In addition to my previous post, I will say that the only part I enjoy about the Final Fantasies after 9 is the music.
There you go again, selling your opinion as fact. His reviews really only focus on the negative. If I did that, I could make people think 6 is shit, too. 10-2 is aweful, but so are any of the sequel games, like Dirge of Cerberus, 13-2, and Crisis Core, despite a strong story, just wasn't fun to play.Spoony's reviews yes are usually wrong admittedly. But he was correct in his reviews of 10 and 10-2. Sad but as the saying goes "even a broke clock is right twice a day". Those reviews were his 2 times @ being right.
1) I don't hate Final Fantasy 7 (Only 12, the last game I played, is worthy of my hate). It was my first Final Fantasy game and in my personal top 10 games of all time. I just said I hate those two because I was being petty.Infernai said:Sorry to seem a bit nit-picky but....well, i gotta nit-pick a bit.
Soo...one of the reasons you hate this game is because of two very difficult bosses that were not only SUPPOSED to be difficult but were entirely optional? Huh....Ok then....John Farrell said:#7 Ruby and Emerald Weapon (Never could beat them)
Honestly, the CG-I wasn't that overbearing in seven. Admittedly, you did explain this one a bit more above but it still bears mentioning that the CG-I wasn't used all that Much for this game.John Farrell said:#6 Glamorization of CGI Usage
Not arguing with this one because, quite frankly, you're right.John Farrell said:#5 Cait Sith (No explanation)
Well, Hojo worked a bit better as a back-ground villain. Arguably, 90% of all the terrible things that happen throughout both the story and the events of the characters backstories can more or less be traced back to this guy and his god complex. He honestly worked well as a back-ground villain because he really doesn't work that well when put in the main spot-light.John Farrell said:#4 Hojo (Too cartoony and how he is often overlooked)
(For clarification on what i mean by that, please refer to Dirge of Cerberus)
Honestly, did it really need a class system? We had the Materia system in it's place, which allowed for you to customize arguably all the abilities outside limit breaks. Not only that, but it directly affected stats as well so it meant you had to adjust play-styles of certain characters depending on what Materia you equipped them with.John Farrell said:#3 Lack of a Class System (I.E. Party members too interchangeable.
Admittedly, you're half-right with this one. I understand the milking of this entry is quite annoying and got very very tiresome. That said, we got some good things out of it: Crisis Core definitely cleared up a few discrepancies and also helped to add a bit more depth to some characters from the original. Advent Children was also quite good in my opinion, although i seem to be rather alone on that one. Dirge of Cerberus was absolutely terrible, and i swear was made because some poor bastard promised his 13 year old to make a game out of their fanfic...John Farrell said:#2 The Prequels and Sequels
So yeah, i half agree.
Sephiroth admittedly isn't that great a villain but..he's still a rather good character. Crisis Core actually helped alot with Sephiroth i think: Originally, he was a SOLDIER who was raised by the corporation of Shinra. He wasn't always some 'MOTHER! LETS BLOW PLANET UP NOW!' guy. He was...actually a half decent guy. Serious and rather aloof at times, sure, but he wasn't about to just stab his best friends in the back. Then we have his two best friends, who he had known for arguably his entire shinra career, betray his company and arguably him and he is forced to help not only hunt them down but to kill them.John Farrell said:#1 Sephiroth is a LAME VILLAIN (all style, no substance.)
This, combined with a few cryptic hints that there is more to his past take a pretty big toll on the guy and he decides to just quit Shinra once he undertakes one last mission: Nibelheim. And that's where he finds out about Jenova, the woman Shinra had through his whole life told him was his mother, was an 'ancient' and that he himself was created by shinra. This, combined with the previously mentioned issues with his best friends causes the guy to naturally snap and completely lose his mind.
He did admittedly have some presence and wasn't that bad of a villain at all, but he wasn't exactly a GREAT villain either and i understand he's become incredibly over-used by Enix as well as being built up by his fanbase as being this 'nigh invincible threat'. When in truth, he isn't: He's just a skilled soldier who, after one to many bad revelations and events, just lost his mind.
So yeah: A good character and an Ok villain, but he was definitely heavily over-rated later on by the fan-base and isn't as threatening or 'villainous' as some of the other series' antagonists.
If you don't mind me asking: What's the point? She's already dead, the cast knows it as they saw her get skewered and i'm sure they wouldn't be fooled for a second into thinking it was her.John Farrell said:Bonus: No Jenova boss-fight where it shape-shifts into Aerith (based on Jenova's past history)
At best, it'd make Cloud a bit unnerved but i'm pretty sure the party would just end up killing her again anyway regardless because..well, it isn't Aerith and they bloody well know it.
The combat was the deal-breaker for me in FF12. When I saw it 13 used the same format (or similar) I said fuck that and bought Resonance of Fate instead. Given how much bitching the 13 has gotten, I think I made the right choice.Burst6 said:3) The combat is getting way too distant. It's what put me off of playing 12, the strategy is slowly draining out of the game. It didn't have that much strategy to start with either. Not being able to control all your characters cut the interaction in the game by a third. It feels like combat is made to be a pretty distraction. I'm also struggling to find out why they cut down the characters in your main party to 3. I know they've been doing that since 7 but i assumed that was a technical thing. It worked pretty well in 9.
