What is the worst thing a game can do?

jelock

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Regenerating health when it is not relevant, If im a space marine - fine, if its realistic warfare then not.

Unskippable cutscenes, I dont need to watch the same then 5 times during a difficult section.
 

Yugeky20

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The worst thing a game can do is kill me family and make me watch. Or rape me. Either way it results in " Bad game, that was naughty".
 

Jennacide

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Being boring. I'm fine with art games, as long as they are interesting enough to be NOT BORING. I'm looking at you Coil, you freaky, weird piece of shit.
 

korblborp

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also, non-invertible controls. I can barely play without pulling back on the thumbstick (this doesn't effect PC gaming with a mouse); I once rented Armourines for N64-8 control options, NONE OF THEM HAD INVERSION OF Y.
 

ABadOmen

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I also don't like Co-op heavy games. I enjoy Co-op IN games but not games that use CO-OP as a major selling point.

other than a few exceptions:
Left 4 Dead (1 & 2)
Portal 2 (watch the ads)
And those are all I can remember
 

ABadOmen

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ABadOmen said:
I also don't like Co-op heavy games. I enjoy Co-op IN games but not games that use CO-OP as a major selling point.

other than a few exceptions:
Left 4 Dead (1 & 2)
Portal 2 (watch the ads)
And those are all I can remember
Gears 3, Gears 2 But !@#$ Gears 1!
 

korblborp

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Slim-Shot said:
I look at Just Cause 2 to see some of the worst things a game can do.

- Respawning enemies. Criminal. It gets really silly trying to clear a village when 3 attack choppers spawn every 30 goddamn seconds.

- Escort missions where the AI is clearly retarded - that dude in the gambling house had me nigh in tears of rage.

- Uninteresting and generic weaponry

But perhaps worst of all, is creating a brilliant game, only to hamstring it with pants on head retardation, such as that mentioned above.
i LOVE IT when the squadrons of choppers show up; evading death with a tiny bit of blinky health -i survive LONGER in this condition than with full health/armor, wherein i can die FAST- while hijacking six in a row, then running away to attack some random base.

It could do with some sort of GH upgrade. The thing JC needs most is some bullet-time, what with the mayhem and death restricting the utility of the hook adding to it. Also a couple of Mercenaries 2's airstrikes, then it'd perfect.
 

ABadOmen

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Pandabearparade said:
KarmaTheAlligator said:
Take control away from the player in what should obviously be a playable segment.
This.

To give an example...

Spoilers for Fallout 3!

...the scene with the Enclave invading Project Purity. If the plot can't handle allowing you to have your character react realistically, the plot needs to be reworked.
And most of Final Fantasy 13.

Me: "I wanna fight giant robots And shoot laser rockets!"
FF13: "Fuck off"

(and before you get pissy, I KNOW IT WAS A CINEMATIC)
 

Sarmos

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Treblaine said:
Sarmos said:
I'm actually really surprised no one's mentioned this yet.

http://penny-arcade.com/patv/episode/call-of-juarez-the-cartel

That. is. the. WORST. POSSIBLE. THING. a game to do. EVERRRRRRRRRRRRR. Seriously. I've had the unfortunate "pleasure" of playing this game.

DO. NOT. PLAY. THIS.
That's... pretty bad. Oh god that's awful

But on the other hand, Leni Riefenstahl [http://en.wikipedia.org/wiki/Leni_Riefenstahl] is considered a begrudgingly respected pioneer of cinema, even though she made her innovations making propaganda films for the Nazis.

The thing is they were WELL MADE propaganda films, with really innovative ideas of montage and composition... except it was used to paint Hitler as some kind of Messiah. This seems to be a common theme in cinema, great cinematic innovations are made by extremists like the extremely Soviet The Battleship Potemkin and The Birth Of a Nation... which cast the Klu Klux Klan as racist heroes against the evil black man. These are the most important films ever made, and they were made by and for murderous extremists.

Their message is utterly reprehensible, the worst kind of lies.

But what else is cinema for but for lying? Depicting something that never happened?

These are horrific films in their message and intention, but does that make them fail to qualify as games? These films are lauded because they so effectively induce an response, though it is a totalitarian one, as films they are successful.

I suppose then we should be GRATEFUL that Call of Juarez 3 is technically a bad game, one that is unbearable to play. Imagine if it was good, and popular... yet carried those messages and values.

So in an almost ironic way the worst thing a game (or any media) can do is to be good: yet have a destructive message.

(PS: I was wondering where EC went, how long have they been at PA? I was hoping they'd get their differences sorted out with The Escapists... shame they didn't. This is why I never get into the charity game, it's so god damn tenuous with so much money and ambiguous wills on every side)
Very true on many points. Looking at the extremely propaganda games based around the cold war era, you get this on many fronts. I cant think of any right off the top of my head either then the ones you've mentioned but your point remians all the same.

If Call of Juarez was a popular and GOOD game, my god. If only people could see this kind of stuff and realize what they are viewing. It's all a matter of perspective.

