What happened to health meters?

retyopy

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Aug 6, 2011
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Honestly, when and why did they fall out of popularity? Why is my only indication that my fat space marine is dying that the screens gone red?

Answer these questions and you win a free internet!
 

DannyJBeckett

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Jun 29, 2011
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On the contrary, I've noticed they've kind of come back a bit.

I don't think they've fallen out of popularity, per se. I think the reason they went away was because developers wanted to 'add realism' to their games my making a HUD less prevalent. It's been done badly (Kane & Lynch 2, Homefront, Turok, etc.), I don't think it's been done particularly well, but Dead Space did a good job of merging a HUD (health bar included) with a character's perspective display.

And they became less prevalent in major releases around the FPS boom with Halo & Modern Warfare.
 

SteinFaust

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Jun 30, 2008
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programmers got tired of people complaining that the Medkits are too far apart. keep em too close together, make the game too easy.
 

weker

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it firstly takes extra time to add in health packs and (time = money)
Also I think its because COD plagued the industry with it so the rest of games must copy it. You should't use regen HP unless you have something like halo or space marines shield systems
 

Redlin5_v1legacy

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Regenerative health is 'cool' apparently. Valve has kept health meters in its recent FPS titles though.
 

hardRAWKR

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Honestly, they're not realistic, and with a huge focus on realism in the last 10 years or so not many games are using them. Health meters still exist though. Bioshock uses them, TF2 and L4D use them, it's just that a lot of the big titles don't.
 

Phlakes

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Call of Duty 2 came out, and somewhere along the line you started playing only shooters. That's what happened.
 

LeKiller

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Uhm there's enough games these days that do have a healthe meter. Deus Ex Human Revolution, Skyrim will probably have one, Mass Effect 3. Space Marine is a TPS at heart so it follow most of the controls, from sprinting to dodging to no health meter. Don't assume every game has to have a health meter.
 

retyopy

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Phlakes said:
Call of Duty 2 came out, and somewhere along the line you started playing only shooters. That's what happened.
Well, no, I was basically only reffering to shooters with this. Actaully, I practically never play shooters.
 

anthony87

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Paul Palumbo said:
Because some one (Halo) had a really good game without them. Then other developers assumed that if they did it too they would be as popular as Halo.
But didn't Halo have a regenerating shield AND a health bar?
 

Mikaze

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Space Marine is bringing back health meters in a good way (I've been playing the 2 demo missions repeatedly) with a regenerating armour bar and a health bar that can be regenerated by getting Execution kills, personally I think it's a great system.
 

Terminate421

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DannyJBeckett said:
On the contrary, I've noticed they've kind of come back a bit.

I don't think they've fallen out of popularity, per se. I think the reason they went away was because developers wanted to 'add realism' to their games my making a HUD less prevalent. It's been done badly (Kane & Lynch 2, Homefront, Turok, etc.), I don't think it's been done particularly well, but Dead Space did a good job of merging a HUD (health bar included) with a character's perspective display.

And they became less prevalent in major releases around the FPS boom with Halo & Modern Warfare.
Halo came back to the Health bar, don't forget.
 

vietfighter

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Apr 26, 2008
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Nintendo games still have traditional health meters, sometimes not visible, but still existent nonetheless.

martin said:
TF2 has the best system in my most humble of infallible opinions.
It still has a regenerating health meter for the medic (but it is justified). however, i simply think that a regenerating health meter in valve games would make it too easy...

maybe that's why there are no health meters anymore. we gotta make our games simpler for our players.
 

Dracowrath

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I thought the lack of a health meter in InFamous was well done. Each hit splashes blood in Cole's face as he gets more and more wounded. And when he's near death his vision starts to fade, and he can hear his heart struggling to keep him alive. So he finds a quiet spot to wipe himself off and let his electro-super-charged healing ability repair the damage and he's right as rain, ready to rain down lightning on some more psychic hobos.
 

Soviet Heavy

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hardRAWKR said:
Honestly, they're not realistic, and with a huge focus on realism in the last 10 years or so not many games are using them. Health meters still exist though. Bioshock uses them, TF2 and L4D use them, it's just that a lot of the big titles don't.
And Bioshock, TF2 and L4D aren't big titles?