My first exploration-type game was Myst, so I spent most of the game with my jaw open and my mind spinning.
Holy crap, so im not the only one. I swear i have ever single dwemer related item in my cavern lair.Saint Psycho said:, then proceeded to decorate the entire place in Dwemer artifacts.
Same here. I remember when I first played Oblivion I rolled with whatever sidequests were given to me and never stopped. With Fallout 3, I entered Megaton and did every quest I could there. To this very day, I have finished neither game, Oblivion because I became very fussy with the leveling system and my computer could barely run it as is, whilst with Fallout 3 I kept on being turned off by the glitches in console versions. In both of those games I feel very much like I have to maximise my stats, and somehow I just drifted off them. One day I'll get Fallout 3 for the PC, and when I finally get a new computer I'll play away a month.Omikron009 said:I usually focus on completing all of my secondary objectives and doing lots of exploring before focusing on the primary goal.
With me, I'm kind of both. On one hand, I just chill when I explore, usually making a hobby out of hording and selling. On the other hand, I have an impulse to get quests done as soon as possible so that I don't have such a cluster-fucked quest list, and because I want to see my rewards. My point is, I only get stressed when too many sidequests bombard me frequently.Bonkekook said:Do you do the same, or are you more of a "Holy Crap, so much to do!" person who gets overwhelmed by so many paths?
I agree with this to some extent too. Seeing that first look at DC in FallOut 3 was amazing, and the sunsets were sweet in FC 2 as well. The Mako missions were dirtied by the repetitiveness of them, but I did enjoy going to the different planets.Piorn said:I always look for extraordinary panorama or impressive landscapes and scenery. Like your first view over the wastelands(FO3), the Mako missions(ME1), the ocean in The Witcher or the sunsets in FarCry 2. At these occasions, it sometimes put all graphics to max, even though I can't play with them fluidly.
lol, I loved the reference. I think FallOut 3 did a much better job at rewarding the exploration than most games. But most people don't take the time to bother checking little things.Serenegoose said:What I do in a sandbox game, is I take a few moments to figure out what kinds of things the game world expects me to do, or play like. I find out if bows are rubbish, if sneaking works, if lockpicking is a waste of time, etc. Then, I usually push through the main quests, exploring to make sure I find all of the side quests. Really open world games are lost on me, unless there's somewhere amazingly neat as a reward, it's just 'great, a little shrine' or 'great another bunker'. I don't really think it's fantastic. I think my problem is that they come across as little easter eggs, artificial feeling. If I explore deep into a forest, I want to find a tribe of people untouched for millenia. I don't want to find the equivalent of John Romeros head on a stick. The best reward for explanation I -ever- found was in Fallout 3. Next to the town filled with landmines there's a chinese soldier and a radio station repeating a looped message. It felt eerie and desolate and natural. Apologies if this is a little incoherent. Tl;dr I explore the side paths that branch from a main quest, I typically don't stray too far from that main path though.