That sir, is an absolutely brilliant idea!
I can definatly see that idea working in a Heavy Rain/Silent Hill type setting.
Like a highly ranked police officer with lots of access to resources.
He then starts to track down this killer and in doing so has to do things that are immoral and/or against the law. As the story progesses, you lose more and more resources as he is demoted. Forcing the player to change tactics which lead to more loss.
Eventually the player is an criminal, can't go to a hospital or even other criminals for help because of his past, and is trapped in a house with a bullet wound in the leg, trying to track down and stop the killer with nothing but a stick.
I'm about to have a panic attack just thinking about that game...
I can definatly see that idea working in a Heavy Rain/Silent Hill type setting.
Like a highly ranked police officer with lots of access to resources.
He then starts to track down this killer and in doing so has to do things that are immoral and/or against the law. As the story progesses, you lose more and more resources as he is demoted. Forcing the player to change tactics which lead to more loss.
Eventually the player is an criminal, can't go to a hospital or even other criminals for help because of his past, and is trapped in a house with a bullet wound in the leg, trying to track down and stop the killer with nothing but a stick.
I'm about to have a panic attack just thinking about that game...