Kung Fury game was so pants. There was a real opportunity there to capture the 80's/90's magic which that film does, and give us a Final Fight/Double Dragon clone.
Kung Fury I wasn't that surprised with since it was just a clone One Finger Death Punch with an "retro 80s" coat of paint. The videos promoting the game were entertaining, but everything else is mediocre and lazy.
 

BrawlMan

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SecondPrize said:
I don't know what to call them. Turn-based Strategy, I guess. We've got X-com but I want variety in a genre that had titles like Gladius, Final Fantasy Tactics and Front Mission all at the same time. Maybe I should just get a gameboy but it'd be nice to have these on PC.
CoCage said:
I am glad to meet other fans of the classic brawler genre. Like what Jim Sterling said, it's sad we hardly get any; let alone if they have offline co-op. Which one thing I give Koei-Tecmo, they never will abandoned classic couch co-op. I prefer games by Platinum, because they have spiritual feel of old-school arcade games. Though a majority of their games lack co-op, with Bayonetta 2 being the exception. And even that is online if you want to play with another player (you play with a CPU partner offline). Grasshopper studios games, I usually prefer too.

The last type of classical brawler I played was Double Dragon Neon, Code of Princess (a spiritual successor to Guardian Heroes; another classic beat'em up), and Senran Kagura. The former two were released in 2012, and the latter in 2013. SK does have a sequel on 3DS and a spin-off if you're interested. So we could use more in this day and age.

I don't like God of War or its clones, but I thought the Conan (360/PS3) game was good; especially if you're a fan of the original books by Robert E. Howard (though many hardcore fans decry Conan using magic). Officially it's the best Conan game, but unofficially, that goes to the Golden Axe & Rastan III. The best Conan games ever.

Oh, and Danbo, if you want a modern Final Fight in 3D, the closest you're going to get is God Hand. The title is loaded with Final Fight references. Made by Platinum when they were Clover Studios at the time. If you and Bilious want a recommendation of Beat'em ups or H/K of any variety, feel free to PM me or respond in this thread.
You may want to check out Marlow Briggs and the Mask of Death. I never played GoW so I don't know if Marlow Briggs could be called a clone of that but it's definitely its own thing and super fun. Can't hurt to try it for 5 bucks for an AA game.
I played a demo and seen most of a playthrough on YouTube, and Marlow plays like God of War for the XBOX 360. As a random poster pointed out, it's God of War with some random dude. While the game sadly did not hold my interest, I'm glad the game has a lead black character that is not a racial or cultural stereotype. I'm black so that is actually bonus points for me. If it's five bucks on XBLA, I might give it a go and plug in my 360. Thanks for the info SecondPrize.
 

darkhippie

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It's funny, no idea if it's true or not, but I heard that "Freespace 2" was one of the big reasons the space-sim genre died out. Apparently it was so good that other developers were like "yep, no way we can compete with that, not even gonna try".

FS2 is a good choice. Hopefully Star Citizen will revitalise the space combat sim genre, if it every gets released that is.
The Action-strategy genre (Battlezone I & II, Hostile Waters) has pretty much died out. These games were a cross between FPS and strategy games. Allowing you to create buildings, gather resources, order units and command large armies all in first person (sometimes with the help of a satellite view in the case of Hostile Waters)

I know Battlezone is being remastered but it would be good if the genre got a revival.
 

Dragonbums

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Can AAA platformer/adventure games with a very cartoon aesthetic come back? So many interesting things came out of that era.

Now it's just Nintendo and indie games. Along with the oddball Sony and Microsoft IP.
 

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Dragonbums said:
Can AAA platformer/adventure games with a very cartoon aesthetic come back? So many interesting things came out of that era.

Now it's just Nintendo and indie games. Along with the oddball Sony and Microsoft IP.
There's the Ratchet and Clank remake. If and when that succeeds you might get your wish on Sony's console at least. I never cared for the series, but I hope the remake does well and sends a message that there is a market for games of this genre.
 

Bad Jim

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Phasmal said:
Also, good God Games. And what I mean by that is I want someone to make a newer, better Black & White. Think about it, getting to customise your deity, your city, new Creatures. Ah, I want that so bad.
It's a pity that most of these god games came from Peter Molyneux back when he actually made good stuff. I'd really like another Populous: The Beginning. But he's lost his touch. When you look at Godus . . actually don't look at Godus. What is seen cannot be unseen.
 

spartandude

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Saelune said:
Don't know if I just don't know of any, but I wouldn't mind some new point and click type DnD RPGS. Preferably made by old Bioware. Wonder how 5e would translate.
Bioware won't touch them. They're focusing on action rpgs as they have a larger audience. But lately we have a few games in this style (not dungeons and dragons though).
Divinity Original Sin
Pillars of Eternity
Wasteland 2
and the soon to be release Torment:Tides of Numenera

I'll also point that Chris Avellone, who wrote Baldurs Gate 2 and Planescape Torment, is writing the new Torment and did some work on Pillars of Eternity.
 

