What is it with the hate towards Quick Time Events?

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Biek

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RE5 had alot of quicktime events just like its prequel. I didnt mind too much apart from the ocasional game-over because I thought I could sit back and watch the show. They made it so some cinematic fights still are a challenge in a way, and they made it so the buttons are different on each difficulty so it doesnt get tedious.

Basically, it makes cut-scenes more interactive. Im not complaining.
 

Ashbax

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Yes, In a cutscene in some random game you pick up in a shop that no one else ever heard of or whatever, and your halfway through a say, dialogue cutscene, chatting to someone, out of nowhere a helicopter crashes into the window, you have a fraction of a second to press x y b and play a mozart peice into your headset or else the monster from the ring comes out of your tv and assrapes you, I dont like THOSE cutscenes, I like the ones in Force unleashed, Where you use series of ones to finish bosses etc, and you expect them, and in say, GoW2, the Chainsaw duel, just mash B (I always win them :D) to not die, and to watch your opponent go into verreh small peices...But id say the best use of Qte is taking down giants in Lotr Conquest, say, you climb up an oliphaunt, you have to mash y to proceed, then say, a and x, then b b x or something to finally take it down, or just climbing up a troll/ent and stabbing them in the fayce with a/x/b/y to take down half their health...When it Isnt in an actual cutscene and its part of gameplay, its Fine, That whats im saying :p...Wow that was quite a long paragraph. heres your reward for reading it - a lifetime supply of Oxygen. Enjoy.
 

Deacon Cole

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Spirultima said:
Im not biased, but i do have an opinion, and that is that QTE (in moderation) are good
You're not necessarily saying they're good so much as you don't mind them.

I do mind them. I'd rather just have a cut scene. It's a great chance to go take a piss, or in some games, make a grilled cheese sandwich or build a house.

I don't really care for either, but given a choice, I'd prefer a cut scene.
 

Squarewave

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Apr 30, 2008
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I hate QTE because rather then watching the CS to follow the story along I end up staring at the part of the screen ware the button flashes like some kinda space monkey trained to flip a switch when he sees a blue light, and a different switch when he sees a red light

When I don't stare at the spots and miss the button and die, its like the game mocking me "HAHA you thought you could just watch this, now im going to replay it again better watch it closely monkey boy"
 

Fruitloops89

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I am indifferent on them, but in the last game I played with them in it it pissed me off because you needed a damn turbo pad to pass the repeated button pressing it seemed. That was Yakuza 2 by the way, great game, go get it and help persuade Sega into bringing the third installment to the US
 

Lord Beautiful

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I can't explain why I don't like them. I liked them in Resident Evil 4, but other than that, they were just a distraction that kept me from really enjoying a cutscene, which is all a quick time event really is.
 

Spirultima

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the antithesis said:
Spirultima said:
Im not biased, but i do have an opinion, and that is that QTE (in moderation) are good
You're not necessarily saying they're good so much as you don't mind them.

I do mind them. I'd rather just have a cut scene. It's a great chance to go take a piss, or in some games, make a grilled cheese sandwich or build a house.

I don't really care for either, but given a choice, I'd prefer a cut scene.
Well i'll repeat myself, say your walking down a street, a car comes out of a turn and you dodge it, you have that mili-second to dodge, or if you fail, you get hit and maybe will die. and say im playing RE5 or 4, or God of War or anything of that accord danger lurks freakin' everywhere, so you would be on edge and very alert.
 

Spirultima

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I have figured it out anyway now, the reason why people hate them is because....they miss them from time to time.

Read all the comments from people, its pretty much the same thing "cheap deaths" etc. I rarely fail them, so maybe thats why i don't mind them.
 

DM.

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When there is the odd "Press A to dodge", then it's fine.

However, if you make an entire damned boss fight a chain of quicktime events, like Day of Crisis, it's horrific.
 

Derpus von Herpus

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I hate QTEs because they are tired and old. It's the same as playing one of those old Simon games or Bop-It or what have you.

I want my games to be interactive. If I come across an ancient sea crab named Lord Q'urub Hullsunder, I do not want to follow the button presses onscreen to tear him limb from limb. I want to think of a strategy, test it, and defeat him based on my personal prowess as a player, not knee-jerk reaction times.
 

Ryuzix

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QTE usually makes your character flip out and do awesome stuff and when you return tot he actual gameplay, you remember that no button combination will ever let you do that again.
Its like RPG cutscenes, in the cutscenes, you're awesome, when your not in the cutscenes you remember you need to grind more.
 

Sewblon

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If they appear frequently, consistently and are fairly intuitive and easy to get through they are perfectly fine, see Madworld. If a game only has two or three of them you can't be ready for them and they only detract from the gameplay proper, example, when I played Eat Led The Return of Matt Hazard it had 5 QTEs in the entire game and all I could think when I saw them was "I wish that this part had been fully playable."
 

Hyperactiveman

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Yeah good points that QTEs are in fact getting old "press x not to die" and games need somehting new you know? I mean before games were getting better and better not only in graphics but in gameplay too because of the quick console evolution. Nowadays the race has slowed down de to the Xbox and PS3 being fighting eachother for a bout two to three years. Game developers need to pull their finger out of their ass and think up with a new game concept before more hate comes their way.

It's just people want to play the game skillfully... Not hit something and get lucky...
 

PandarenBa

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A lot of things I thought of has been put up in this thread. I don't hate QTE, I'm just disappointed how they are lacking anything new.

Why does the penalty always have to be death? Why there is often only one way to get through QTE? Why they aren't optional or at least let you through even if you fail?

MadWorld does QTE well in my opinion.
 

FROGGEman2

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All of above, but really, Yahtzee has one point being: "PRESS X TO NOT DIE"

Just a stupid, stupid concept.
 

thomasronan

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quicktime events are good only IF they are not a key feature of a game. For example, on God of War you could keep them for the boss fights but for the love of god get rid of them for everything else.