What is it with the hate towards Quick Time Events?

Jabbawocky

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Quick Time Events are okay if they happen in game play such as when dodginf something but when they basically make a cut-scene out of quick time events it really bad (unless the game is based around the idea e.g. Shenmue, Fahrenheit).
 

Micvic709

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QTE are only good in moderation and only when hammering a button would make sense

For example, in RE5 if a zombie grabs you, you wiggle the joystick to get free and the quicker you do it, the quicker the zombie lets go. That makes sense to me. Even when you're in game play and someone is jumping at you and it says press X to dodge. I always wondered, why not put a dodge button in the game so we can use it all the time? I wanna dodge more often than just when a particular bad guy uses a certain attack on me
 

NoDamnNames

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I don't like them in the information cut scenes because I have to pay attention to the story. The action cut scenes is another story, with QTE I feel more like I'm a part of the outcome, and it keeps your heart beating and adds suspense rather than sitting down with a bucket of popcorn.

pretty soon we will see them in dating sims

R1 + L1 TO SNEAK A BOOB GAZE
SQUARE TO DODGE SLAP
 

Nigh Invulnerable

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QTEs are annoying when they show up in a game where your character takes multiple gunshots to the face and just uses a Band-Aid to get better because most of the time a QTE can result in instant death if not done correctly. It breaks the versimilitude of the game world that has been established thus far. Admittedly, in RE4 there were the bagheads with chainsaws that could potentially take you out in a hurry, but they were always heralded by the rumbling sputter of the chainsaw motor, so you could avoid them. The QTE where failure means death that suddenly says, "press X+R1 to avoid the knife!" pisses me off. God of War did QTEs right by making them a major game mechanic for killing off the baddies in spectacular ways. You don't always have to use them, but they make killing guys more awesome.
 

Shycte

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Spirultima said:
Even Yahzee hates them, can anyone give a better explanation WHY you hate them? No-one is ever specific.
He said that they are okay if they are possible to get through on the first attemped. I agree with him. If the come out of no-where they are bad though. A good game should be possible to complete without dying once. And if you are skilled, on the first attempt.
 

ace_of_something

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i don't mind if they're part of the game. I hate when they're in cutscenes out of nowhere or; when there are a total of like 3 QTE in a whole game.

I point to Marvel Ultimate Alliance as good. I know I can expect QTE in a boss fight. The timing, buttons (random), and length are what's unexpected not that you have to do a QTE at all. It's bad when the come out of no-where
 

Spirultima

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Shycte said:
Spirultima said:
Even Yahzee hates them, can anyone give a better explanation WHY you hate them? No-one is ever specific.
He said that they are okay if they are possible to get through on the first attemped. I agree with him. If the come out of no-where they are bad though. A good game should be possible to complete without dying once. And if you are skilled, on the first attempt.
It maybe because i have a good reaction time, but i rarely fail them first time, is the reason why people hate them, because they have to keep doing it?

But also it gives a level of personal play, in real life for example, if you are about to be hit by a car, you either press Square to dodge or fail and get hit by the car...wherether or not someone has had that happen in that way is irelivent, fact is, in life, when you cross the road, walk on a street, even go for a piss, your in danger one way or another.

But thats how i see it anyway.
 

Mikkelet

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They are boring. If they are too hard, then you hae to do them over andovr again >.<
 

Night_Wolf

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QTEs are acceptiable for most people if there reasonably easy to get on the first time going much like Yhatzee said. I meen Resident Evil 4 is one of the games that made me like QTEs in the first place. But now its as if a game has to have them in order to even be considered a game. Though most games dont use QTEs the games that do are seldom good, except RE4 and several others. I think that people dont exactly hate QTEs as much as the fact that they hate the games there put into or maby i'm just over examineing this question?
 

Rodger

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Honestly, quicktime events just feel like a copout and an excuse for the developers to show off rather than actually adding anything to the gameplay. The fact that many of them tend to be 'Press X To Not Die' is also part of the problem because gaming is supposed to be moving away from things like that. As in, no more bottomless pits, traps you couldn't see coming, etc. Quicktime events end up encompassing both of these. You'll never see one coming without having played the game before or reading a guide, and if its of the "Press X To Not Die" variety then its quite likely you WILL die the first time around and thus it becomes trial and error gaming.

