What Has Nintendo Done Right Lately?

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st0pnsw0p

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KazeAizen said:
st0pnsw0p said:
KazeAizen said:
Misterian said:
I'm personally not worried about what's going on with Nintendo lately, they've had their slip-ups in the past, sure, but they always eventually bounced back on their feet.

Besides, has Nintendo ever tried to shove DRM down our throats?

Has Nintendo taken up using anti-consumer methods?

Has Nintendo ever tried to make us buy season passes or online passes?

Did Nintendo ever try to kill the used game market?

Did Nintendo ever try to shun backwards compatibility?

Taking all these into account, where do you do think Nintendo's choosing not to be any of the above will bring them in the long run?
Personally I think the worst they've is copyright claim youtube videos and such. Something along those lines anyways because they are pretty protective of their IP. Their almost like Disney in that regard. However if that is the worst of their crimes towards consumers then they are freaking saints compared to others that actually do all the stuff you just listed.
They also keep their games at full price for years and years (SMG2's and NSMBW's price only dropped in summer of last year, and even then they only went from $50 to $30), they're the only console maker that still implements region lock and they release two different versions of Pokemon games at a time even though they're essentially the same but with slightly different rosters of pokemon. They're no more of a saint than many of the other game companies, they just have different ways to suck the money out of people than the others.
Eh I've never dealt with Region Lock so its not my concern. If those are literally the worst crimes Nintendo has committed then yeah they are pretty dang saintly compared to everyone else.
Everyone else being who, exactly? Apart from EA and the browser/mobile developers, I don't recall anyone doing anything particularly evil recently.
 

EvilRoy

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the hidden eagle said:
Zachary Amaranth said:
the hidden eagle said:
When Nintendo makes games that are in that state then you can say their games aren't quality made.
If that's your standard of quality, then your standard is so low as to be meaningless.
What?So just because I think quality games aren't those who have game breaking bugs that are not patched I must have low standards?
The problem is that you're defining things by what they aren't, which is pretty much the least useful way to do it. Consider for instance, a rock. My rock required no patches and has no game breaking bugs. By the logic you have presented in this thread, my rock is a quality game.

We could go further, you could say that a quality game must fit the typical definition of game, having rules and win/lose conditions. Which would mean that my rock is not a quality game, but "ET: the Extra-Terrestrial" a game released for the Atari 2600 and "Annoying Stick" released for the PS1, largely considered two of the worst games ever made, still meet your requirements for a quality game.
 

Stealth

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Nintendo had the highest reviewed games last year. They sold the most hardware last year too. Telling them to abandon everything and say there games arent good is stupid.
 

st0pnsw0p

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Dead Century said:
the hidden eagle said:
You would have to be a blind fool to argue that Nintendo does'nt make high quality games.They don't put any bullshit like piece meal DLC,tacked on multiplayer,and a bunch of other things that most of the AAA just loves to put in.
Except for maybe Fire Emblem Awakening and the map DLCs, though they're completely optional and the main game has plenty of content. Also, Bravely Default has some micro transaction-like features in it, but that was Square's doing. Also, region locking is bullshit as other people have already mentioned.
NSMBU and Pikmin 3 also have DLC and Nintendo is making two Free-To-Play games at the moment.

As for tacked on multiplayer... Maybe the multiplayer modes in Galaxy 1 and 2? I didn't feel they were necesarry at all, which is the main complaint people have when they call multiplayer modes "tacked-on", so I guess it qualifies. Thet's pretty much all I can think of, all their other multiplayer games (that I've played) have had quality multiplayer.
 

Brian Tams

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Nintendo has sold 40 Million+ 3DS's, which is fucking amazing when you consider many were calling it dead in the water after its release. A Link Between Worlds sold almost 2 Million units and a majority of reviewers have given it positive feedback.

Honestly, if Nintendo drops out of consoles, it wouldn't be to go third party; it would be to focus on its handheld. That is a much more feasible business strategy.
 

KazeAizen

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st0pnsw0p said:
KazeAizen said:
st0pnsw0p said:
KazeAizen said:
Misterian said:
I'm personally not worried about what's going on with Nintendo lately, they've had their slip-ups in the past, sure, but they always eventually bounced back on their feet.

Besides, has Nintendo ever tried to shove DRM down our throats?

Has Nintendo taken up using anti-consumer methods?

Has Nintendo ever tried to make us buy season passes or online passes?

Did Nintendo ever try to kill the used game market?

Did Nintendo ever try to shun backwards compatibility?

