What is the worst thing a game can do?

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Dusty Fred

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Aug 3, 2011
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Spontaneously combust and burn your console, your dwelling and, indeed, all your other posessions.
 

babinro

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Sep 24, 2010
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Long gaps between save/respawn points.

This can single handedly ruin a game for me as I'll sooner give up on it than try a section hundreds of times to beat it. Secondly, it sucks to have to devote an hour or more to a game because the save points wont let you deal with life as it comes up.

Ninja Gaiden (NES) is a prime example. Die against the final trio of bosses and you get pushed back to the bridge several levels back. This is both frustrating and is reason enough for lots of people to have never beaten this game.

Metroid Prime 1 & 2: Long difficult segments between save points. In the case of Prime 2, this is the main reason I've never beaten the game.
 

Handbag1992

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Apr 20, 2009
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Rawne1980 said:
Sleep with my wife.

I'd be pissed off if I came home to find Oblivion humping my missus.
I too would be hurt if I found any of my RPG's cheating on me.
 

Thundero13

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Mar 19, 2009
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The worst thing a game can do? I guess glorify nazi's and have a level where you get put in a room and have to beat up black people, I mean, after I saw that episode of Extra Credits its hard to imagine anything worse...
 

soulless-5

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Aug 30, 2011
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Personally the worst thing a game can do is virus my computer, it's happened before and it really ruins your day (and the next couple until it's fixed)
 

FC Groningen

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Apr 1, 2009
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Start of good and then about halfway starting to suck. I really hate it to be drawn into a good game and getting hooked on it to have the entire game and experience ruined about 8 hours in. Its possible the plot stops making sense, the game introducing terrible gameplay innovations, cutting away from the current characters to switch to new and unappealing characters, being dropped in unappealing surroundings multiple times, or just forcing you to backtrack for multiple hours for items.
 

Dutch 924

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Dec 8, 2010
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In my opinion, being too hard.

Don't get me wrong, I like a challenging game (a rarity these days) but when it becomes annoying because of continuous faliure there's a problem.

I also don't like being dragged everywhere by the game. I enjoy it when you can go where you want, when you want
 

mrdude2010

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Aug 6, 2009
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unskippable cutscenes, boring/incredibly repetitive play, inconsistent mood, and leaving plot issues unresolved come immediately to mind.
 

Pandabearparade

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Mar 23, 2011
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KarmaTheAlligator said:
Take control away from the player in what should obviously be a playable segment.
This.

To give an example...

Spoilers for Fallout 3!

...the scene with the Enclave invading Project Purity. If the plot can't handle allowing you to have your character react realistically, the plot needs to be reworked.
 

dessertmonkeyjk

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Nov 5, 2010
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Getting a pirated copy without knowing and become subject to DRM countermeasures such as the game restarting on you on the final boss fight... intentionally.

Or if you're not that careless... escort missions when you have to protect the same guy both to his destination and back WITHOUT RECOVERING HEALTH AT SAID DESTINATION! He even got an apple pie...
 

Treblaine

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ninetails593 said:
andreas3K said:
mute protagonist.
Ohh, oh oh, what about this one:



After all these years all she had to say is "ADAM ADAM ADAM! I'll ignore my lifesaving suit powers just for you Adam! I'm a useless woman, WAAA!" it's like the developers were making a cutting allegory of sexism, what if feels like to be a broken subjugated woman... at the cost of making the game unbearable.

andreas3K said:
I just think it's really boring.
Have you considered maybe watching movies instead? Maybe gaming isn't for you, gaming for narrative at least.

Stop expecting video games to be like motion pictures. It's like complaining about something like a montage cutting randomly all over the place, when that is an absolute staple of film-making.

If you are getting bored in Half Life because Gordon Freeman isn't constantly monologuing to himself... oh I am just terrified some marketing moron will chose you for some "focus group" and say "hurr, protagonists must talk, screw decades of gaming convention and artistic intent, this guy want 2 hear hiz voice"

Artist: "but what would that add to or distract from the immersion, the interactivity, the involvement"

Marketer: "Herp, don't care, audience getting bored. Must sacrifice EVERYTHING to stop them getting bored... ever. They probably don't care about realtionships with characters, jsut want to hear 'stuff'."