What is the Most Annoying Enemies in gaming

Recommended Videos
Dec 14, 2009
15,526
0
0
Theron Julius said:
Daystar Clarion said:
Nothing annoys me, I love fighting all en-ASSUMING DIRECT CONTROL
Bah those guys are easy. I just mowed him down with a SMG with fire ammo. Scions are far worse. Their attack goes past cover and deals a shit ton of damage. On top of that they also don't fucking die unless you dump an entire sniper clip into them.
Nah, it's not that they're hard. I'm just annoyed by the repetition of his phrases, over and over and over and over and over and...
 

Tenkage

New member
May 28, 2010
1,528
0
0
thingymuwatsit said:
never go into Old Olney without knowing what a 'deathclaw' is.
just... don't.
Yeah, I agree with that, Deathclaws are gonna be in my nightmares, I mean they are as fast as a Cheetah, they hit like a Tank, and they are as tough as one
 

ALuckyChance

New member
Aug 5, 2010
551
0
0
The lizardmen in Risen, especially the Lizardmen warriors and priests. Those bastards hit ungodly hard.
 

imnot

New member
Apr 23, 2010
3,916
0
0
Daystar Clarion said:
Theron Julius said:
Daystar Clarion said:
Nothing annoys me, I love fighting all en-ASSUMING DIRECT CONTROL
Bah those guys are easy. I just mowed him down with a SMG with fire ammo. Scions are far worse. Their attack goes past cover and deals a shit ton of damage. On top of that they also don't fucking die unless you dump an entire sniper clip into them.
Nah, it's not that they're hard. I'm just annoyed by the repetition of his phrases, over and over and over and over and over and...
scions where horrible, theyre the big guys with the husks right? and the asumong direct control thing wasnt hard so much as annoying, and awsome.
 

Quantupus

New member
Apr 15, 2009
73
0
0
Manhacks in Half-life 2. They're not nearly as annoying after you get the gravity gun, but before that... damn.
 

Atmos Duality

New member
Mar 3, 2010
8,473
0
0
Red Bubbles - Zelda (Second Quest only)
Eggplant Wizard - Kid Icarus
Nightmares (both varieties) - Megaman X6
Deepground Sniper - FF7: Dirge of Cerberus
Bungee Zombie - Plants vs Zombies
 

Canadamus Prime

Robot in Disguise
Jun 17, 2009
14,334
0
0
OceanRunner said:
Any random Pokemon encounters qualify when you want to get somewhere.
That could be said of any game that uses random encounters. In fact I will say that, any enemy in any game that uses random encounters when I'm trying to get somewhere or solve the puzzle in the given dungeon.
 

Tenkage

New member
May 28, 2010
1,528
0
0
canadamus_prime said:
OceanRunner said:
Any random Pokemon encounters qualify when you want to get somewhere.
That could be said of any game that uses random encounters. In fact I will say that, any enemy in any game that uses random encounters when I'm trying to get somewhere or solve the puzzle in the given dungeon.
Agreeable, good to level grind, but I always seem to notice that when ever I'm trying to leave (to heal or find that Save Point) I get more encounters....
 

sun_and_earth

New member
Feb 28, 2008
45
0
0
Ambling Bellows in Final Fantasy XIII. The only way to beat it is to get lucky I do not care what you say. Took me nearly 45 minutes to kill the thing, and it wasn't even a boss!
 

SelectivelyEvil13

New member
Jul 28, 2010
956
0
0
Goblin Warlords in Oblivion. If you at a high level, it's like fighting a drug-addicted, hyper-violent, spasmodic rhino in the apparently frail body of a scantily armored goblin. Due to the abhorrent leveling in that game, when you're lvel 38 for example, these [expletive] [expletive]s take such a wailing it's absurd. Absolutely nothing wears them down, yet they come at you like they're in bullet-time. And for what? Maybe a few gold coins and a wooden spoon. And at the end of a whole dungeon full of these buggers? Maybe a few more gold coins. And a shovel.
 

blankedboy

New member
Feb 7, 2009
5,234
0
0
Grouchy Imp said:
PoisonUnagi said:
Grouchy Imp said:
Cliffracers from Morrowind. About as dangerous as soggy bread, but those disease ridden buggers are everywhere.
Ima change my vote to second this.

