Just about any morality system useing blurred out lines.
NOT Mass Effect, Fallout, Dragon Age and all those where certain actions give you 'points' for being absolutely good / bad.
Reason: This breaks immersion instantaniously for me. If i were to play a character that I should feel for (as with Fallout) then i don't want to have a choice where all the options have a clear outcome. In fallout, all you did had a definate consequence that could easily be predicted and therefore calculated. I hated that. When you give someone a choice between good or evil and both have so clear consequences then I won't choose based on what i morally wanted to. Rather i would choose the logical one that rewards me with 'dat loot'
Witcher 2, again, is the best one in my opinion. I actually only finished it yesterday and mostly all the decisions were not completely good / bad. Here i found decisions that i couldn't decide with. I didn't have to choose something that i would classify as good/evil since there were no clear good/evil. There were no bar that filled up or special bonuses for being 'good'.
I LOVE WITCHER 2
NOT Mass Effect, Fallout, Dragon Age and all those where certain actions give you 'points' for being absolutely good / bad.
Reason: This breaks immersion instantaniously for me. If i were to play a character that I should feel for (as with Fallout) then i don't want to have a choice where all the options have a clear outcome. In fallout, all you did had a definate consequence that could easily be predicted and therefore calculated. I hated that. When you give someone a choice between good or evil and both have so clear consequences then I won't choose based on what i morally wanted to. Rather i would choose the logical one that rewards me with 'dat loot'
Witcher 2, again, is the best one in my opinion. I actually only finished it yesterday and mostly all the decisions were not completely good / bad. Here i found decisions that i couldn't decide with. I didn't have to choose something that i would classify as good/evil since there were no clear good/evil. There were no bar that filled up or special bonuses for being 'good'.
I LOVE WITCHER 2