What is the worst thing a game can do?

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putowtin

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Jul 7, 2010
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Treblaine said:
putowtin said:
QTE in cut scenes, I can't tell you the amount of times I've got up to make a drink to find I've failed/died/upset the locals by missing a QTE!
But against quick time events entirely?

Like lets say you had a training sequence to increase the reload time of your gun, you had to - in warned queue - press some buttons in quick order to "level up". Is that different enough from cutscene QTE?
If it's (as you say) a warned queue. then fine (though I'm not the biggest fan of QTE) but my bug-bare is when a QTE pop's up when I've left the room to get a cuppa!
 

rstan58

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Nov 19, 2009
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Be on the xbox 360, were are advancing in gameing, not going backwards, all theese multiple disc games, you should be ashamed of your selfs microsoft
 

Treblaine

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Jul 25, 2008
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rstan58 said:
Be on the xbox 360, were are advancing in gameing, not going backwards, all theese multiple disc games, you should be ashamed of your selfs microsoft
They shouldn't be.

The blu-ray player in PS3 added $200 to the price tag and Sony STILL made a loss on each sale. Also, Blu-ray has much slower reading and scan times due to the constant-linear-velocity encoding method which is a major problem for video games that stream content off disc.

Optical Discs are all irrelevant with HDD installs which are faster in both read and scan times as well as more flexible.

Proof of how irrelevant Blu-ray is: not a single PC game has been sold on blu-ray format.

Not even as an alternate option to DVD. PC Games were on DVD as early as 2003 yet 2011 blu-ray is a non-factor on the platform that most pushes the boundaries of gaming technology with DX11 hardware tesselation (a true next-generation rendering method), Multiple screens and custom texture detail... yet on the most expensive gaming rigs you'll find must using plain DVD drives.

Blu-ray is an advancement in the WRONG DIRECTION. It is expensive, slow and inflexible.

DVDs or Internet download with HDD installation is the best way to go.
 

Hyperactiveman

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Oct 26, 2008
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Rawne1980 said:
Sleep with my wife.

I'd be pissed off if I came home to find Oblivion humping my missus.
Oh man as soon as I saw this I lol'd so hard.


OT: The worst thing a game can do is quick-time events during cutscenes... When I was this in Lost Planet 2 my faith in humanity sank even more... Which is remarkable because I didn't think it could sink any lower.
 

andreas3K

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Feb 6, 2010
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ninetails593 said:
andreas3K said:
I just think it's really boring.
Seems like someone watches more than they play...
Treblaine said:
ninetails593 said:
andreas3K said:
mute protagonist.
Ohh, oh oh, what about this one:



After all these years all she had to say is "ADAM ADAM ADAM! I'll ignore my lifesaving suit powers just for you Adam! I'm a useless woman, WAAA!" it's like the developers were making a cutting allegory of sexism, what if feels like to be a broken subjugated woman... at the cost of making the game unbearable.

andreas3K said:
I just think it's really boring.
Have you considered maybe watching movies instead? Maybe gaming isn't for you, gaming for narrative at least.

Stop expecting video games to be like motion pictures. It's like complaining about something like a montage cutting randomly all over the place, when that is an absolute staple of film-making.

If you are getting bored in Half Life because Gordon Freeman isn't constantly monologuing to himself... oh I am just terrified some marketing moron will chose you for some "focus group" and say "hurr, protagonists must talk, screw decades of gaming convention and artistic intent, this guy want 2 hear hiz voice"

Artist: "but what would that add to or distract from the immersion, the interactivity, the involvement"

Marketer: "Herp, don't care, audience getting bored. Must sacrifice EVERYTHING to stop them getting bored... ever. They probably don't care about realtionships with characters, jsut want to hear 'stuff'."
Shove it, both of you. I don't want games to be like movies or anything like that. I'm just saying I find it a bit dull and lifeless when the protagonist has no personality. Which is more interesting, a brick or a talking brick?

How about you? Do you watch (silent) movies?
 

andreas3K

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Feb 6, 2010
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Pirakahunter788 said:
andreas3K said:
Regenerating health
Regenerating health is wonderful when it's necessary.
You can't criticize regenerating health without looking at the problems of medkits and health stations as well.
Necessary? It wouldn't be necessary if there were medkits. Anyway, I just think regen is not as rewarding or exciting as a medkit system. It also makes you hard to kill, which often leads to the game throwing ridiculous amounts of crap at you just to make it challenging, which I do not find enjoyable.
 

Shoggoth2588

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Aug 31, 2009
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The absolute worst thing a game can do? Something like this:

Chapter (insert number) complete. Please insert $__:__ to continue single-player story mode. (or something similar)
 

Zack Alklazaris

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I become forcefully romantically involved in someone whom I absolutely hate. She is my side kick, but the AI Combat system is horrible so she does nothing. Then she gets injured or something and I spend a mission escorting her through a barrage of gunfire. Oh and she does this the whole time while shouting one liners.

