I think a lot of the scorn comes from the fact that in the case of a "big publisher" game the project management team is often distinct from the developers making content (admittedly to a somewhat varied degree). This is not the same for an indie title where the individuals making the content often are the project management team.
When someone who is making something you love can be separated from those making the schedule we see it as: "well it wasn't the guy I liked who screwed it up and he is fighting to make the game better".
When a crowdfunded project does it, there is no "suit" to balm, it was the content creator that made the promises. Combine this with the fact that unlike in a corporate environment the consequences for delaying a crowd funded project are very public and many individuals (as oppose to a corporate entity) hold stake in it; scorn should be expected.
It just has to do with the number of people that will publicly air grievances as stakeholders as compared to a corporate environment where the stakeholders (people who have spent money) would do it in a back boardroom.
When someone who is making something you love can be separated from those making the schedule we see it as: "well it wasn't the guy I liked who screwed it up and he is fighting to make the game better".
When a crowdfunded project does it, there is no "suit" to balm, it was the content creator that made the promises. Combine this with the fact that unlike in a corporate environment the consequences for delaying a crowd funded project are very public and many individuals (as oppose to a corporate entity) hold stake in it; scorn should be expected.
It just has to do with the number of people that will publicly air grievances as stakeholders as compared to a corporate environment where the stakeholders (people who have spent money) would do it in a back boardroom.