Oh someone took the time to construct a reasoned argument. Guess its only fair for me to respond in kind.
Cpu46 said:
gigastar said:
Strangely i can only think of bad things...
Introduced hundreds of thousands of 7 year olds to the glorious wonders of rapid-fire swearing down a microphone in a voice like nails on glass in such a way that even 10 years later those same [REDACTED][footnote]I did that instead of coming up with a decent insult, so shoot me. (gigastar)[/footnote] can still go back to having voices like nails on glass. And who are to this day putting people like me off ever playing console FPS's online again.
Arguably it was more the Xbox than Halo itself that brought the children. Consoles before then had always been aimed more at younger audiences who couldn't or chose not to use PC's for multiple reasons. The Xbox, being the first to have online play as a focus, was picked up by the tikes. The resulting shitstorm was inevitable, Halo just happened to be the major launch title.
Also, I find the players in the current Halo games to be much more sociable and nicer than the players in Call of Duty or Battlefield. But that just me.
Ill agree to that Halo being a launch title for the new-fangled multiplayer-focused Xbox then subsequently unleashing what, with the benefit of hindsight, could be called the worst social experience since Habbo Hotel, isnt nessesarily its fault, as i know the game was actually made for PC but was delayed by M$ for 2 years so they could port it to Xbox as a launch title.
Still even a perfect single player game like Portal can be turned down by people who fear its community more than the games actual content.
Popularised the two-weapon-inventory system, which later spawned the two-weapon-inventory-and-token-sidearm system.
The weapon system in Halo worked brilliantly with the combat system. The fact that subsequent games decided to use it too is not Halo's fault.
Again ill agree its not Halo's fault, but when developers start emulating certain ideas from big sellers in an attempt to covertly make a game feel alot like a "certain game player loves but is not actively thinking about right now" in order to sell as big as thier competitors do, the root of the blame has to fall somewhere.
Popularised the concept of regenerating health, which i wish could just be turned off for real men who like deflecting bullets with thier chins.
This one is a tough one. Halo had regenerating shields under which there were many squishy bits that required medpacks to heal. Halo 2 technically was the first one that had regenerating health. It had shields and a health bar that was not visible and the invisible hit points did regenerate once the shields started recharging. However I feel like most of the blame rests on Infinity Ward. Call of duty 2 had what we now know as regenerating health, with the screen turning red and the heartbeat and whatnot. It was released less than a year after Halo 2 and it is safe to say that the health regeneration was planned early in COD 2 development.
Indeed im aware that Halo infact uses 'shields' as a second health bar, but in game you would be lucky to survive longer than 20 seconds in the open with no shields, multiplayer or not.
And while it is true that CoD2 is the ur example of true regenerating health and
B-B-B-BLOODY SCREEN (
So Real...) its very difficult to say that CoD was popular at all before the first Modern Warfare.
Popularised sniper wars. Something i will hold against it to my grave and beyond.
Having one sniper rifle (Two if it was a CTF map) on a map can cause a sniper war? Unless you played a custom game then there should have been no such problem. Unless you mean Halo 3's shotgun/sniper online multiplayer mode.
Well as you said the generation that massively locked onto Halo was those of whom the voice had yet to mature. One agreement made between them all seperate from all the high-pitched squeals of rage and cluster F-bombs [http://tvtropes.org/pmwiki/pmwiki.php/Main/ClusterFBomb] flying as if Sahsa had been converted to fire them, was that playing with default settings got boring after a while.
Enter with custom games where you could make games however you wanted them to be like. And a CTF map quickly becomes a nightmare if nobody is pursuing the objective. As 2fort (in)famously demonstrated.
Again it could be put down to that Halo was the first widely available multiplayer shooter, but when people get ideas they like and a medium to pull it off with success in, said idea does not die as fast as it should before it moves to a new host game in which to perpetuate itself.
And i thought of another thing Halo gave us while writing this.
The definition of a triliogy as "Three installments and at least one spinoff, prequel or midquel".