Skyrim doesn't do it for me, neither does Fallout, or whatever else Bethesda's in-house dev team churns out.
Most of the time I find their games to be bland, boring, and broken. "Size of an ocean, depth of a puddle". That kind of thing.
The game is big, and you can go where you want, and do whatever you want. Want to go around breaking into everybody's houses and steal everything? Go for it. Want to join an international guild of murderers? Be my guest. Want to join in a fight between 2 warring factions? You do you. The game is moddable to hell, too. Wanna play as Darth Vader and fight a dragon that looks like Macho Man Randy Savage, then go home and do some weirdly elaborate sexy NSFW things with a bunch of naked NPC's. The world is your oyster.
I can certainly see the appeal, and me from 2011 was all over that game. I have spent 250 hours playing it, so I must've had some fun. Looking back at it, though, and it really isn't my kind of game.
The mechanics are shallow, the quests are boring, the world isn't that pretty to look at, there are no real consequences to your actions, and most locations that you come across are rehashes of others that you have already explored.
The game is approachable, and in many cases, it is baby's first RPG. Hell, my nan plays Skyrim (which really caught me off guard).
These days, I prefer my games to be a lot more linear. I'd rather have a 6-hour long experience that is finely tuned, well put together, and will blow my socks off, than a 100 hour one that - as you say - tells me to make my own fun. I guess im just growing old.
Most of the time I find their games to be bland, boring, and broken. "Size of an ocean, depth of a puddle". That kind of thing.
The game is big, and you can go where you want, and do whatever you want. Want to go around breaking into everybody's houses and steal everything? Go for it. Want to join an international guild of murderers? Be my guest. Want to join in a fight between 2 warring factions? You do you. The game is moddable to hell, too. Wanna play as Darth Vader and fight a dragon that looks like Macho Man Randy Savage, then go home and do some weirdly elaborate sexy NSFW things with a bunch of naked NPC's. The world is your oyster.
I can certainly see the appeal, and me from 2011 was all over that game. I have spent 250 hours playing it, so I must've had some fun. Looking back at it, though, and it really isn't my kind of game.
The mechanics are shallow, the quests are boring, the world isn't that pretty to look at, there are no real consequences to your actions, and most locations that you come across are rehashes of others that you have already explored.
The game is approachable, and in many cases, it is baby's first RPG. Hell, my nan plays Skyrim (which really caught me off guard).
These days, I prefer my games to be a lot more linear. I'd rather have a 6-hour long experience that is finely tuned, well put together, and will blow my socks off, than a 100 hour one that - as you say - tells me to make my own fun. I guess im just growing old.