Taking all these into account, where do you do think Nintendo's choosing not to be any of the above will bring them in the long run?
Personally I think the worst they've is copyright claim youtube videos and such. Something along those lines anyways because they are pretty protective of their IP. Their almost like Disney in that regard. However if that is the worst of their crimes towards consumers then they are freaking saints compared to others that actually do all the stuff you just listed.
They also keep their games at full price for years and years (SMG2's and NSMBW's price only dropped in summer of last year, and even then they only went from $50 to $30), they're the only console maker that still implements region lock and they release two different versions of Pokemon games at a time even though they're essentially the same but with slightly different rosters of pokemon. They're no more of a saint than many of the other game companies, they just have different ways to suck the money out of people than the others.
Eh I've never dealt with Region Lock so its not my concern. If those are literally the worst crimes Nintendo has committed then yeah they are pretty dang saintly compared to everyone else.
Everyone else being who, exactly? Apart from EA and the browser/mobile developers, I don't recall anyone doing anything particularly evil recently.
Capcom, Activision, and Ubisoft and some of their past transgressions come to mind. Also the recent antics of King the creators of Candy Crush Saga.
 

st0pnsw0p

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KazeAizen said:
st0pnsw0p said:
KazeAizen said:
st0pnsw0p said:
KazeAizen said:
Misterian said:
I'm personally not worried about what's going on with Nintendo lately, they've had their slip-ups in the past, sure, but they always eventually bounced back on their feet.

Besides, has Nintendo ever tried to shove DRM down our throats?

Has Nintendo taken up using anti-consumer methods?

Has Nintendo ever tried to make us buy season passes or online passes?

Did Nintendo ever try to kill the used game market?

Did Nintendo ever try to shun backwards compatibility?

Taking all these into account, where do you do think Nintendo's choosing not to be any of the above will bring them in the long run?
Personally I think the worst they've is copyright claim youtube videos and such. Something along those lines anyways because they are pretty protective of their IP. Their almost like Disney in that regard. However if that is the worst of their crimes towards consumers then they are freaking saints compared to others that actually do all the stuff you just listed.
They also keep their games at full price for years and years (SMG2's and NSMBW's price only dropped in summer of last year, and even then they only went from $50 to $30), they're the only console maker that still implements region lock and they release two different versions of Pokemon games at a time even though they're essentially the same but with slightly different rosters of pokemon. They're no more of a saint than many of the other game companies, they just have different ways to suck the money out of people than the others.
Eh I've never dealt with Region Lock so its not my concern. If those are literally the worst crimes Nintendo has committed then yeah they are pretty dang saintly compared to everyone else.
Everyone else being who, exactly? Apart from EA and the browser/mobile developers, I don't recall anyone doing anything particularly evil recently.
Capcom, Activision, and Ubisoft and some of their past transgressions come to mind. Also the recent antics of King the creators of Candy Crush Saga.
If you're going to judge publishers based on their past offenses, you might as well add Nintendo's to the mix as well, in which case you lose the argument because they did a lot of nasty stuff back in their NES days (and there was that controversy. Give me something recent (let's say, anything that happened shortly before, during or after 2012, and like I said in my previous post, by someone other than EA and mobile/browser devs).

King's copyright antics, yes, that was completely awful, and the other three you mentioned have hade their fair share of evil business practices, but even so, they're far from being "everyone else".
 

Vrach

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Spandexpanda said:
They need to get Wii U consoles out in homes at the moment, and that's just not happening with the current lineup. If they were to make Wii fit U bundle for about £200, and market it as a wii fit/web browser tablet for the living room/streaming device as well as games console. If they actually put advertising campaigns on tv denoting the console as the successor to the wii then people would probably realise that it's even a console. Then make another bundle with a wii U + 3ds and copies of the new Smash Bros which is available on both I believe. That'd get a bit more market penetration and then they could shift a few more games, possibly generate a bit more interest from 3rd party developers.
Honestly, if they'd just allow the controller to connect via wifi from anywhere (which it has no reason not to be able to imo), I'd probably buy it at the first opportunity. I think Vita has that option now with the PS4 and is one of the reasons I might get it. I think WiiU controller screen is better though, but not sure.
 

Thanatos2k

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Atmos Duality said:
Thanatos2k said:
Has Nintendo taken up using anti-consumer methods?
Oh, you mean like region locking?
Region Locking is an anti-arbitrage measure, not specifically anti-consumer measure.
It has anti-consumer side effects for stable/similar economies (which sucks), but in the face of arbitrage the weaker game markets might as well not exist in the first place without region locking.
Arbitrage is a consumer right, so yes, it's anti-consumer.

