The game auto-saves after you do anything, you're not going to lose anything because you forgot to save like in other games.Mr.K. said:I do wish it came to PC so some of the asinine ideas could be modded, if these games had proper save systems they would probably be at the top of my RPG list but as they are now it stays in the "almost good" bucket.
There was no way I was starting a new character (I only have it til January), but I'm happy to say that through the help of jolly cooperation (I literally had to wait for 5 min before a summoning thing came up) I am past Smough and Ornstein. Since then there has been no cheap fight in the game. Only thing is I have way too many options. I am at the edge of the Tomb of Giants (Nito), the edge of Demon Ruins (witch person), and other than that I don't know which way to go. I don't think this game has a specific order, but there is no way each path is equal in difficulty, but I have cleared every area pretty thoroughly and am back to sorta enjoying the game.Ordinaryundone said:I can appreciate your enthusiasm, but honestly 2 vs. 1 fights are part of the game experience. Its an unfair situation, true, but that's why you have to use every method in your arsenal to even the odds. Use elemental resins, summons players, use magic, smith better weapons and armor and grind levels. You have to do what you have to do, because the game isn't going to pull any punches either. Even if that means "exploits" and patently silly strategies like running through dangerous areas naked.Sozac said:This is a game I want to play and I want to enjoy it the way everyone else seems too. I get that feeling with a lot of the enemies except 2 v 1. That is when the game really breaks. I know if I can get one of them dead I will destroy the super version of the other. I might even just kill Smough first even though every guide is telling me that's a bad move. I practically know Orstein's movements though so I'd rather do that if I can.
If you think you can take down Smough first, go for it. The problem is, super Ornstein is considerably tougher for a melee character than Super Smough. SS is basically like fighting any other large melee enemy, but SO moves so fast and constantly that you'll have a rough time keeping close to him. If you are playing a magic character, however, then taking down Smough first is the correct course of action.
I think you should start a new character and take the information you know now to heart. You'll find everything you struggled with earlier to be much easier, and you'll be able to approach areas with your newfound hindsight and be much more efficient, as well as coming out with a more rewarding experience.
That's all nice that you're so good at this game. I wish others were so lucky to beat this game with A TANK no less. Yet, you contradict yourself right away:LastGreatBlasphemer said:The first part of that sentence is wrong. Flat out wrong. It's not your opinion, it's a lie. My first playthrough I beat it without a walkthrough, without summoning, and with a tank. A TANK! And completed it at level 63 no less. Havel's gear - helm + Mask of the Child + Dark Knight Halberd+5. Only required two attempts on Gwyn.Yosharian said:The game is way too hard without walkthroughs, it is unfair to the point of cruelty (not sure you could say that it cheats as such), often the mechanics are glitchy, the story is nonexistent and badly exposited.
It's wonderful despite all those things. I think it's pretty obvious to anyone that plays it why.
Story: You are an undead who stumbles into the role of the Chosen Undead, and the story telling reflects that. I am tired of games where you're a random dude who just so happens to be the chosen hero of legend and everyone in the world but you seems to know what that means. I like the idea of feeling alone and the challenge of the unknown. The entire opening cut scene and escape from the Asylum scene explain everything you need to know. The downtrodden soldier explains what you need to do, and Kingseeker Frampt/Darkstalker whatever and Gwynevere tell you where/what/and how you need to do it later. The story is told through the dialogue of the characters as well.
Older games being simple and not relying on buggy cheapness for difficulty: Utter Bollocks. Castlevania, the end.
Anor Lando's Silver Knight Archers: Heavy Shield. It beats them every time.
idk about the traps in this game, it could be because of my heavy armor, but most of them did less than a sliver of health damage.godofallu said:I like the difficulty. It makes it so you are actually exploring as opposed to walking.
Traps actually matter, unlike other games too.
Oh and boss fights require changing your strategies.
Of course I don't mind, frankly I'm flattered you liked the post so much.Capitano Segnaposto said:Do you mind if I quote you? I am sure you don't.Mr Somewhere said:I loved Dark Souls, sadly the majority (seemingly) of the community surrounding the game are "tough" guys who play HARD games for MEN.
