I can see that, some of the stuff like the Planescape jargon and the slang can be hard to get used to. But at the same time to me at least, the game doesn't resort to using big words for the sake of using them, just that the terminology used in the game can be a bit confusing but I think at the same time it helps set up the mood of the game.SimpleReally said:Did anyone say final fantasy tactics yet? i loved the story and the ending scene with delita is beyond perfect.
Also irenicus in BG2, he stole every scene in BG2.
I think I'm in the minority who did not like planescape torment, i mean they throw an entire dictionary at you in the first five minutes which you have to memorize in order to understand ANYTHING about what the hell is going on or where to go or why do you even bother. It bored me to tears.
This is true, but I don't care. Alpha Protocol, I played like four times, and believe it or not the game wasn't that bad bug wise (I'm trying to remember if the game ever actually froze on me. there were times I had to reload an earlier save but I don't remember that many huge freezing) . Or mabye it just seemed that way due to playing fallout new vegas which has WAY more bugs. I never actually played Neverwinternights 2. KOTOR II had a good amount of really bad glitches that made it so you had to restart or load a much earlier save though. (this one I think can easily be blamed on the short time frame Obsidian had to make the game)Bobzer77 said:Personally I think that would be a disaster. Am I the only person who when looking at Obsidain sees:thenamelessloser said:To relate this to other posts in this topic, I so much want Bioware to have Obsidan make Jade Empire 2. Imagine a Jade Empire game written/designed by Chris Avellone.SageRuffin said:That I've played? Jade Empire.
Too bad the morality system was still the usual "good vs. evil" as opposed to, from what I could tell, ideally "lawful neutral vs chaotic neutral". Ah well.
::drools::
Star Wars: Knights of the Old Republic II - Game-breaking bugs
Neverwinter Nights 2 - Game-breaking bugs
Alpha Protocol - Game-breaking bugs
Fallout: New Vegas - Game-breaking bugs
Not much point having a great writer if you can't make a game.
I agree with this guy. Arcanum wasen't just greatly written. It had tons of story dialog and nonlinear quests. Not to forget that the world was great in every way: there where interesting political conflicts, religion, comedy, situations whereas what was right and what was wrong became questionable.thenamelessloser said:Arcanum also had rather great writing for the type of game it was and how nonlinear it was.
This I can understand. Truly the best written MGS game to date.Horny Ico said:Metal Gear Solid...SendMeNoodz84 said:Definitely the Mass Effect series.
And if someone says Metal Gear Solid 4, I'm going to tear my hair out.
3.
Oh yeah! Namedroppin! Wassup! Was on my mind too, though.el_negro said:Grim Fandango! The best in game history that i've seen in a long time...
I know eh? Its brilliant, though it kinda sucks how those who just steamroll through the game won't notice the many little things which make Metro great.LarenzoAOG said:...the game is good at telling a story through it's world.