It's also anti-consumer to lock people out when they don't localize titles.
 

Thanatos2k

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Riverwolf said:
Both Twilight Princess and Skyward Sword shipped with game-breaking bugs that prevent you from finishing them, both late in their respective games (Skyward Sword does have a patch.)
Also, the latest Pokemon shipped with a save corrupting bug that was extremely easy to hit. (It has been patched, but "Nintendo doesn't ship with bugs" has long been untrue)
 

SonOfVoorhees

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Ive had Sony and MS consoles but never Nintendos, the games and consoles have never appealed to me. So guess they are doing something wrong because none of their games appeal to me.
 

Madmonk12345

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I know you aren't responding to me, but you are responding to points that I would make, so I'll provide counter arguments anyways.

Grenge Di Origin said:
Thing is, Rupees were a thing in Wind Waker, but they weren't the only thing to collect, unlike A Link Between Worlds.
As a fan of TWW, so much so that I even speedrun it, I'm not going to deny the charms of it, but...

The necessity of Rupees in Wind Waker was literally the most shoehorned-in idea that it had, substituting for dungeons that they couldn't finish on time. While rupees matter, they matter solely for the sake of purchasing progression tokens at the end of the game. No one complained when they removed 5/8ths of the total fee from the original game in the HD rerelease. In ALBW, however, rupees purchase equipment with actual function beyond plot progression. In fact, I'd go as far to say that ALBW is the only Zelda game to do Rupees right. In general, there's always something to do with them in buying equipment so you can upgrade it. In contrast, in just about every other Zelda game the player has more rupees than the game knows what to do with after a certain point.

Also, this may be a technicality, but there certainly were other things to collect besides rupees. The Maiamais, for example.
However, I suspect that you are referring to mini-dungeon rewards, and in that regard you're absolutely correct beyond the occasional heart piece. In addition, the Maiamai equivalent in TWW, Treasure Charts, are usually hidden at the end of a puzzle on one of the game's many islands which was a big part of what made the game tick as a sandbox.

However, while the minidungeon design in TWW is better, TWW suffers in its actual dungeon design. Many dungeons had fairly linear paths to dungeon items; For example, Earth Temple, beyond one optional room in the left half is fairly linear in progression up to the dungeon item. It never really feels entirely like you discover treasure when you find a dungeon item, because it's mandatory for progression. Puzzles can only have so much difficulty because the items are mandatory as well. While the items are still rewarding to use for being really well designed and fun, it's not because you solved something difficult to get them. In contrast, the optional dungeon items in ALBW always feel rewarding when you get them. For example, in ALBW Dark Palace, the Master Ore inside is really well hidden, requiring careful observation to catch. When I figured it out, it felt really good, but it would not have been acceptable design had it been for an actual dungeon item.

As an example demonstrating that there is a difficulty limit, consider Paper Mario: Sticker Star. The puzzles in that game were really hard, but it never felt very good to solve because completing the puzzles was mandatory for progression. While I'd feel good that I payed close attention and got the three treasures well hidden in earlier levels to find an alternate route in the desert level, it gave me serious discomfort when the only reward was further progression of the game, no collectible, no anything acknowledging how hard the puzzle was to solve. With optional collectibles, however, hard puzzles work because you know you can quit. You try to solve the puzzle because you want to, not because you have to.

Granted, much of these rewards are present in ALttP, with two optional dungeon items in the red tunic and the blue tunic among other optional items in minidungeons. However, there haven't been many optional unique dungeon items since then. OoT, Wind Waker, Twilight Princess, Skyward Sword, both of the DS games, Minish Cap, all have few optional items with major effect on gameplay to work with. While many of those games have Treasure Charts or Heart Pieces or some equivalent it's really not the same feeling as a new shield, a sword upgrade, or a damage reduction, all of which provide visible changes beyond rupee count or heart gauge.
Zelda as a series before this game seemed to forget that it doesn't need dungeon items to be the sole focus of each dungeon, and this game allows it to remember.

Additionally, for all the open world in TWW, the actual dungeon path is ridiculously linear. If you get stuck at ANY dungeon at any point in time, you cannot progress the game narrative further, period, despite the many wonderful distractions you have at your disposal. This makes speedrunning the game kind of annoying; There's very little interesting routing going on relative to, say, OoT all dungeons, with getting a single item early being the highlight of the route.