You shouldn't need to look up a walkthrough. Part of the appeal of Dark Souls is the breadth of the game, it's absolutely filled with secrets, it does have an old world charm to it. It's set up very much like a traditional Metroidvania, there's a great sense of mystery that would be ruined if you were to search walkthroughs. The game really teaches you to learn from your mistakes, observe, so being patience with the game is paramount.
Speaking only of the mechanics, the combat is engrossing, I've play few games with such tight mechanics, there's visceral feel to it, every little movement counts. Every victory feels like you've earned it.
But what I liked most about the game was the sense of atmosphere. It throws you into a seamless world that feels alive. The game doesn't hand you anything, even the events of the plot are buried. It's a grim experience that few games can replicate. There's a genuine sense of ambience, it really is the kind of game that engulfs the player. Though the press and such put an emphasis on the difficulty, there's much more to it, it's a shame really.
The game is an experience, albeit an unrelenting one.
Edit: Also, there's a lot of mention that the "story" or plot is weak. I'd have to disagree, you just need to look in certain places to learn more. It's actually rather clever in places.
OT: Anyway...
THIS!
This x10000. The game is tough, but built in a such a way that "winning" is its own reward. O&S must have killed me 50 times, and when I finally took them out (on my own), I was jumping up and down screaming. Ask my wife...I woke her up in the middle of the night.megaman24681012 said:I'm pretty sure the reason it is loved is because it is hard without being unfair. Unless your REALLY thick the game will not be stupid towards you.
I mean, sure it fires some cheap shots your way numerous times, but after the first scenario you should have learned your lesson.
Big spoilers aheadSozac said:So it is as if I am a random undead who just so happens to be the Chosen Undead of legend and everyone in the world, but you seems to know what that means. While it is clear that the Chosen Undead is destined to be the new king, there is no explination why it has to be an undead. Why doesn't Dark Sun Gwyndelin claim the thrown. He is one of Gwyn's children and doesn't seem to be as evil as Gwyn. I still don't even know why Gwyn is evil. From the opening cutscene, all I remember was a bunch of future bosses got together and killed most of the dragons. Also, I don't know why the dragons were so good. They seemed pretty evil, at least the ones I run into are. Just face it, the "story" is just a huge gaping plothole.
Yeah, these (These not being Mr Somewhere... Want to clear that one up as it does seem I'm insulting you) pretentious dicks seem to fill the community. I'm sorry, I might be a little harsh there but when I go watch a review of the game or read about it, the place is filled with comments on "The game isn't hard, I found it almost too easy, you're all just pussified by modern games holding your hands all the time blah, blah... often going on for a few paragraphs and jumping through more logic holes than this tired Brit can find metaphor for" I just read them and constantly shaking my head and thinking to myself "Shut up you dick, I grew up on the SNES, I know what hard and unforgiving is... I'd rather we not go back to that time thanks".Mr Somewhere said:I loved Dark Souls, sadly the majority (seemingly) of the community surrounding the game are "tough" guys who play HARD games for MEN.
I have to say, that's actually pretty cool and all the dickish things some characters do make sense, but does that mean your character never actually wanted to relight the kiln. He never shows motivations. I mean I sort of want to relight the kiln even if I knew my guy would die, just for the self-sacrifice of a hero. However, i don't know which is worse and for whom it is worse for, when it comes to the dark times or the age of fire.Burst6 said:Big spoilers aheadSozac said:So it is as if I am a random undead who just so happens to be the Chosen Undead of legend and everyone in the world, but you seems to know what that means. While it is clear that the Chosen Undead is destined to be the new king, there is no explination why it has to be an undead. Why doesn't Dark Sun Gwyndelin claim the thrown. He is one of Gwyn's children and doesn't seem to be as evil as Gwyn. I still don't even know why Gwyn is evil. From the opening cutscene, all I remember was a bunch of future bosses got together and killed most of the dragons. Also, I don't know why the dragons were so good. They seemed pretty evil, at least the ones I run into are. Just face it, the "story" is just a huge gaping plothole.
You aren't actually the chosen undead. You're actually the Dark Lord.