PS - EC has been at PA for about 4 or 5 weeks now. About two or three weeks after the incident. They've uploaded all they're previous episodes from here to PA as well. =)
 

Treblaine

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Pirakahunter788 said:
andreas3K said:
Regenerating health
Regenerating health is wonderful when it's necessary.
You can't criticize regenerating health without looking at the problems of medkits and health stations as well.
Maybe "Regenerating health done inappropriately" like in Duke Nukem Forever where it is NOT used intelligently, it is used lazily in a way that negatively effects pacing.

Remember, health can regenerate in many different ways:

-Halo style: after 5 seconds no damage, the "shield" bar swiftly recovers but not instantly
-COD style: after 5 seconds no damage then in an instant 100% of the health is recovered
-RPG/Crysis style: HP is constantly recovering at a slow rate, overall the same rate as COD style but more continuous
-TF2 + Medic style: (Only when medic healed) constant + in HP, but for the 5 seconds after being -damaged the HP recovery rate is much slower

The rebounding health style, where the only way to even begin the healing process means staying in

A health rebounding system that has the 5-second no-damage ticker effectively forces the player to hide like a coward, they MUST leave the fight, just a single HP damage from a flashbang, fall, distant explosion or whatever will reset the timer. That is fine for glorified sniping games like COD (really, it is all running from cover to cover, and picking off enemies from a distance) but not for a shooter that is about getting up close and personal, a game that is all about keeping constant pressure on the enemy.

COD rebounding health only works in Multiplayer because of player numbers on map mean you normally only fight one person at a time, then hide for 5-sec to recover health.

Of those games favouring the more aggressive playstyle, the constant-regeneration health is much better, as say you are knocked down to 1hp and HP recovers at 10hp every second, in 2 seconds you are back with enough health to survive a small hit, you can start advancing much sooner without fearing the slightest knock will kill you and by the time you are in the thick of it then you will be back at 100%

And of course there are many other ways of doing this. One thing I was disappointed that DNF never did was linking the EGO (health) bar to your combat prowess, so by shooting the enemy, you recover health by the video game logic that such a thing would boost one's ego. So if you get hit by a rocket and are hurting, the only way to win is to take the fight to the enemy. Successive shooting in a short time period overheals you temporarily and can can spur "berserk mode" of near invincibility.

Though personally, I most prefer the health bar with health-packs and pickups. Rare items that are valuable to find. The problem is it usually means a button dedicated to recovering health.
 

Layzor

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Not let you turn the camera sensivity high enough. Seriously why would you even put a cap on it?
 

Treblaine

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Sarmos said:
Treblaine said:
Sarmos said:
I'm actually really surprised no one's mentioned this yet.

http://penny-arcade.com/patv/episode/call-of-juarez-the-cartel

That. is. the. WORST. POSSIBLE. THING. a game to do. EVERRRRRRRRRRRRR. Seriously. I've had the unfortunate "pleasure" of playing this game.

DO. NOT. PLAY. THIS.
That's... pretty bad. Oh god that's awful

But on the other hand, Leni Riefenstahl [http://en.wikipedia.org/wiki/Leni_Riefenstahl] is considered a begrudgingly respected pioneer of cinema, even though she made her innovations making propaganda films for the Nazis.

The thing is they were WELL MADE propaganda films, with really innovative ideas of montage and composition... except it was used to paint Hitler as some kind of Messiah. This seems to be a common theme in cinema, great cinematic innovations are made by extremists like the extremely Soviet The Battleship Potemkin and The Birth Of a Nation... which cast the Klu Klux Klan as racist heroes against the evil black man. These are the most important films ever made, and they were made by and for murderous extremists.

Their message is utterly reprehensible, the worst kind of lies.

But what else is cinema for but for lying? Depicting something that never happened?

These are horrific films in their message and intention, but does that make them fail to qualify as games? These films are lauded because they so effectively induce an response, though it is a totalitarian one, as films they are successful.

I suppose then we should be GRATEFUL that Call of Juarez 3 is technically a bad game, one that is unbearable to play. Imagine if it was good, and popular... yet carried those messages and values.

So in an almost ironic way the worst thing a game (or any media) can do is to be good: yet have a destructive message.

(PS: I was wondering where EC went, how long have they been at PA? I was hoping they'd get their differences sorted out with The Escapists... shame they didn't. This is why I never get into the charity game, it's so god damn tenuous with so much money and ambiguous wills on every side)
Very true on many points. Looking at the extremely propaganda games based around the cold war era, you get this on many fronts. I cant think of any right off the top of my head either then the ones you've mentioned but your point remians all the same.

If Call of Juarez was a popular and GOOD game, my god. If only people could see this kind of stuff and realize what they are viewing. It's all a matter of perspective.

PS - EC has been at PA for about 4 or 5 weeks now. About two or three weeks after the incident. They've uploaded all they're previous episodes from here to PA as well. =)
I think I would like to add that there is nothing wrong with propaganda in itself.

Propaganda to get you to join an army to DEFEAT the Nazis is very different from propaganda that tells you to join an army fighting FOR the Nazis.

