Glademaster said:
The FPS control scheme is so basic there's no reason to not be able to have leaning on a game controller. Metal Gear Online is a TPS that has FPS leaning. If a TPS with a more complex control scheme can do FPS leaning, why can't a straight FPS do it? I remember reading in another post that leaning was taken out of the PC COD games as well and it's back in BLOPS, correct me if I'm wrong.
Well you're wrong for the most part that was only for one game that was a spin off and not even part of the main series(MW2). Also there aren't enough buttons on a controller with the current control scheme to allow for lean on consoles. As well as that games that have a TPS/FPS element can allow for different buttons to double for completely different commands given certain requirements ie going into first person.
I didn't know you replied because you didn't technically quote me.
With leaning, you can easily have it setup on the controller to have left/right on the d-pad lean when looking down the sights. That's how MGO does it and it works out extremely well as the PS3 d-pad is analog to boot, I don't see why it wouldn't work in a FPS.
Glademaster said:
I don't play PC games because I don't like playing games at my PC. So everything I say has to do with the console versions.
Well that's fair enough but so many of your problems would be fixed by playing on PC just saying. If you prefer consoles that is fine too.
I just don't care for playing at my computer desk and my PC is from 2001 and going strong as I tweak everything like windows services so it runs as efficient as possible (I don't even run an Anti-virus program anymore as it's really not needed). Plus, when I play a game, I don't want to have to tweak stuff as I'll try to get the game running as best as possible, and that's just taking away from game time. I've helped with and witnessed several of my friends' PC game issues and the solution just sometimes takes long to figure out as someone on some forum figured it out and you just gotta find it. I tried playing Deus Ex: Invisible War and that was just a pain as the game was developed for the Xbox first and there was a hole bunch user created fixes and stuff.
Glademaster said:
I was talking about team deathmatch spawning, which should have set spawning areas for each team. I really only played TDM and search & destroy when I played CoD4. Plus, the fact that you say there are other spawn issues means that CoD fails with its spawning system. CoD is supposed to be the gold standard for online FPSs and it doesn't even have a decent or good spawn system.
Ok hold on there I don't know what bullshit you have been listening but CoD is
NOT in anyway shape or form other than for money bags the gold standard for FPS games. Very few games do have a decent spawn system and in fact CoD does have the potential to have one of the best spawn systems in FPS gaming. It is also a well known fact that CoD has major spawn issues it is not even worth bringing up. The fact you play TDM only really just makes it worst. In any game TDM is the worst game type as it encourages the worst behaviours and strategies.
I realize there are better FPSs than COD but it really seems like according to the gaming media and lots of COD players that COD is the gold standard for FPSs, not that it actually is; more to do with perception than actuality. In my view, TDM should play out like a game of tug-of-war as each team tries to move their front lines up further, but moving spawns really kills it for me. I'm not trying to say TDM offers great strategy (it doesn't) but moving spawns kinda makes TDM into a plain Deathmatch type mode as you don't know where the enemies are coming from if you don't know how the spawning system works. I actually played search and destroy more, I just played TDM when I felt like playing a respawn mode.
Glademaster said:
Yeah, console and there's no reason a game like CoD shouldn't have real clan support on console or PC.
Well I have no idea what it is like on console for clan system as I never took a look at it but it is perfectly fine on PC also we have even better clan systems like xfire and steam but that is kinda off topic.
I'm just saying a game can do clan support much better (whether console or PC) than just having the player put 4 characters before their name for their clan tag; that is the entirety of COD's clan support, it's just plain sad if you ask me.
Glademaster said:
Rooms are better than matchmaking because if you find a good room, you can be set for hours. Plus rooms allow you to set up clan battles much easier. Matchmaking is lame in COD because if you party up with friends and you guys are good players, you are matched up with randoms and a team of good players almost always beat randoms so you can't play even matches. Dedicated servers are better but not an option on consoles. Metal Gear Online allows a player to be a dedicated server for the room plus there's game modes (survival and tournaments weekly) that use dedicated servers. Metal Gear Online offers 2 very competitive modes; Survival and Tournaments. In Survival, clans and friends put together 6-player teams and you are matched up on dedicated servers to battle other teams so you play a wide range of teams from average teams to the best teams with the top players in the game. And, Survival mixes up the maps and game modes so you have to be a good at all the game modes and maps to be a good Survival player. Survival happens 3 days a week for a 4 hour span each day so the game gives everyone time to play competitively instead of having to use a 3rd party like GameBattles to set up clan battles and whatnot. Tournaments are like Survival but in a tournament structure, once you lose, you're done.
Ok first off a player can not be a dedicated server. To be a dedicated server the server must run near constantly and be fully dedicated to that one thing and not shared with anything else so no a player is not a dedicated server unless s/he buys a server and sets it up as such.
Secondly the bit in bold is BS. Why would dedis not work on consoles? There is no reason they would not. As Resistance and a few of your glorified PS3 exclusives have dedicated servers and they run just fine. As well as that Gears 3 is getting dedicated servers. There is no reason they would not work on consoles in any stretch of the imagination. It is ridiculous that every game on consoles doesn't use dedicated servers especially the main ones.