A few centuries before the game started, the age of fire was going away. Humans, who are supposed to come with the age of darkness, started appearing. This scared the shit out of Gwyn, so he ordered his children to control the humans. He then went off, only taking his clothes, his sword, and a couple hundred of his knights. He used himself as fuel to relight the kiln, and keep the age of fire going for a while.
He also planned to make the dark lord, who's supposed to bring on the age of darkness, sacrifice him/herself to prevent the age of darkness by relighting the kiln again when it died out. He convinced kingseeker frampt to trick you.
At the end if you relight the kiln you get burned as fuel. If you just walk away, you claim your right as dark lord.
HAHAHAHAHAHAHAHAHAHAHA. *Wipes away tears of laughter*Mr Somewhere said:I loved Dark Souls, sadly the majority (seemingly) of the community surrounding the game are "tough" guys who play HARD games for MEN.
HA! I finally found a reason to quote you!mireko said:Well...
4. It's fun, duh.
I like what you have to say Sovvolf. I don't think anyone reading this, after having played the game, can deny these points.Sovvolf said:Though I haven't played much of it, so far I've enjoyed it and was the main game I was playing before my little brother nicked the HDMI cable for the 360 and now I can't use it until he fetches it back. One thing I'm hating though is the community, to quote a fellow on the front page.
Yeah, these (These not being Mr Somewhere... Want to clear that one up as it does seem I'm insulting you) pretentious dicks seem to fill the community. I'm sorry, I might be a little harsh there but when I go watch a review of the game or read about it, the place is filled with comments on "The game isn't hard, I found it almost too easy, you're all just pussified by modern games holding your hands all the time blah, blah... often going on for a few paragraphs and jumping through more logic holes than this tired Brit can find metaphor for" I just read them and constantly shaking my head and thinking to myself "Shut up you dick, I grew up on the SNES, I know what hard and unforgiving is... I'd rather we not go back to that time thanks".Mr Somewhere said:I loved Dark Souls, sadly the majority (seemingly) of the community surrounding the game are "tough" guys who play HARD games for MEN.
That said, no gaming community is perfect so probably can't complain much. Maybe I've just came across the bad eggs in my travels, the majority here don't seem to be like that.
As for the game itself, I've just finished the bell tower bit and killed the demon thing in that small area where the dogs spawn, can't remember the name of it (Edit: The Capra Demon, Thanks Sozac. SO not too far into it but so far enjoyed it and I hope to play more when I can get the 360 back.
Yeah, the game is hard, I'm not going to beat around the bush on that one. Its difficult. However what I will grant this game is that its one of the few games that have true difficulty. What I mean by that is, its not artificial difficulty, its not difficult to the point that you can see the computer is blatantly cheating. A lot of games when you put them at their hardest, the computer just simply cheats, you get next to no health and they take a year to go down, can do things they shouldn't, the odds are so stacked against you, its almost unplayable.
Here, no its hard, but (as so many people have cited to the point that I'll sound like a parrot) it really is fair about it. When you die, its not cause the computer screwed you or the controls were fliniky, no its more often than not your own fault. You did something wrong, even if its something tiny or just a minor mistake, this game doesn't fuck around, its not very forgiving in the combat, screwing up can result in you being sent back to the campfire soulless.
The big exception to this is the camera and sometimes, it can be a little messy and it can result in you falling off of a high platform. However, for the most part its not too much of an hassle.
The combat is fun, its precise, its meaty, its got flow and again its consistent and fair. Admittedly there can be a little trouble with the lock on feature but mostly its not too bad.
I will admit to this though, the game is pretty poor when it comes to giving you a sense of direction. I know some have lampshaded this as them wanting to have you explore and other stuff but honestly I just think its bad game design. I'm not after hand holding but an hint on where I'm supposed to be going would be nice so I don't end up wasting my time going where I shouldn't only for me to get killed. After ringing the first bell and getting back to the starting area, I had no idea where to go from there so I went to the Catacombs and just ended up dying a lot. Wasn't until a while after that where I ended up where I am now and even so, I'm still not sure if I'm supposed to be here.
The game doesn't really lend itself well to freeroaming, I can admire the game for giving us a sense of freedom but I think I'd rather it meet us halfway.
