I would like to ask how you know the content of the health kits? I know in HL2 its a questionable green fluid that could (and probably are) be some crazy nano robots that repair tissue. Just because it has a red cross on the outside doesn't mean its a typical first aid kit.WhyWasThat said:Surely no less realistic than being able to repair ten bullets to the brain and a rocket up the ass with a band-aid and aspirin...?RJ 17 said:it detracts from the realism when your character can just say "Hold up guys, let me duck down here and magically get rid of these bullet holes scatter across my chest........alright, I'm good, let's fight!"
Borderlands and ME1 pulled it off well though. Health regenerated slowly, but you had more of it. That way combat still flowed well, you still have to be quick enough to get out of the way but you aren't made off tissue like you are in something like COD. So you get the quick-reflexes focus of a more old school shooter, but without having to spend half an hour desperately searching for a first aid kit during low action segments.WanderingFool said:I think the system like in Far Cry 2 worked pretty well.XMark said:Yeah, I'd say that's the best compromise. Or having a certain threshold, like your health only auto-regenerates up to 20%.Don Savik said:I like the combination of non-regen health and regen shields, like halo reach and borderlands. Thats the way I like regenerating.
The thing I see about reg...
Well, I guess with 5 pages already, somebody was going to bring that up.renegade7 said:It disrupts game flow, mostly. And it also makes them too easy, or possibly too hard. Instead of needing to avoid taking damage by dodging bullets, all you need to do is crouch behind a wall. On the flipside (the other part I don't like) sometimes it makes your character have so few hitpoints. In Marathon, for instance, your character could take some punishment, not a huge amount but a reasonable amount. You stayed alive by dodging bullets, and sometimes you had to choose which hits you might have needed to take. It added a bit of really quick-thinking strategy. Whereas with modern shooters, all you really need to do is hide behind a chest-high until you regenerate, which kind of disrupts game flow. And if you can't make it to a chest-high wall in time, you only have like 2 or 3 hits before you die, and in most cases things are going too fast to dodge.
From my expereince, when there is regen health, while you can take a shot or two and duck for regen, you can take only a few shots before you die overall.
Played the first Halo.j-e-f-f-e-r-s said:snip
To be fair, med kits aren't remotely realistic either. Stomping on a white box with a red stripe doesn't usually patch wounds. Downing potions--sorry, inventory medkits--is also implausible. For the sake of discussion alone, though, what's the most realistic shooter you've ever played? And what health system did it have?Anthraxus said:Maybe it fits in with arcady shooters like COD and the like, but it absolutely has NO PLACE in any type of semi realistic tactical type shooters for obvious reasons.
As i was discussing with someone in the GR thread, having it in a game like R6 Vegas was a complete joke and UBI should be ashamed of themselves. (for more reasons than just that, might I add)