Saelune

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spartandude said:
Saelune said:
Don't know if I just don't know of any, but I wouldn't mind some new point and click type DnD RPGS. Preferably made by old Bioware. Wonder how 5e would translate.
Bioware won't touch them. They're focusing on action rpgs as they have a larger audience. But lately we have a few games in this style (not dungeons and dragons though).
Divinity Original Sin
Pillars of Eternity
Wasteland 2
and the soon to be release Torment:Tides of Numenera

I'll also point that Chris Avellone, who wrote Baldurs Gate 2 and Planescape Torment, is writing the new Torment and did some work on Pillars of Eternity.
I may check out some of those, but the new "Torment" game leaves a bad taste in my mouth. I wish they would remove the Torment part since its a lie. Its like making a game inspired by Zelda and calling it Ocarina of Time: Not Zelda.
 

Silentpony_v1legacy

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AccursedTheory said:
The return of the slow paced RTS would be nice.
I actually really miss the original Warcraft style RTS. Also turn based ones, like Chaos Gate, were always amazing. Good choice.
 
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spartandude said:
Saelune said:
Don't know if I just don't know of any, but I wouldn't mind some new point and click type DnD RPGS. Preferably made by old Bioware. Wonder how 5e would translate.
Bioware won't touch them. They're focusing on action rpgs as they have a larger audience. But lately we have a few games in this style (not dungeons and dragons though).
Divinity Original Sin
Pillars of Eternity
Wasteland 2
and the soon to be release Torment:Tides of Numenera

I'll also point that Chris Avellone, who wrote Baldurs Gate 2 and Planescape Torment, is writing the new Torment and did some work on Pillars of Eternity.
All the guys from old Bioware who made their classic RPGs are long gone, and have been replaced with less talented people who care more about visual flashiness over depth of mechanics and substance of plot. One need only look at the difference between Dragon Age Origins and Dragon Age 2 (and even moreso with Inquisition) to see the difference in priorities. I highly doubt we will ever see a deep PC centric RPG from Bioware again, they have gone full console retard. Much like the stealth and survival horror genres, non-action RPGs have been declared dead by the AAA publishers. The future of hardcore PC CRPGs is with companies like Obsidian, Larian, and indie devs.
 

Dalisclock

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Dizchu said:
I'd like the point-and-click adventure to make a comeback, sans the nonsensical puzzles. Games like The Walking Dead and Life is Strange are technically "spiritual successors" to those kinds of games with their explorative moments and focus on characters, but they generally want to be action-packed with QTEs too. Something like the original Broken Sword or The Longest Journey would be great (the recent Broken Sword 5 was alright but there was way too much fanservice with recurring characters and nods to previous games).
Take a look at Wadjet Games Library. I'm a fan of the old P+C Adventure games from the 1990's(grew up on Sierra and Lucasarts) and their games have pretty much hit the spot for me. Daedalic's games aren't bad either, though I tend to like them a little less.
 

BarryMcCociner

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Mascot platformers.

I'm talking Spyro, Ty the Tasmanian Tiger (Which just got a remake on Steam in Early fucking Access for some reason) Crash Bandicoot, Gex, Awesome Possum, hell I'd even count Ratchet and Clank (which is still an okay series that still exists.)

I feel that these games are perfect introductions to the world of video games for children. Not adequate introductions, not acceptable introductions, not really fucking incredible introductions. PERFECT introductions. And while they're just the most incredible genre of kids game imaginable, I look at classic mascot platformers like Spyro as something like a Harry Potter. Harry Potter was a series of books created with children in mind, but the quality of the series was good enough that anyone of any age could enjoy the living fuck out of it.
 

BarryMcCociner

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SKBPinkie said:
The games that some folks refer to as "character-action" - a la Devil May Cry, God of War, etc.

While not necessarily a "comeback", there have been very few of these types of games in the past few years.

Daraksiders was a fantastic franchise, IMO. And I hope whoever holds the reigns on that actually does something with the license in the relative future, before all interest is lost in the series.
Just for clarity, do you mean almost everything Platinum makes? If so the mostly agreed upon term is spectacle fighter.
 

Squilookle

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Older shooters.

Specifically the Arena FPS

With bots.

And no ironsights.

No stamina either, because you sprinted all the time.

And I miss fluid crosshair console shooters like Perfect Dark and Timesplitters. So different from their PC bretheren but so much fun as well. Shooters on consoles nowadays just seem like a poor man's PC port. Guns seemed so much more real and physical when they followed your aim around the screen, firing in whatever direction you held them, rather than this rigid shoulder mounted style (which admittedly works flawlessly on PCs).


Neverhoodian said:
Sniper Team 4 said:
No one has mentioned space flight sims? Like X-Wing and TIE Fighter? Shame on all of you!

You know what? Forget bringing that genre back. Just give me more X-Wing and TIE Fighter. I'll be happy with that. As it stands, Ace Combat is the closest thing to those that comes out now, and while fun, it's not the same.
Pretty much this. Modern flight games tend to fall into one of two categories; absurdly simple arcade shooter or so complex that you need a doctorate just to get off the ground.

I want a return to flight sims of the late 80's to mid 90's, games like Tie Fighter, Red Baron and Chuck Yeager's Air Combat to name a few. Titles that struck a balance between the extremes of arcade and hardcore sim, with multiple difficulty and realism options to tweak to one's liking. Flight games that didn't hold your hand, but didn't lose sight of the fun factor either.
Completely Agree. If they made another X-Wing series game I could just about die happy. And I know exactly what you mean about that sweet spot balance between arcade and sim. The games you mentioned (Along with Crimson Skies on the PC) epitomised that in the sky/space, and I found that Driver was the perfect incarnation of that philosophy on the ground.