I do wonder how you reacted to his statement of "Wind Waker is good." in his Wind Waker HD review. He also wants Nintendo to be so daring as to put personality back into its characters. Each and every citizen of Windfall Island had their own distinct style and personality, you could easily distinguish each and every citizen. And then there's Tetra. Tetra had something that no other Zelda had before: attitude. She was fearless, she was commanding, she didn't take anyone being stupid with her. I loved when I saw her meet Link for the first time, because it didn't feel like some meeting of fate. She even brushed him off. It was positively refreshing. She even has that trademark wink, a charming representation of her relationship between her and Link that, again, I've never seen again in a Zelda game. I don't know the fine details of what Yahtzee wants, but I sure as hell want character, charm, and maybe even self-directed comedy back into the series again. It's amazing how he doesn't address the character and charm of the characters in his Skyward Sword review...
This game is more a return to form of sorts. It focuses on mechanics over story, and seems to be a study in how to move forward with the series. While I certainly desire that level of charm and personality in later games, I don't mind that they put it aside here becuase it should be OK to focus on mechanics to refine the series, even if they've been on shaky ground in the past.
Except you have to get the money to get them in the first place and farming is a lot harder to pull off this time so this criticism isn't very valid.
Fact: I had over 2000 Rupees by the time I got to Lorule, for all the silver Rupees I found through the "puzzle rooms." This counter-point isn't very valid.
If you're doing every puzzle room that you run across, then that sounds like a working sandbox to me. The game didn't just drown you in rupees; you did puzzles for them!

In addition, if you want to actually upgrade your equipment, you have to buy it. It's like 8000~9000 rupees to buy everything, so there's no lack of things to do with those rupees, which is kinda the point.
Death Mountain says otherwise. I've died at least three times early on because the enemies there do too much damage.
Then whose fault is it they rushed into the Lynels (whose attacks are easily dodge-able) and got themselves killed? Dying repeatedly to them doesn't denote difficulty, it denotes your inability to realize that you don't need to kill all the enemies you find on the overworld.
So the argument is that the people who are having fun and enjoyed the game just suck at it, while people who are great at the game hate it? Bizarre.
(To be fair, this is a little misrepresentative, as Lynels only appear in select sections of the game that are far off the beaten path. If that sort of difficulty lasted throughout the game, it would be a different story; had this had been a few more inches closer to Dark Souls in difficulty, it could have been great instead of merely good. There should have been a normal mode between hero and the current, and the modes really should have been available from the start, but I wouldn't suggest that they shouldn't have tried.)

I struggled with the game, personally, but I can't really comment on the difficulty for anyone else. My B button barely works on my 3DS, which made some things an inexorable challenge, making using the sword properly on certain bosses, say the second Yuga fight, very difficult. As a result, I stopped renting weapons after Lorule popped up, instead restricting myself to only purchasing them out or renting out one or two of a desire to avoid losing too many rupees. I did try save scumming at first but that really ruins the game, making it way too frustrating.

When the game is played that way, it's actually really well-balanced and fun. You can't just go anywhere you'd like, but you collect 2 or 3 items and roll with them and see where you you can go with them, see what treasure you can get with them so you collect more treasure until you have enough to get the weapon that you need for a specific dungeon that you know the location of. In addition, it feels like you're preparing for the dungeons instead of just wandering in, which personally made me feel good about myself even it even if it is quite obvious what you need.
 

RicoADF

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Evonisia said:
Misterian said:
I'm personally not worried about what's going on with Nintendo lately, they've had their slip-ups in the past, sure, but they always eventually bounced back on their feet.

Besides, has Nintendo ever tried to shove DRM down our throats?

Has Nintendo taken up using anti-consumer methods?

Has Nintendo ever tried to make us buy season passes or online passes?

Did Nintendo ever try to kill the used game market?

Did Nintendo ever try to shun backwards compatibility?

Taking all these into account, where do you do think Nintendo's choosing not to be any of the above will bring them in the long run?
I don't know all the details (don't do enough research into these things), but one anti-consumer method Nintendo adopted is region locking. Sony does it to some extent still, but not so much that you can't have a PS4 in a country which does not sell it. As far as I can tell the Xbox One has no region locking.
Err PlayStation 3 and 4 games are region free. I think the Vita is too but not 100% certain.
 

Ed130 The Vanguard

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Stealth said:
Nintendo had the highest reviewed games last year. They sold the most hardware last year too. Telling them to abandon everything and say there games arent good is stupid.
Yes the WiiU beat two ageing consoles at the end of their production run who had their successors waiting in the wings, well done Nintendo. slow clap That's like beating two geriatrics in a 100m sprint in which you proceed to faceplant every ten metres or so.

