This idea sounds pretty awesome. I like to think of it as the player starting off with the game being "easy" - you have many unskilled, maybe fool-proof skills or attacks or what nots, but as you progress you have to rely on the harder to use skills as the others are removed or whatever as you level down. Also rely on experience you gained from playing the game for long.
I second this!Flatfrog said:This is what I was thinking - as you lose weaponry and armour, you gain in other skills like stealth. It would be great in the context of a soldiering game. A very simple mechanic would just be to have a game with no ammo or health packs - start off fully equipped, then as you use up your weapons or your armour becomes useless, you have to leave it behind and rely more on skill. That would also give you the option to save up some of the weapons for later.redisforever said:That. Sounds. AWESOME!!!!
In fact, I have an idea. While every stat gets lowered, one should go up. Intelligence. That could help with the "Wise old man on a mountain top".