I wanted to play 13-2, but when they started talking about 13 i couldn't remember a thing. The combat really put me off because it felt so slow and i spent way too much time looking at flashy things. I got bored and went to play a nice ARPG.
The excess amount of exaggeration you're giving off is kinda making your post kinda not so believable.The7Sins said:God awful annoying characters, a plot that is so fucking idiotic, Tidus, plot holes, characters so annoying they give me migraines, the easiest combat of the series, and of course the bad characters. Only by the grace (or lack thereof) of 10-2 and 13 is 10 not the worst of the entire series.Toy Yota said::/ I'd say that the last good game was Final Fantasy X.The7Sins said:What is wrong with the series is Final Fantasy 9 which was released twelve years ago was the last good game of the franchise. 10, 10-2, 11, 12, 13, 13-2, and 14 have all been complete shit with 10-2 being a strong contender fro worst game ever.
I regret playing that game so much I'd gladly sell the soul of my first born son to get back the amount of time wasted back from playing that shit.
Seriously if you have not already find and watch Spoony's videos on Final Fantasy 10. They sum up why the game is shit quite effectively and in a much more entertaining way than I can.
I think can handle that, let's see.erttheking said:Ok I haven't played any Final Fantasies beyond 6. Can someone tell me where the series has gone? I keep hearing people say that it's bad but rarely why.
I see...wait a minute you skipped FF11burningdragoon said:I think can handle that, let's see.erttheking said:Ok I haven't played any Final Fantasies beyond 6. Can someone tell me where the series has gone? I keep hearing people say that it's bad but rarely why.
FF7: I'd say most of the hatred of this is actually just dislike that's trying to match the people in the "best game evar" camp. The characters aren't especially developed, but that's the case in pretty much all of them.
FF8: The hate from this one I believe comes mostly from the magic system and also because the fairly silly amnesia-related plot point. Squall is a bit emo for most of it. Actually emo, unlike the emo accusations thrown at Cloud who doesn't really get emo until Advent Children.
FF9: No idea why people would hate this one. Other than maybe anyone who has only played the psuedo-sci-fi 7&8 not liking the more traditional fantasy setting.
FF10: super linear and annoying protagonist, stupid antagonist.
FF12: story is a bit thick and the combat "plays itself". The combat system is deeper version of the one in Dragon Age: Origins, so I don't entirely follow, but whatever.
FF13: extremely linear, more than 10, with terrible characters, a very convoluted story, with an even more "plays itself" combat system than 12.
The games are all (mostly) very different from each other, so it makes it hard to quantify the (alleged) decline, but that's a simple version of it.
It was?...huh...guess that's why some people aren't to happy with square...an MMO...what the frak?Buretsu said:That's because FF11 was just an MMO.erttheking said:I see...wait a minute you skipped FF11burningdragoon said:I think can handle that, let's see.erttheking said:Ok I haven't played any Final Fantasies beyond 6. Can someone tell me where the series has gone? I keep hearing people say that it's bad but rarely why.
FF7: I'd say most of the hatred of this is actually just dislike that's trying to match the people in the "best game evar" camp. The characters aren't especially developed, but that's the case in pretty much all of them.
FF8: The hate from this one I believe comes mostly from the magic system and also because the fairly silly amnesia-related plot point. Squall is a bit emo for most of it. Actually emo, unlike the emo accusations thrown at Cloud who doesn't really get emo until Advent Children.
FF9: No idea why people would hate this one. Other than maybe anyone who has only played the psuedo-sci-fi 7&8 not liking the more traditional fantasy setting.
FF10: super linear and annoying protagonist, stupid antagonist.
FF12: story is a bit thick and the combat "plays itself". The combat system is deeper version of the one in Dragon Age: Origins, so I don't entirely follow, but whatever.
FF13: extremely linear, more than 10, with terrible characters, a very convoluted story, with an even more "plays itself" combat system than 12.
The games are all (mostly) very different from each other, so it makes it hard to quantify the (alleged) decline, but that's a simple version of it.
Yeah, guess it's going better than FF14 anyway. From what I heard that was a freaking train wreck.Buretsu said:It still has about 500,000 players, so it's not doing too badly.erttheking said:It was?...huh...guess that's why some people aren't to happy with square...an MMO...what the frak?
okay, by todays standards sephiroth is not that special of a villain (also it doesnt help that the newer games featuring sephiroth make him look like a tool, besides crisis core). Back when FF7 came out, other than Kefka (although i played FF7 before FF6), sephiroth was the best darn tootin villain ive seen from any game as nearly every RPG villain was either a magician or a dark god. Got boring REAL quick. Not to mention their motivations were completely two dimension.John Farrell said:For the record:
#7 Ruby and Emerald Weapon (Never could beat them)
#6 Glamorization of CGI Usage
#5 Cait Sith (No explanation)
#4 Hojo (Too cartoony and how he is often overlooked)
#3 Lack of a Class System (I.E. Party members too interchangeable.
#2 The Prequels and Sequels
#1 Sephiroth is a LAME VILLAIN (all style, no substance.)