Pretty looking, and pretty welldone for a relatively vast world.
Cool soundtrack.
An interesting setting, still rooted in the general WRPG schlock, but with enough flavor to distinguish itself.
Dragons.
The quests they put some effort into shined pretty well.
That said, I've found it increasingly over time to be weighed down by its flaws.
Combat - The button layout really. For all the "dual wielding" control hype, it still came down to Attack+Block. Highlighted when you couldn't block with a sword/axe while keeping a spell handy. The dual magic was also rather a let down, not doing anything but increase the invisible numbers.
Dragons - As cool as they initially are, they wear thin fast. Alduin being the prime example, especially comparing his cutscene power and level of intelligence (yes, its prescripted, I know) to his generic method in later fights. The fact that the dragons only come in two types, with some easily missed name changing and damage scales is a letdown too.
Radiant quests are bloody terrible. Especially used to pad out the few well made quests in the faction lines, or give an ongoing activity. Cool, I'm the Harbinger of these badass warriors, go get some guys mead out of a wolf den.
The more interesting aspects of the setting are largely downplayed, in favor of the more or less generic evil demon/demigod invasion plotline. Civil war, Forsworn, the fall of Winterhold, Dragon Priests, are all heavily on backburner for the go to "SLAY THE DRAGON" plot.
The monsters wear out fast, the level scaling is still in (with a few minor exceptions, and only slightly less obtrusively then Oblivion) and it quickly feels stale and non progressive.
Cool soundtrack.
An interesting setting, still rooted in the general WRPG schlock, but with enough flavor to distinguish itself.
Dragons.
The quests they put some effort into shined pretty well.
That said, I've found it increasingly over time to be weighed down by its flaws.
Combat - The button layout really. For all the "dual wielding" control hype, it still came down to Attack+Block. Highlighted when you couldn't block with a sword/axe while keeping a spell handy. The dual magic was also rather a let down, not doing anything but increase the invisible numbers.
Dragons - As cool as they initially are, they wear thin fast. Alduin being the prime example, especially comparing his cutscene power and level of intelligence (yes, its prescripted, I know) to his generic method in later fights. The fact that the dragons only come in two types, with some easily missed name changing and damage scales is a letdown too.
Radiant quests are bloody terrible. Especially used to pad out the few well made quests in the faction lines, or give an ongoing activity. Cool, I'm the Harbinger of these badass warriors, go get some guys mead out of a wolf den.
The more interesting aspects of the setting are largely downplayed, in favor of the more or less generic evil demon/demigod invasion plotline. Civil war, Forsworn, the fall of Winterhold, Dragon Priests, are all heavily on backburner for the go to "SLAY THE DRAGON" plot.
The monsters wear out fast, the level scaling is still in (with a few minor exceptions, and only slightly less obtrusively then Oblivion) and it quickly feels stale and non progressive.