Also, I haven't grasped the story yet, apparently its really subtle and were supposed to find it ourselfs... Which is a good take on it however it would be nice to have a little context to your actions, so far all I know is that I'm a dude that's escaped from an undead prison and I should ring some bells and kill some gargoyles. Think they went a little too extreme in one direction here and again some middle ground would be nice, give us the basics and let us delve deeper into this world if we like.
Then again, I'm not far into it and maybe it opens up later, I don't know.
Ho, what I am liking is the looting, the leveling system and the creature design, though I'll save that for another time as I'm sure I've already talked the heads off here and this tired Brit isn't getting any more awake.
<spoiler= a bit more spoilers>Sozac said:I have to say, that's actually pretty cool and all the dickish things some characters do make sense, but does that mean your character never actually wanted to relight the kiln. He never shows motivations. I mean I sort of want to relight the kiln even if I knew my guy would die, just for the self-sacrifice of a hero. However, i don't know which is worse and for whom it is worse for, when it comes to the dark times or the age of fire.
[/spoiler]
That's one way to do the story. I personally like that game that seriously get into lore like Dragon Age and Mass Effect. However, the way they do it in Dark Souls is pretty ingenious (intentional or not), because by giving a limited view of things it leaves more room for the imagination. Also, not saying a lot makes it so they can't contradict themselves. That being said, it would be nice to get a little motivation by the story by letting me know what I'm fighting for. I don't want to feel tricked in the end for actually wanting to keep the age of fire because I don't even know what that means for me. Also, I don't understand enemies motives. Why are a Dragonslayer and an Executioner just waiting for me in the Hall of the Gods? What are they doing there? I mean a lot of these will never be explained or even acknowledged. It could have been as simple as Gwynboobs saying "Sorry about my servants." Yet, she didn't so that just leaves me confounded. They could've been a couple on their honeymoon for all I know. This is one of those things my imagination can't really think up an answer to. Even if they were servants, why would it matter that one is a Dragonslayer and one is an executioner.Burst6 said:<spoiler= a bit more spoilers>Sozac said:I have to say, that's actually pretty cool and all the dickish things some characters do make sense, but does that mean your character never actually wanted to relight the kiln. He never shows motivations. I mean I sort of want to relight the kiln even if I knew my guy would die, just for the self-sacrifice of a hero. However, i don't know which is worse and for whom it is worse for, when it comes to the dark times or the age of fire.
[/spoiler]
What your character wants is what you want. It's one of those games where you are your character.
I think the only motivation you would have at the start is that you're now undead. If you just stand around doing nothing, you would go insane and turn into one of those hostile hollows. It's something to do, so why not. It keeps the insanity away.
Afterwards the motivation is pretty much up to you and how you feel about what happens.
And age of fire vs age of darkness is pretty much a grey area. You don't know which one is better.
Relight the kiln and the world is ruled by Gwyndolin and the remaining lords (there are other lords out there, like Velka goddess of sin for example) until the age of fire starts to fade again. Then what's happening in the game now will happen again. Become dark lord and the lords get the same treatment the dragons got, and humans take over with you as leader.
This is one of those games that has forum topics dedicated to theories about the story.
[/spoiler]
The idea is that most things in that land have gone crazy and hollow, and that's pretty much the only reason they're still there.Sozac said:That's one way to do the story. I personally like that game that seriously get into lore like Dragon Age and Mass Effect. However, the way they do it in Dark Souls is pretty ingenious (intentional or not), because by giving a limited view of things it leaves more room for the imagination. Also, not saying a lot makes it so they can't contradict themselves. That being said, it would be nice to get a little motivation by the story by letting me know what I'm fighting for. I don't want to feel tricked in the end for actually wanting to keep the age of fire because I don't even know what that means for me. Also, I don't understand enemies motives. Why are a Dragonslayer and an Executioner just waiting for me in the Hall of the Gods? What are they doing there? I mean a lot of these will never be explained or even acknowledged. It could have been as simple as Gwynboobs saying "Sorry about my servants." Yet, she didn't so that just leaves me confounded. They could've been a couple on their honeymoon for all I know. This is one of those things my imagination can't really think up an answer to. Even if they were servants, why would it matter that one is a Dragonslayer and one is an executioner.