Quick Time Events are okay if they happen in game play such as when dodginf something but when they basically make a cut-scene out of quick time events it really bad (unless the game is based around the idea e.g. Shenmue, Fahrenheit).
He said that they are okay if they are possible to get through on the first attemped. I agree with him. If the come out of no-where they are bad though. A good game should be possible to complete without dying once. And if you are skilled, on the first attempt.Spirultima said:Even Yahzee hates them, can anyone give a better explanation WHY you hate them? No-one is ever specific.
It maybe because i have a good reaction time, but i rarely fail them first time, is the reason why people hate them, because they have to keep doing it?Shycte said:He said that they are okay if they are possible to get through on the first attemped. I agree with him. If the come out of no-where they are bad though. A good game should be possible to complete without dying once. And if you are skilled, on the first attempt.Spirultima said:Even Yahzee hates them, can anyone give a better explanation WHY you hate them? No-one is ever specific.
I've gotta seond this, if Yahtzee says 'jump' far too many people ask 'how high'DRADIS C0ntact said:I think perhaps you are on to something there.Jandau said:People hate QTE because Yahtzee told them to...![]()
Quick time events don't bother me at all, if they're done well.
This has no doubt been said but, your point here lacks merit. Just because cutscenes are boring doesn't in any way make quick time events enjoyable. Making cutscenes enjoyable in some way or even interactive isn't a horrible idea, although a better idea would be design a game where the interactivity and the exposition meld seamlessly. But quick time events are a kludge. They are not a good way to do what they are intended to do. But they're simple and easy for developers to implement, which is the only reason they keep doing it. I'm surprised they didn't make a game that was nothing but quick time events. Oh wait. Yes they did [http://en.wikipedia.org/wiki/Dragon%27s_Lair] and it was horrible.Spirultima said:My reply was "Well, just yesterday, you were complaining about MGS4's cutscenes saying "its just watching a movie pretty much, were is the fun in that?" And your complaining against a system that allows the cutscenes to be a bit more interactive? Bit hypocritical of you there"
Ah Jericho, it seems you have a clairvoyant space brain.IsoNeko said:If they are a part of the game, I can't complain. See Fahrenheit (Indigo Prophecy) or Jericho's where the buttons correspond to your activities.
Could be interesting as a substitute until that happens QTE aren't that bad.bjj hero said:Example, story arc dictates I have a cool knife fight, instead of a movie with random button presses, make a knife fighting game mechanic, you could even introduce it later in other knife related segments, or even let me stab the bad guys when ever I feel like it. Genius.
the antithesis said:This has no doubt been said but, your point here lacks merit. Just because cutscenes are boring doesn't in any way make quick time events enjoyable. Making cutscenes enjoyable in some way or even interactive isn't a horrible idea, although a better idea would be design a game where the interactivity and the exposition meld seamlessly. But quick time events are a kludge. They are not a good way to do what they are intended to do. But they're simple and easy for developers to implement, which is the only reason they keep doing it. I'm surprised they didn't make a game that was nothing but quick time events. Oh wait. Yes they did [http://en.wikipedia.org/wiki/Dragon%27s_Lair] and it was horrible.Spirultima said:My reply was "Well, just yesterday, you were complaining about MGS4's cutscenes saying "its just watching a movie pretty much, were is the fun in that?" And your complaining against a system that allows the cutscenes to be a bit more interactive? Bit hypocritical of you there"