And then the PS4 dropped in and bettered the WiiU numbers in less than four months. And that's with the PS4 yet to release in Japan, a major Sony stronghold.

If you meant handhelds only then yes Nintendo moved the most stock.

As for 'highest reviewed' that don't mean diddly, sales is what keeps a corporation afloat.
 

hexFrank202

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Yo, Ben, you've done well in criticizing the oppressive nature of peoples' childhood memories, but I think you went a little too far here in one paragraph, where you make the flat statement that top-down adventuring and grid-based movement are inherently inferior to their full-3d and free-roaming counterparts. That's silly to say, even though it may be the case in the two games you mentioned.
 

VG_Addict

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Didn't Yahtzee say in the aLBW video that going third party didn't work for Sega? And now he wants Nintendo to go third party like them?

Yahtzee contradicted himself.
 

McMarbles

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Mcoffey said:
VG_Addict said:
Didn't Yahtzee say in the aLBW video that going third party didn't work for Sega? And now he wants Nintendo to go third party like them?

Yahtzee contradicted himself.
Or maybe the failure of one attempt does not invalidate others attempting the same under different circumstances?
Yeah, I mean, we could always look to Atari's example...

...wait...

Oh, hey, Hudson's still successful!

...oh, right...
 

VG_Addict

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Mcoffey said:
VG_Addict said:
Didn't Yahtzee say in the aLBW video that going third party didn't work for Sega? And now he wants Nintendo to go third party like them?

Yahtzee contradicted himself.
Or maybe the failure of one attempt does not invalidate others attempting the same under different circumstances?
Going third party also didn't work for Atari or SNK. I think it's fair to say it wouldn't work for Nintendo.

Why do people want Nintendo to go third party after ONE failed console? It took Sega and Atari several consecutive failures to drop out of hardware.
 

Something Amyss

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the hidden eagle said:
What?So just because I think quality games aren't those who have game breaking bugs that are not patched I must have low standards?
A game simply not having bugs being "high quality" is definitely a low standard.

Riverwolf said:
I think he means in terms of software stability. In that way, they're very much superior to pretty much everyone else (one game-breaking bug in two games is hardly equal to the dozens of game-breaking bugs in other high-profile games).


But again, that's so broad as to be meaningless. Most major games are released without game-breaking bugs. If you are to offer examples like SimCity and Battlefield, those are the minority and should not be portrayed as the norm.

So if that's the mark of quality., it brings me back to the question I've been beating around: so what? If it's something so easily achieved, it no longer has any beneficial meaning. So while I'll concede I can't name a Nintendo-published title in the last decade or so that's as broken as SimCity was, I have to ask, so what? Aside from Steam's marketplace, I'm hard pressed to name five games like that, period.
 

Atmos Duality

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Thanatos2k said:
Arbitrage is a consumer right, so yes, it's anti-consumer.
Arbitrage is a behavior of Supply, not Demand. So no, it isn't.

It's also anti-consumer to lock people out when they don't localize titles.
Only if you assume Free Market rules, which don't apply when you have disparity between markets.

EDIT: Only because I don't want to bump this again...
*sigh*

Thanatos2k said:
What does the first sentence have to do with the second? Arbitrage is a RIGHT of the consumer to resell their own property.
Arbitrage is where a "middle man" buys out a weaker, cheap market en masse, and resells it in a stronger, more expensive market. It has nothing to do with consumers' rights; it's just a behavior that exploits disparity between markets and it's performed, overwhelmingly, by suppliers.

(individual consumers rarely carry the clout to perform arbitrage at a larger economic scale. In practice, in a multiple-market scenario, consumers are only concerned with their own market; it's almost always a firm or other supplier that performs arbitrage at that scale where possible; usually a competitor)

Region locking is not designed just as a restriction for consumers; it's a restriction for other suppliers.

If the markets aren't free, then by definition they're not optimal for the consumer.
With multiple markets, "Optimal" is different for the consumers in each market. You can't treat a multi-market scenario as being "one consumer population" because there isn't just one.

Eventually, due to unchecked arbitrage, the consumers in the weaker economy have no "consumer's rights" to speak of because their market effectively won't exist. Because some middle man will have bought it out and resold it elsewhere.

Which is why a moral argument citing arbitrage as some sort of consumer's right is not only completely ignorant of the concept, but condemnation for its prevention is downright foolish.

If a supplier knows they can make a profit (however small) in a given market as long as arbitrage doesn't take it away, that's an overall benefit for the market as a whole.

Bottom line: Arbitrage is BAD for the market as a whole, because it fucks with both Supply and Demand.