ExiusXavarus said:
This is really getting to the root of my original question. The downside here of course being that you have to know the story to "game the system" in a way that makes you constantly the villain. There's also, I assume (I haven't played the game, but let's say 90% chance) a huge nudge in the direction of doing the right thing, i.e. saving the world instead of blowing it up.
Someone said about seeing a game from Kefka or Sephiroth's point of view. That's good, but would you necessarily run into the issue of a hero stopping you (or trying to) from reaching your goals? Do you think it would be necessary for a game to have a hero-villain dynamic? or could there just be a villain running amok?
Or entirely separate, what about something we see in hollywood and games all the time, where the hero shows up just in time to save the day (in the context of this thread - to stop you, the villain), and taking that away and having the hero show up too late or not at all?