It hasn't been done to me quite so mercilessly, but I'm sure it will, one day.
 

rayen020

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May 20, 2009
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inserting a story that isn't really needed or wanted that makes the main character seem like a douche and doesn't even provide adequate motivation to continue.
 

Custard_Angel

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Aug 6, 2009
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Be boring.

I can put up with bad voice acting, stories, characters, graphics and even glitches in some cases, but I can't put up with bad gameplay.

If it's fun to play, I'll give it a chance. The more fun the gameplay is, the more I'll put up with.

I enjoy shooters, but I hate Gears of War 100% because I find the gameplay boring. It has good graphics, plays smoothly, is fairly balanced and contains the voice acting of John Di Maggio (aka Bender aka Jake the dog), but the gameplay I find incredibly boring so I choose to only play it when a friend desperately wants to play co-op.

A game like Serious Sam on the other hand has all sorts of issues with it not looking as graphically impressive, occasionally having framerate bugs and basically boiling down to enemies sprinting at you while shooting or throwing things as they go. And yet the gameplay is so much more fast paced and enjoyable that I can play Serious Sam even when I'm alone.

tl;dr - boring gameplay sacrifices everything, nothing can excuse it.
 

Qitz

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Batou667 said:
End on a cliffhanger and not get a sequel.

Yeah that's always annoying, though there is a new one of those coming out [http://www.gameinformer.com/b/news/archive/2011/10/17/new-xiii-coming-next-month.aspx]

Aside from that, I agree with the OP. The whole forced relationship stuff is old, tedious and boring. What makes it even worse is that it never fits. It's always pushed into some game or movie as if that makes it all the better to watch.

It's always the same thing too. "Yaarg, I'm a complete bad-ass who will kill you with my butt-cheeks if you so much as look at me wrong! But I'm also a mis-understood nice guy who longs for a special relationship!"

So I guess the worst thing is putting anything in a game that just doesn't belong or make sense to the story.
 

Treblaine

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Jul 25, 2008
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andreas3K said:
Shove it, both of you. I don't want games to be like movies or anything like that. I'm just saying I find it a bit dull and lifeless when the protagonist has no personality. Which is more interesting, a brick or a talking brick?

How about you? Do you watch (silent) movies?
Look, consider this: YOU are the protagonist!

You seem completely indifferent to player agency and immersion in role, hence the "watch a movie" comment. See games can be DIFFERENT from films in their storytelling by having you control all the pivotal conscious functions of the protagonists which is so important for immersing you in the role and hence interact with the world in a far more profound way. Particualry with NPCs.

You can't get pissy when we all make well rounded arguments at your suggestion that a mute protagonists isn't just boring, but THE WORST THING A GAME CAN DO!!!

I think you really do want games to be like movies, it's just you don't want to admit that. Or somehow you think they should do things that films do, but fool yourself it isn't just in imitation of film. Consider that it is merely film that has established that the protagonist SHOULD say something, and be a character passively observed and admired, that has wormed so deep into your prejudices you don't know where is comes from.

Games as an art for suffer so much because they are CONSTANTLY judged by film's standards, and you know it really does hurt games as an art form. Cinema had the same problem, for DECADES it was judged by theatre, thinking that is all that film should be. And they were never anything really special.

But Half Life 2, is one of the most critically lauded video games of the past decade, and that is SO PERFECTLY utilising the mute-protagonist storytelling mode. The fact that you can't recognise that, that you'd go as far as to say that Half Life 2's narrative mode is "The Worst Thing a Game Can Do" just shows you up as someone with no interest or understanding of games as a distinct art form.
 

HalfBakedCheeto

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Aug 20, 2011
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Hmmmm, for me it'd have to be when a game is doing something it's not.

As in a shooter, that for one mission, you can shoot anything and have to be stealthy, i don't mind it if it's a choice, or not even if it's good, but if it's bad, it's also usually extremely hard.

Also, turret sections, they can all die and go to hell. (Anyone remember Jak 2?)
 

Treblaine

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Jul 25, 2008
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Satsuki666 said:
I suppose the worst thing a game can do is suck. I can deal with a poor story or gameplay if overall the game is still enjoyable to play. Oh ya and randomly throwing aliens in there for no reason at all is a real pisser. Fuck you assassins creed!

Treblaine said:
putowtin said:
QTE in cut scenes, I can't tell you the amount of times I've got up to make a drink to find I've failed/died/upset the locals by missing a QTE!
But against quick time events entirely?

Like lets say you had a training sequence to increase the reload time of your gun, you had to - in warned queue - press some buttons in quick order to "level up". Is that different enough from cutscene QTE?
That would sound incredibly stupid.
Always constructive criticism from you, eh Satsuki666? [/sarc]

What is so stupid about this that it defies credibility? Are you implying this is too stupid to actually be stupid? That I am somehow deliberately trying to think of a stupid thing to say?

I don't get your problem, considering how many sports games have done this sort of thing, and how many games the reload time is valued and also how reloading is doing several simple actions with proper timing. This would be great for a game like Red Dead Redemption, on the range you practice with the QTE but in combat it's still just a one-button reload.