What is your mindset....

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Comma-Kazie

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My first exploration-type game was Myst, so I spent most of the game with my jaw open and my mind spinning.
 

sephiroth1991

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I think "Right how far can i get before my game crashes"

I don't think much of open worlds anymore.

When i played FF7 and i got out of Midgar i was like "Holy Shit!"
 

ottenni

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Aug 13, 2009
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Saint Psycho said:
, then proceeded to decorate the entire place in Dwemer artifacts.
Holy crap, so im not the only one. I swear i have ever single dwemer related item in my cavern lair.
 

Mr. Mike

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Mar 24, 2010
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Omikron009 said:
I usually focus on completing all of my secondary objectives and doing lots of exploring before focusing on the primary goal.
Same here. I remember when I first played Oblivion I rolled with whatever sidequests were given to me and never stopped. With Fallout 3, I entered Megaton and did every quest I could there. To this very day, I have finished neither game, Oblivion because I became very fussy with the leveling system and my computer could barely run it as is, whilst with Fallout 3 I kept on being turned off by the glitches in console versions. In both of those games I feel very much like I have to maximise my stats, and somehow I just drifted off them. One day I'll get Fallout 3 for the PC, and when I finally get a new computer I'll play away a month.
 

AnAngryMoose

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I tend to let quests and whatnot lead me to far off and exciting places because I know if there isn't much reason for me to come back to a place I'll never come back and/or get lost >.>
 

NoNameMcgee

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Feb 24, 2009
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My mindset with sandbox games is to follow the storyline, and do all the side-things as I come across them naturally while going wherever the story takes me. I don't explore pointlessly either, because a good sandbox game will take me all around the map to new areas as I follow the story. I play this way because in general I prefer linearity in my games; I like having my hand held and steered in the right direction and every step of the way crafted for me to make it as immersive as possible. Sandbox games don't have this, but I still stick with my linearity mindset because it feels much more comfortable and natural for me to play this way.

I do sidequests, look around areas, and try and enjoy everything the game has to offer, but I don't actively search for these extra activities in-game. Rather, I just do them as I come across them through my natural story progression through the map.
 

Zetsubou-Sama

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Mar 31, 2010
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In Fallout 3 when i left the vault, i explored some ruins and found myself in the school fighting for my life, after barely escaping i spent a whole afternoon in Megaton and the surroundings.

My first time playing through FF8 i spent a week leveling up and going around the Balamb island/Town/Garden. Because I couldn't find the goddamn fire cavern.
 

Bonkekook

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Nov 5, 2008
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I have to say, I can even see myself in non-sandbox games with that sandbox-mindset. I recently bought(and was able to get working) Vampire: The Masquerade - Bloodlines.

In the FIRST alley where the tutorial starts, I found myself looking down side alleys to see if there was anything cool there, which there wasn't. It's almost a detriment in other games because I spend too much time looking for things that aren't there.
 

evilartist

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Bonkekook said:
Do you do the same, or are you more of a "Holy Crap, so much to do!" person who gets overwhelmed by so many paths?
With me, I'm kind of both. On one hand, I just chill when I explore, usually making a hobby out of hording and selling. On the other hand, I have an impulse to get quests done as soon as possible so that I don't have such a cluster-fucked quest list, and because I want to see my rewards. My point is, I only get stressed when too many sidequests bombard me frequently.
 

Bonkekook

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I have to say, I can even see myself in non-sandbox games with that sandbox-mindset. I recently bought(and was able to get working) Vampire: The Masquerade - Bloodlines.

In the FIRST alley where the tutorial starts, I found myself looking down side alleys to see if there was anything cool there, which there wasn't. It's almost a detriment in other games because I spend too much time looking for things that aren't there.
 

Piorn

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I always look for extraordinary panorama or impressive landscapes and scenery. Like your first view over the wastelands(FO3), the Mako missions(ME1), the ocean in The Witcher or the sunsets in FarCry 2. At these occasions, it sometimes put all graphics to max, even though I can't play with them fluidly.
 

Serenegoose

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Mar 17, 2009
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What I do in a sandbox game, is I take a few moments to figure out what kinds of things the game world expects me to do, or play like. I find out if bows are rubbish, if sneaking works, if lockpicking is a waste of time, etc. Then, I usually push through the main quests, exploring to make sure I find all of the side quests. Really open world games are lost on me, unless there's somewhere amazingly neat as a reward, it's just 'great, a little shrine' or 'great another bunker'. I don't really think it's fantastic. I think my problem is that they come across as little easter eggs, artificial feeling. If I explore deep into a forest, I want to find a tribe of people untouched for millenia. I don't want to find the equivalent of John Romeros head on a stick. The best reward for explanation I -ever- found was in Fallout 3. Next to the town filled with landmines there's a chinese soldier and a radio station repeating a looped message. It felt eerie and desolate and natural. Apologies if this is a little incoherent. Tl;dr I explore the side paths that branch from a main quest, I typically don't stray too far from that main path though.
 

Traun

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First thing - find the nearest settlement. After that - kill everyone. I just love entering a town, village or whatever and slaughtering every single being in sight with a glee of Richard's level. After I am finished - settlement number two and so on. I would love if Oblivion just gave me the option to kill everyone in the world.

After that ( or 10 - 12 hours later in Oblivion case ) restart and go do side-quests, if I get bored I explore, when I get really bored - main quest.
 

Bonkekook

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Nov 5, 2008
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Piorn said:
I always look for extraordinary panorama or impressive landscapes and scenery. Like your first view over the wastelands(FO3), the Mako missions(ME1), the ocean in The Witcher or the sunsets in FarCry 2. At these occasions, it sometimes put all graphics to max, even though I can't play with them fluidly.
I agree with this to some extent too. Seeing that first look at DC in FallOut 3 was amazing, and the sunsets were sweet in FC 2 as well. The Mako missions were dirtied by the repetitiveness of them, but I did enjoy going to the different planets.

Serenegoose said:
What I do in a sandbox game, is I take a few moments to figure out what kinds of things the game world expects me to do, or play like. I find out if bows are rubbish, if sneaking works, if lockpicking is a waste of time, etc. Then, I usually push through the main quests, exploring to make sure I find all of the side quests. Really open world games are lost on me, unless there's somewhere amazingly neat as a reward, it's just 'great, a little shrine' or 'great another bunker'. I don't really think it's fantastic. I think my problem is that they come across as little easter eggs, artificial feeling. If I explore deep into a forest, I want to find a tribe of people untouched for millenia. I don't want to find the equivalent of John Romeros head on a stick. The best reward for explanation I -ever- found was in Fallout 3. Next to the town filled with landmines there's a chinese soldier and a radio station repeating a looped message. It felt eerie and desolate and natural. Apologies if this is a little incoherent. Tl;dr I explore the side paths that branch from a main quest, I typically don't stray too far from that main path though.
lol, I loved the reference. I think FallOut 3 did a much better job at rewarding the exploration than most games. But most people don't take the time to bother checking little things.
 

Darquenaut

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Feb 22, 2010
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Right of the get-go when a sandbox game is done with teaching me the rops and gives me full reign of where I can go, I go to work padding out my character, finding armor, scavenging items, weapons, etc. All the while I keep things simple, not getting to engrossed into any certain place until I know I can fully conquer it. Once I do reach this level however, I switch out tactics, working from place to place, conquering the area before moving onto the immediate next. Once I've depleted all other options, THEN I go and focus onto the main game/ storyline/ etc.

as for my play style? Stealth, bordering on berserk reconnaissance. Slip in, kill like five guys, slip out before backup shows up, etc.