QTE's, really, just take away from the game overall. Even in the best scenarios where they're well-integrated and not instant death, they'd be better off removed in favor of letting the player deal with the situation with the tools they have at hand. Thats supposed to be how the game is played, afterall. If I play most of the game using my sword and spells, but then come up against a boss and am expected to beat it with correctly timed button pressing, doesn't that defeat the point of me having those sword and spells? The end result is that the 'good' QTE's end up being a way to press a button and have the game play itself for you. I hear someone is patenting that, though, so maybe QTE's will finally be on their way out...
 

theSovietConnection

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Jan 14, 2009
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DRADIS C0ntact said:
Jandau said:
People hate QTE because Yahtzee told them to... :p
I think perhaps you are on to something there.

Quick time events don't bother me at all, if they're done well.
I've gotta seond this, if Yahtzee says 'jump' far too many people ask 'how high'

The only QTE I've hated is the one at the end of Mercs 2, because end boss fights should never be composed only of QTE's, where is the startegy in that?
 

Hazy

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I personally like QTEs. So long as they don't randomly happen (See: Uncharted: Drakes Fortune) They weren't difficult, but there were so few that it was impossible to be ready for them.
 

rk404

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QTEs can make a good game better, or make a bad game annoying. God of War is full of QTEs that are: an integral part of the story and not tacked on; predictable in when they appear so you can get them on the first try; allow breathtaking moments to happen without a non-interactive cut scene. Conversely, the ones in one of the Tomb Raiders (Anniversary?) came out of no where and resulted in your automatic death.


Simply put:
Good QTEs are good. (God of War)
Bad QTEs are bad. (Jerico)
 

Deacon Cole

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Spirultima said:
My reply was "Well, just yesterday, you were complaining about MGS4's cutscenes saying "its just watching a movie pretty much, were is the fun in that?" And your complaining against a system that allows the cutscenes to be a bit more interactive? Bit hypocritical of you there"
This has no doubt been said but, your point here lacks merit. Just because cutscenes are boring doesn't in any way make quick time events enjoyable. Making cutscenes enjoyable in some way or even interactive isn't a horrible idea, although a better idea would be design a game where the interactivity and the exposition meld seamlessly. But quick time events are a kludge. They are not a good way to do what they are intended to do. But they're simple and easy for developers to implement, which is the only reason they keep doing it. I'm surprised they didn't make a game that was nothing but quick time events. Oh wait. Yes they did [http://en.wikipedia.org/wiki/Dragon%27s_Lair] and it was horrible.
 

Rahnzan

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Gears of War 2 handles QTEs fine. Dont get in a chainsaw duel, dont have to deal with spamming X. Get in a chainsaw duel and if you want to kill the other guy, perss x faster than he does. That's a staple and not a QTE at all, not to me anyway. It takes effort to out-do the other guy. It's those single press "Do it or die" mechanics that piss me off.

Resident Evil 4 did QTEs right in gameplay and wrong in their cutscenes. Of course if walking wasn't like dragging lead boots through thick mud we wouldn't need to press x to do a backflip. So the QTE makes up for a flaw with gameplay, which I enjoyed. Then when Krauser comes around with his knife you miss one x and you die? It's lame, it's stalling the plot, it's getting in the way, and I didn't lose because of an overwhelming challenge, I lost to a pathetic mechanic like 'SURPRISE YOU'RE SUDDENLY DEAD!' It's the video game equivelant of 'rocks fall you die.'

In horror games picture this. Zombie apocolypse, prophetic orchestra, ghouls of unmentionable terror crawling out of your nightmares, then suddenly a big blue button pops on up on the screen with a cartoonish representation of a hand of some kind pressing it rapidly. Of course you only have to press it once, but now the friggen horror is gone. "Oh that's right, I'm not actually there, I'm sitting here in my chair at home with the lights off on a tuesday because I've got nothing better to do... This game cant harm me!" Poof, horror gone.

God of War did it right. I have to disagree with whoever said Star Wars Force Unleashed did it right because they didn't give me the option NOT to do it. Every single god damn time a Rancor came up I knew exactly how the god damn thing was going to die. Then I turn to the next Rancor and kill him the same way. It gets dull fast. It actually is possible to avoid the QTEs in ST:TFU and when you do, you'll notice zapping the Rancors with pure lighting is a much faster way of killing them. So not only does the QTE take the direction of my actions out of my hands, it's slowing me down. It's a pointless feature. I enjoyed ST:TFU entirely but the QTEs were a nuisance. Unlike other games w here they're a god damn speed bump on a drag strip.

