TL;DR: See title.
I've been thinking about this for a while now and I'd like to get other opinions on this.
If we break it down, an RPG (by pure definition of the words) is a Role Playing Game, ie a structured environment where you are encouraged to take on a role unlike your true self (in my case, a guy who wastes too much time on the internet). Following this logic, any game is technically a Role Playing Game, as most games ask you to jump into the shoes of a character in an unusual situation. However, it has been the custom to attach the Role Playing moniker to any game that bears similarities to Pen and Paper games like Dungeons and Dragons where players gain experience and upgrade their character as they continue in the adventure.
While this served us well back when genres were neatly defined, modern games often borrow from various genres and the "Level Up" system is perhaps the most borrowed mechanic in the business. For instance, Pay Day 2 has a level system AND a skill point system AND a class system. But is PD2 an RPG? Most people would likely disagree.
Which leads to my point: I often have an easy time stating what IS and what ISN'T an RPG, but actually putting the criteria to paper is rather difficult. Where do you draw the line?
What, for you, is absolutely necessary to consider a game an RPG?
I've been thinking about this for a while now and I'd like to get other opinions on this.
If we break it down, an RPG (by pure definition of the words) is a Role Playing Game, ie a structured environment where you are encouraged to take on a role unlike your true self (in my case, a guy who wastes too much time on the internet). Following this logic, any game is technically a Role Playing Game, as most games ask you to jump into the shoes of a character in an unusual situation. However, it has been the custom to attach the Role Playing moniker to any game that bears similarities to Pen and Paper games like Dungeons and Dragons where players gain experience and upgrade their character as they continue in the adventure.
While this served us well back when genres were neatly defined, modern games often borrow from various genres and the "Level Up" system is perhaps the most borrowed mechanic in the business. For instance, Pay Day 2 has a level system AND a skill point system AND a class system. But is PD2 an RPG? Most people would likely disagree.
Which leads to my point: I often have an easy time stating what IS and what ISN'T an RPG, but actually putting the criteria to paper is rather difficult. Where do you draw the line?
What, for you, is absolutely necessary to consider a game an RPG?