Well, no, I was basically only reffering to shooters with this. Actaully, I practically never play shooters.Phlakes said:Call of Duty 2 came out, and somewhere along the line you started playing only shooters. That's what happened.
But didn't Halo have a regenerating shield AND a health bar?Paul Palumbo said:Because some one (Halo) had a really good game without them. Then other developers assumed that if they did it too they would be as popular as Halo.
Halo came back to the Health bar, don't forget.DannyJBeckett said:On the contrary, I've noticed they've kind of come back a bit.
I don't think they've fallen out of popularity, per se. I think the reason they went away was because developers wanted to 'add realism' to their games my making a HUD less prevalent. It's been done badly (Kane & Lynch 2, Homefront, Turok, etc.), I don't think it's been done particularly well, but Dead Space did a good job of merging a HUD (health bar included) with a character's perspective display.
And they became less prevalent in major releases around the FPS boom with Halo & Modern Warfare.
It still has a regenerating health meter for the medic (but it is justified). however, i simply think that a regenerating health meter in valve games would make it too easy...martin said:TF2 has the best system in my most humble of infallible opinions.
And Bioshock, TF2 and L4D aren't big titles?hardRAWKR said:Honestly, they're not realistic, and with a huge focus on realism in the last 10 years or so not many games are using them. Health meters still exist though. Bioshock uses them, TF2 and L4D use them, it's just that a lot of the big titles don't.