therandombear said:
Either I've dreamt it or I've played it no idea tbh..>.<
A game were you start of as mighty and powerful, and as you progress you do get weaker and lose abilites and have to rely on your "ability" to hide and sneak past enemies.
I feel like I've played something like that, but alas I can't really remember.
In Deus Ex, stealth was a primary gameplay mechanic because combat was clunky and you couldn't hope to go toe-to-toe with some foes - which is how it should be.
There's a better name for 'leveling backwards', its called "attrition", and it is common in warfare. You won't find it in COD, where attrition manages to work in reverse: WWII era grunts somehow manage to get a .357 revolver which wasn't developed until 1967. There was a cool MMO called Combat Arms where drops from too high could cause lasting leg damage - that was a good start. Those developers now do.. I've forgotten the name but its pretty cool too.
It would be amazingly easy to create a (single player) FPS that works with attrition. Start with a realistic framework like STALKER, but add more realism to the weapons and to injuries received. [Very few FPS games to date have realistically modeled ballistics, and not one gets close to authentic noise or heat levels. Injuries? I will never ever play another game where you can walk off bullet wounds!] For example, a sniper scenario: the first shot is the only one you get because you are going to be running the hell away. You can shoot more, but they will find you faster. You end up using stealth to limp back to the extraction point with various leg and arm damage from bullet wounds.
Similar would be amazingly easy for other scenarios - so long as firearms are realistic. You really, actually do have to change out the barrel on a SAW after a certain number of shots, because repeated firing through a super hot barrel has destroyed the rifling. That common act of maintenance takes much longer than the 2-second reload(!!!!) that you see in FPS MMOs. So it would make a lot of sense to be forced to discard your primary weapon (regardless of how much you liked it!!!) and continue on with whatever weapons are available in an FPS game with correct attrition.
Reality is hard, but realism can also be very rewarding. The first casualty in any firefight is the plan, and making combat more difficult (realistic) won't be fun for the same people that don't like the STALKER series. Yet that also makes it challenging and I keep going back to STALKER for more: the enemy has better armor than I do and a bullet to the head means its all over, just like it should be.