I have a huge heart for FPS games that have realistic details to them.
Red Orchestra 2 blew my freaking mind. Driving a tank isn't just Press E, WASD, M1 shoots. Driving a tank has multiple people involved -- this person drives, this person uses the machine gun, this person sort of manages the main gun. And if there is an empty slot and you want to do that job, you actually have to climb through the tank for several seconds and get in position.
And sniper rifles having a
magnification on their scopes instead of a scope blind? Machine guns that overheat and can have their barrels changed? Alternate aiming on a sniper rifle for close quarters aiming? Adjusting your sights because of distance and bullet drop? That shit was
so cool to me. It's a shame that Red Orchestra 2 was a pretty bland game regardless of the detail and scale.
I also really like Battlefield's destructible environment, bullet drop, and the insane dedication to obscure weapons and vehicles. Amphibious tanks, ambient sound (a shot is much louder in doors and echoes in the open), and chambering bullets are all little things I love about it. (Too bad the balancing makes me angry.)
There's more, in other games. I like the Source mod
No More Room in Hell that has ammo checking -- no HUD, you have to pull out your magazine and see how much ammo there is. I love the dismemberment in World at War and Left 4 Dead, where a pistol is pretty flimsy but a rifle round can tear off arms. Killing Floor has shotguns that can rip through crowds and actually are
viable weapons at medium range. Another source mod
Insurgency I
love love love the way how they handled bipods and the belt-fed LMGs having belts that gradually run out of bullets, unlike other games where there's a full belt at 1 shot, then the belt disappears at 0 shots.
...
And I am a complete sucker for a game with revolvers. I just... fucking love revolvers.