QTEs dont belong in cutscenes at all, and if they're in gameplay I want the decision to do them in my hands, not the game's. RE4, if you missed an x, you took a hit but you could walk away from it if you weren't bleeding, further you could still intervene. Screw pressing x, I can run away! I dont need to press x, I'll just shoot him in the eye. There was a choice.


Why bad QTEs suck:
1) Cheap deaths.
2) Rips me out of the experience.
3) Makes the game predictable (read: boring) and repetative.

What makes a bad QTE:
1) Lack of choice.
2) Lack of choice.
3) Lack of choice.

If I dont get a decision in the game, what effect am I having on the world I'm playing in? If I cant make change on my own merit why am I playing? Even in those games where there is only one outcome, QTEs only serve to slow down the plot. Imagine if you were reading a book and right before the blade strikes the protagonists throat there's 20 empty pages you have to flip through before you can find out what happened?

If a game is loaded with them I dont seem to mind as much, it's like playing Uno only instead of a lame light up game, I'm a ninja killing things, but I'd much rather be pressing buttons and stabbing eyes.
 

Nexus424

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IsoNeko said:
If they are a part of the game, I can't complain. See Fahrenheit (Indigo Prophecy) or Jericho's where the buttons correspond to your activities.
Ah Jericho, it seems you have a clairvoyant space brain.

I love quick time events. The only times where I dislike them is when there are one or two during a 30 or 40 hour game. Then they just seem dumped in. but having them during fighting cutscences does make me feel like part of the action well enough and while

bjj hero said:
Example, story arc dictates I have a cool knife fight, instead of a movie with random button presses, make a knife fighting game mechanic, you could even introduce it later in other knife related segments, or even let me stab the bad guys when ever I feel like it. Genius.
Could be interesting as a substitute until that happens QTE aren't that bad.
 

zauxz

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soo let me get this straight, you find them to be fun?

well i dont, and if a game becomes not fun, i stop playing it.
 

wgreer25

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To show a little distinction in your comparison. MGS4 = 25 minutes of bullshit before you acutally get to play the game. This is not a cutscene - this is a mini movie, full of boring shit.

A cutscene is meant to be watched and enjoyed. The insta-death if you aren't paying 100% attention to the bottom of the fraking screen is just retarded. No I have no problem with button actions during gameplay (like press x to duck, or many of the God of War sequences to kill an enemy). First, they actually do add to the gameplay (although they could be done a little better, I.E. you actually use your attact buttons and not just random buttons) and they usually don't mean insta-death.

If you want something meaning less to test your reaction time, they have online tests for that. Let me watch my fraking cutscene in peace.
 

Spirultima

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the antithesis said:
Spirultima said:
My reply was "Well, just yesterday, you were complaining about MGS4's cutscenes saying "its just watching a movie pretty much, were is the fun in that?" And your complaining against a system that allows the cutscenes to be a bit more interactive? Bit hypocritical of you there"
This has no doubt been said but, your point here lacks merit. Just because cutscenes are boring doesn't in any way make quick time events enjoyable. Making cutscenes enjoyable in some way or even interactive isn't a horrible idea, although a better idea would be design a game where the interactivity and the exposition meld seamlessly. But quick time events are a kludge. They are not a good way to do what they are intended to do. But they're simple and easy for developers to implement, which is the only reason they keep doing it. I'm surprised they didn't make a game that was nothing but quick time events. Oh wait. Yes they did [http://en.wikipedia.org/wiki/Dragon%27s_Lair] and it was horrible.

Aaaaah, don't remind of that game.

And that was my initial come back, i did indeed say more, along that lines of "Sure some games make the QTE bad, like Drake's Fortune, i did about 95% of them 1st time, but they were so random and most of the time i couldn't tell what was going on".

Im not biased, but i do have an opinion, and that is that QTE (in moderation) are good
 

FinalGamer

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I think the fact it's EVERYWHERE is the main irritation, people start to wonder if it's even necessary to have them all the time.

Also, Dragon's Lair STARTED QTEs technically and it was AWESOME for it.
ARCADE DIFFICULTY WITH TRIAL AND ERROR!
HAHAHAHAHAHAHAAAAAAA!