It's a good thing they're not in Tamriel Rebuilt...
But TR does bring about 50 new diseases to the mix, so, yeah...
Tamriel Rebuilt? What's that, some kind of mod?
It's a completely-fucking-awesome mod that's in the process of creating mainland Morrowind as opposed to just Vvardenfell, so far it's about a quarter done.
Also, I'm applying to help them out with quests :D

Linky [http://www.tamriel-rebuilt.org/]
 

Canadamus Prime

Robot in Disguise
Jun 17, 2009
14,334
0
0
Tenkage said:
canadamus_prime said:
OceanRunner said:
Any random Pokemon encounters qualify when you want to get somewhere.
That could be said of any game that uses random encounters. In fact I will say that, any enemy in any game that uses random encounters when I'm trying to get somewhere or solve the puzzle in the given dungeon.
Agreeable, good to level grind, but I always seem to notice that when ever I'm trying to leave (to heal or find that Save Point) I get more encounters....
...but when you're all healed up and ready to level grind (or 'train' as I like to call it) they all seem to be suspiciously absent.
 

Micky_PX

New member
Aug 10, 2010
17
0
0
Don't know if anyone else here played it but Hecklers from Anarchy Online. It was typical MMO logic. They give a disproportional amount of XP when compared to the rest of the monsters in the game and as a result, you pretty much spent the bulk of your time killing them over and over.

Also, Raw Shocks from Silent Hill: Shattered Memories. The whole "hug attack" that they do and the annoying WiiMote shaking that followed to get them off got tiresome very quickly in my opinion.
 

Tenkage

New member
May 28, 2010
1,528
0
0
canadamus_prime said:
Tenkage said:
canadamus_prime said:
OceanRunner said:
Any random Pokemon encounters qualify when you want to get somewhere.
That could be said of any game that uses random encounters. In fact I will say that, any enemy in any game that uses random encounters when I'm trying to get somewhere or solve the puzzle in the given dungeon.
Agreeable, good to level grind, but I always seem to notice that when ever I'm trying to leave (to heal or find that Save Point) I get more encounters....
...but when you're all healed up and ready to level grind (or 'train' as I like to call it) they all seem to be suspiciously absent.
Bingo...its like they know...
 

Dragonborne88

New member
Oct 26, 2009
345
0
0
The stupid wall crawly guys in Deadly Premonition. They weren't hard, they just took forever to kill. And by the end of the game, they threw like 4 in a row at you, which would easily take 10 - 20 minutes to get through depending on your weapon.

Nothing worse then a time sink enemy that is super easy. It's like getting slapped in the face every time you start to enjoy yourself.
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
17,776
0
0
bibblles said:
I'm gonna go with the husks from mass effect 2, hordes of them, climbing out of nowhere, then mobbing over you AND ONLY YOU and doing they're stupid knock back drunken retard stiffarm attack that can kill you in 3 hits on higher difficulties despite the fact you are waring space armor. so clusterfuckingly irritating.
Knockback and stagger attacks are just fucking lame in any game.

The husks were so annoying on Insanity, but the most frustrating enemy I can remember spamming these were the trolls from Oblivion...

 

Tenkage

New member
May 28, 2010
1,528
0
0
MiracleOfSound said:
bibblles said:
I'm gonna go with the husks from mass effect 2, hordes of them, climbing out of nowhere, then mobbing over you AND ONLY YOU and doing they're stupid knock back drunken retard stiffarm attack that can kill you in 3 hits on higher difficulties despite the fact you are waring space armor. so clusterfuckingly irritating.
Knockback and stagger attacks are just fucking lame in any game.

The husks were so annoying on Insanity, but the most frustrating enemy I can remember spamming these were the trolls from Oblivion...

I heard of trolling in games, but this is ridiculus