I think we just have different terminology for dedicated server. To me, a dedicated server in an online is just any kind of computer (which could be a PC, a console, or full on server) handling the connections of every player in the game. If it's just a PC or console being the server, then obviously, a player can not be playing in the game from that console or PC. I don't see why the dedicated server has to be running constantly for it to be a dedicated server. If the server just runs games for an hour a day, you get the same game experience for that hour that you would get a 24 hour run dedicated server, it's just not constantly running but the game experience is the same. Basically, a dedicated server is just having all the connections being handled on one machine; a lot of shooters have player counts low enough that one person's connection has enough bandwidth to handle all the connections, shooters usually aren't MMOs. You either have games on dedicated servers (a machine handling all connections) or one of the players in the game is the host, those are the 2 methods of hosting games. Dedicated servers are obviously better so that there's no host advantage. In MGO, you can create a room that you host but don't play in, so MGO supports dedicated hosts created by other players who aren't actually playing.
I worded that part about dedicated hosts not being an option on the consoles rather poorly. What I meant by dedicated hosts aren't an option on the console is that most console games have a player of the game be the host, so then you don't have the option of having a dedicated server to begin with. PC games have a history of having certain features that consoles don't have. PC games have a history of using dedicated servers whereas consoles do not. PC gamers expect them, console gamers don't. On the PC, if a game publisher doesn't actually run any dedicated servers, players are usually given the opportunity to create and run their own servers (I know several PC games can still be played online long after support has been completely dropped by the publisher and players keep the game going), which is a feature console games just don't have. MGO is the only game I know of that allows players to run their own dedicated server. Therefore, a console game utilizes player hosts or dedicated servers and most console games use player hosts so you just don't have the option of dedicated servers most of the time. Anyways, that's what I meant by dedicated hosts not being an option because most console games just don't allow for them, not that they can't, just that they usually don't.
Glademaster said:
Metal Gear Online has a level system that determines a player skill pretty well, it based on how well you play against lower levels, same level players, and higher level players. A team of level 16s will almost always beat a team of level 15s. You can boost levels but you can tell rather quickly if someone boosted their level as they will suck.
See the problem here is Metal Gear has level system that determines player skill. CoDs system does not and should never even be treated as such. The CoD system is for gaining equipment not skill level. The fact people can boost even if they do suck shows that the system is still faulty.
I think every game that utilizes matchmaking should have a system in place to determine a player's skill. If you don't have that kind of system in place, how are you going to put players into even teams for your online matches? If the game had public room support, it wouldn't be a big issue; however, when there's just matchmaking, it's a big problem.
Glademaster said:
I'm not all for realism (as Metal Gear Online is not realistic) but there's certain basic rules I think a game based in the real world should abide by. For example, you shouldn't automatically regen health and it's just a bad gameplay mechanic. It's a bad gameplay mechanic because if player A shoots player B from afar (not killing), player B can then work their way up to player A and be at full health and an even playing field when player A should have the advantage. The only way health regen makes sense if there is some technological reason for it.
Yes and that's is what you think and that is your opinion and it is fine. I have no problem with your opinion but it is not a bad gameplay mechanic in itself. It works and is not broken. If player A did not kill player B or not move and subsequently gets killed then it is player A's fault and they deserved to die. Player A should not have the advantage because they shot first. They have lost their advantage of surprise and they now on even terms so there is nothing wrong with this. If you don't like the mechanic that much then stop playing the games no one is making you play them but it is not a broken mechanic.
I don't play games with health regen. I got into COD4 for a bit because it was my first FPS online experience. I will make just one more point about health regen is that I feel it reduces teamwork as well; if I hit someone and take say a third of their health, then when one of my teammates and that guy meet, my teammate should have to only take 2/3s of his health because I already shoot him up a bit. But with that said, I'm guessing we will have to agree to disagree here.
Glademaster said:
The killstreak rewards can very well reward camping. I'm not talking about people hiding in one corner the whole time. An online shooter should have game modes setup to get players together with objectives to do like MAG does.
I actually find it funny that you think games should get people to play together when you mostly played TDM. TDM is the perfect of example of a game type that doesn't work with team work. There are so many problems with the gametype in general. If a person gets that good of a score they were obviously doing something right or the other team was doing something damn stupid. Why are you playing CoD if you want teamwork anyway? CoD is a game developed around lone wolf play. It is why the maps have been getting increasingly small with increasingly small player caps. You went into CoD expecting it to be a comepletely different game that it was.
I played more Search and Destroy than TDM, I just played TDM when I wanted a match with respawning. In MGO, TDM is probably my least favorite mode. MAG is my favorite FPS this gen and it doesn't even have TDM.
With COD's killstreaks, sometimes it's not about the other team allowing a player have a good match, it's about the game itself letting it happen. I only played MW2 for an hour at my cousin's place before realizing it was just plain garbage. You can literaly just camp around get a few kills (probably 5 is all it takes), and just use the killstreak rewards to get you more kills and more rewards to get more kills, you see where this is going. So someone can literally be a smart moving camper, get a few legitimate kills, and end up with an awesome match. In MAG, if you camp, you are literally not helping your team whatsoever; whereas in COD, camping can be very effective in even objective modes.