The difference between America's Army and that Hamas recruitment game is not HOW the games are, but WHAT the games are recruiting for. Hamas is a terrorist organisation with a stated explicit goal of "destroying Israel" which is an ally of the United States and hurting the US as much as it can in the mean time. Of course an American is going to be aghast at recruitment for such a thing.

You can't look at this objectively. Of course an American is going to view the US Army favourably, it is defending THEIR country and fighting for THEIR values and interests! They are fighting and defeating America's most insidious enemies in Afghanistan.

The mistake is saying say tool is inherently "good" or "bad".

In the EC propaganda episode the tub-thumping pro-american I don't believe the commentator didn't say America's Army was good simply because it was any old propaganda, but because it encouraged people to join a cause that he (and I suspect many others) believe is a good cause, at least for his own country.

The point is propaganda is a tool, like a gun, it can be used for good or evil. One may say that if a tool could be used for evil then it should be almost completely prohibited (as is the british attitude to guns and other things), which is fine until your enemies use such tools and come to dominate and destroy you. Then you should consider using such tools for good.

I mean, what is the difference between Public Relations and Propaganda? Edward Bernays invented public relations after serving in the propaganda department of the US Army, only he wanted to take their principals much further. Really, how is is REALLY different telling someone to buy a gym membership to make you fit, or to buy cigarettes? It's the same principal, the same method, the same concept, whether either is right or wrong purely depends on WHAT they are selling and whether that is genuinely harmful or beneficial.

Propaganda is definitely a biased point of view, but how is inherently a bad thing? A lawyer defending you in court can hardly be expected to pay lip service to the opposing argument, nor the same with the prosecution lawyer. Unless a state wants to resort to forcible conscription (like Royal Navy press gangs) how else are you going to raise a large enough army to fight against threatening forces?

The Army can make a pro-war game, while Hollywood can make an anti-war movie as they often do. The free media and press are permitted and capable of making an anti-army game. Expecting the US Army to tell "both sides of the story" in their recruitment efforts is like legislating that Oliver Stone MUST show the positive side of US involvement in the Vietnam War.

This effort to eliminate bias point of view could lead to no one being able to say anything conclusive.

Oliver Stone is as entitled to make his cutting criticism of the US Army, as the US Army is entitled to be proponents of the Army for recruitment.

In a free and democratic society - based on Armies of volunteers rather than conscripts - the government MUST be allowed to make their unadulterated argument for recruitment. If the only biased argument that is allowed to be heard is the one saying the army is evil and you should never join... what are the ONLY kind of people who will join the army? Level headed people? Or people who are unaffected by the arguments of evil allegations because they don't care. Because all they want to do is shoot people. That's not a good thing.

Everyone is entitled to freedom of speech, even - though to some it may not have consider it - including the government.

On one side of the argument it is called Propaganda.

On the other side the argument is called Protest.

Two sides of the same coin.

It's the same thing, arguing for or against something. Which side is right? Well, that's for you - as an individual - to decide. Protests arguments can be just as deceptive, misleading and manipulative as any Propaganda argument, the concepts are neutral, either can be used for good or evil. These are all subjective things.

I suppose one distinction is Propaganda is defined by being FOR something, while Protest is defined by being AGAINST something.

I think the best path in a free and democratic society would be to let both sides of the argument make their case without being adulterated to "reduce bias".
 

Draconalis

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Sep 11, 2008
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x-machina said:
unnecessary romance really? When was the last time you watch a movie or TV series that didn't romance? Every thing from Captain America, to the Sopranos has romance. I guarantee your favourite film, has some kind of romantic scene. Whether it's Bond style casual sex, or just witty flirting banter. It's a major part of storytelling.
There is such a thing as "Unnecessary Romance". It happens in alot of Chinese films from what I hear.

As for a movie with no romance save the bromance I feel for it, Boondock Saints.

I don't disagree that romance CAN spice a story up rather well (when done correctly), but it's not essential.
 

macacos2

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ElektroNeko said:
The worst thing a game can do huh?

"Not work"
If a game doesn't work, it at least kept you from playing it, which probably saved you hours.
Now try playing a bad game. That'll cost you a lot more than a game that isn't working.
 

Kevon Huggins

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retyopy said:
Rawne1980 said:
Sleep with my wife.

I'd be pissed off if I came home to find Oblivion humping my missus.
How would that even work? It'd be very painful, for one thing.
And maybe funny for another

how it may sound " yes yes or yeah yes make don't stop you criminal scum yea ya " no offense :p

On topic
hmm ti be boring which i see many developers have achieved
 

Steppin Razor

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Worst thing a game can do? Failing to entertain in any way whatsoever is just about the worst thing a game can do, with the permanent internet connection requirement being a close second. Not much worse than having to play the same level over and over because you lost the connection to a server for half a second and your progress is no longer being saved.

Treblaine said:
Did they say they wanted every character in a game to be like Duke Nukem or flat out retarded like Samus from Other M?

*checks their posts*

Nope, I can't seem to find that anywhere. It's ok to have different opinions, you know? No reason to fly off the handle and make out that someone is a muppet because they don't like silent protagonists.
 

mrpropal

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I so want to play Oblivion, but poor framerates outdoors and the lack of any blur effects when turning my head give me too much eyestrain.